mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-12 02:00:58 +01:00
Fonts readme, refering to IconFontCppHeaders, AddRemapChar() function, etc.
This commit is contained in:
parent
4ce6cf0512
commit
0058492156
@ -1,9 +1,13 @@
|
||||
|
||||
The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' that you can use without any external files.
|
||||
Those are only provided as a convenience, you can load your own .TTF files.
|
||||
The files in this folder are only provided as a convenience, you can use any of your own .TTF files.
|
||||
|
||||
Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
|
||||
|
||||
If you want to use icons in ImGui, a good idea is to merge an icon font within your main font, and refer to icons directly in your strings.
|
||||
You can use headers files with definitions for popular icon fonts codepoints, by Juliette Foucaut, at https://github.com/juliettef/IconFontCppHeaders
|
||||
|
||||
|
||||
---------------------------------
|
||||
LOADING INSTRUCTIONS
|
||||
---------------------------------
|
||||
@ -35,10 +39,10 @@
|
||||
|
||||
Combine two fonts into one:
|
||||
|
||||
// Load main font
|
||||
// Load a first font
|
||||
io.Fonts->AddFontDefault();
|
||||
|
||||
// Add character ranges and merge into main font
|
||||
// Add character ranges and merge into the previous font
|
||||
// The ranges array is not copied by the AddFont* functions and is used lazily
|
||||
// so ensure it is available for duration of font usage
|
||||
static const ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; // will not be copied by AddFont* so keep in scope.
|
||||
@ -63,6 +67,16 @@
|
||||
ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
|
||||
font->DisplayOffset.y += 1; // Render 1 pixel down
|
||||
|
||||
|
||||
---------------------------------
|
||||
REMAP CODEPOINTS
|
||||
---------------------------------
|
||||
|
||||
All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese CP-1251 for Cyrillic) will not work.
|
||||
In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8.
|
||||
You can also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code.
|
||||
|
||||
|
||||
---------------------------------
|
||||
EMBED A FONT IN SOURCE CODE
|
||||
---------------------------------
|
||||
@ -75,8 +89,9 @@
|
||||
|
||||
ImFont* font = io.Fonts->AddFontFromMemoryCompressedBase85TTF(compressed_data_base85, size_pixels, ...);
|
||||
|
||||
|
||||
---------------------------------
|
||||
INCLUDED FONT FILES
|
||||
FONT FILES INCLUDED IN THIS FOLDER
|
||||
---------------------------------
|
||||
|
||||
Cousine-Regular.ttf
|
||||
@ -102,6 +117,7 @@
|
||||
Copyright (c) 2012, Jonathan Pinhorn
|
||||
SIL OPEN FONT LICENSE Version 1.1
|
||||
|
||||
|
||||
---------------------------------
|
||||
LINKS
|
||||
---------------------------------
|
||||
@ -109,6 +125,7 @@
|
||||
Icon fonts
|
||||
https://fortawesome.github.io/Font-Awesome/
|
||||
https://github.com/SamBrishes/kenney-icon-font
|
||||
https://design.google.com/icons/
|
||||
|
||||
Typefaces for source code beautification
|
||||
https://github.com/chrissimpkins/codeface
|
||||
|
@ -414,7 +414,7 @@
|
||||
|
||||
Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic?
|
||||
A: When loading a font, pass custom Unicode ranges to specify the glyphs to load.
|
||||
All strings passed need to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese CP-1251 for Cyrillic) will not work.
|
||||
All your strings needs to use UTF-8 encoding. Specifying literal in your source code using a local code page (such as CP-923 for Japanese or CP-1251 for Cyrillic) will not work.
|
||||
In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax. Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8.
|
||||
You can also try to remap your local codepage characters to their Unicode codepoint using font->AddRemapChar(), but international users may have problems reading/editing your source code.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user