2015-03-09 14:03:46 +01:00
|
|
|
// ImGui Win32 + DirectX9 binding
|
|
|
|
// https://github.com/ocornut/imgui
|
|
|
|
|
|
|
|
struct IDirect3DDevice9;
|
|
|
|
|
2015-03-09 14:05:18 +01:00
|
|
|
bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device);
|
2015-03-09 14:03:46 +01:00
|
|
|
void ImGui_ImplDX9_Shutdown();
|
|
|
|
void ImGui_ImplDX9_NewFrame();
|
|
|
|
|
2015-03-09 15:13:29 +01:00
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
|
|
|
void ImGui_ImplDX9_InvalidateDeviceObjects();
|
2015-03-09 15:55:46 +01:00
|
|
|
bool ImGui_ImplDX9_CreateDeviceObjects();
|
2015-03-09 15:13:29 +01:00
|
|
|
|
2015-03-09 14:03:46 +01:00
|
|
|
// Handler for Win32 messages, update mouse/keyboard data.
|
|
|
|
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
|
|
|
|
// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
|
|
|
|
/*
|
|
|
|
extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
|
|
*/
|