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Internals: added IM_LIKELY(), IM_UNLIKELY() helper macros (yet unused). Added ImFontGetCharAdvanceX() macro.
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@ -3847,7 +3847,7 @@ const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c)
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return &Glyphs.Data[i];
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}
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// Wrapping skips upcoming blanks
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// Trim trailing space and find beginning of next line
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static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
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{
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while (text < text_end && ImCharIsBlankA(*text))
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@ -3857,6 +3857,8 @@ static inline const char* CalcWordWrapNextLineStartA(const char* text, const cha
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return text;
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}
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#define ImFontGetCharAdvanceX(_FONT, _CH) ((int)(_CH) < (_FONT)->IndexAdvanceX.Size ? (_FONT)->IndexAdvanceX.Data[_CH] : (_FONT)->FallbackAdvanceX)
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// Simple word-wrapping for English, not full-featured. Please submit failing cases!
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// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
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// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
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@ -3909,7 +3911,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
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}
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}
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const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
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const float char_width = ImFontGetCharAdvanceX(this, c);
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if (ImCharIsBlankW(c))
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{
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if (inside_word)
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@ -4014,7 +4016,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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continue;
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}
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const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
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const float char_width = ImFontGetCharAdvanceX(this, c);
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if (line_width + char_width >= max_width)
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{
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s = prev_s;
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@ -4063,9 +4065,9 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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if (y > clip_rect.w)
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return;
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const float start_x = x;
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const float scale = size / FontSize;
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const float line_height = FontSize * scale;
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const float origin_x = x;
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const bool word_wrap_enabled = (wrap_width > 0.0f);
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// Fast-forward to first visible line
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@ -4124,11 +4126,11 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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{
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// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
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if (!word_wrap_eol)
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word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x));
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word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - origin_x));
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if (s >= word_wrap_eol)
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{
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x = start_x;
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x = origin_x;
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y += line_height;
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if (y > clip_rect.w)
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break; // break out of main loop
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@ -4149,7 +4151,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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{
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if (c == '\n')
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{
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x = start_x;
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x = origin_x;
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y += line_height;
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if (y > clip_rect.w)
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break; // break out of main loop
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@ -260,6 +260,15 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#define IM_FLOOR IM_TRUNC
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#endif
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// Hint for branch prediction
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#if (defined(__cplusplus) && (__cplusplus >= 202002L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 202002L))
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#define IM_LIKELY [[likely]]
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#define IM_UNLIKELY [[unlikely]]
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#else
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#define IM_LIKELY
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#define IM_UNLIKELY
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#endif
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// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
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#ifdef _MSC_VER
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#define IMGUI_CDECL __cdecl
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