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IsWindowFocused(): oops, that was bound to happen with loosely typed enums (this is sort of why I made both values identical - no direct side effects).

This commit is contained in:
omar 2017-12-12 23:49:04 +01:00
parent 8b59ed0708
commit 027ffd91ea

View File

@ -5521,13 +5521,13 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
ImGuiContext& g = *GImGui;
IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiHoveredFlags_ChildWindows))
switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows))
{
case ImGuiFocusedFlags_RootWindow | ImGuiHoveredFlags_ChildWindows:
case ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows:
return g.NavWindow && g.CurrentWindow->RootWindow == g.NavWindow->RootWindow;
case ImGuiFocusedFlags_RootWindow:
return g.CurrentWindow->RootWindow == g.NavWindow;
case ImGuiHoveredFlags_ChildWindows:
case ImGuiFocusedFlags_ChildWindows:
return g.NavWindow && IsWindowChildOf(g.NavWindow, g.CurrentWindow);
default:
return g.CurrentWindow == g.NavWindow;