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imgui/examples/apple_example/imguiex-ios/debug_hud.cpp

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//
// debug_hud.cpp
// imguiex
#include <stdio.h>
#include "debug_hud.h"
#include "imgui.h"
void DebugHUD_InitDefaults( DebugHUD *hud )
{
hud->show_demo_window = true;
hud->show_example_window = true;
hud->rotation_speed = 15.0f;
hud->cubeColor1[0] = 0.4f;
hud->cubeColor1[1] = 0.4f;
hud->cubeColor1[2] = 1.0f;
hud->cubeColor1[3] = 1.0f;
hud->cubeColor2[0] = 1.0f;
hud->cubeColor2[1] = 0.4f;
hud->cubeColor2[2] = 0.4f;
hud->cubeColor2[3] = 1.0f;
}
void DebugHUD_DoInterface(DebugHUD *hud)
{
if (hud->show_demo_window)
{
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
ImGui::ShowDemoWindow(&hud->show_demo_window );
}
if (hud->show_example_window)
{
ImGui::Begin("Another Window", &hud->show_example_window);
ImGui::Text("Hello from another window!");
ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1);
ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2);
ImGui::SliderFloat("Rotation Speed", &hud->rotation_speed, 0.0f, 200.0f);
ImGui::End();
}
}