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TODO.txt
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TODO.txt
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dear imgui
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ISSUES & TODO LIST
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Issue numbers (#) refer to github issues listed at https://github.com/ocornut/imgui/issues/XXXX
|
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The list below consist mostly of ideas noted down before they are requested/discussed by users (at which point they usually exist on the github issue tracker).
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It's mostly a bunch of personal notes, probably incomplete. Feel free to query if you have any questions.
|
||||
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||||
- doc/test: add a proper documentation+regression testing system (#435)
|
||||
- doc/test: checklist app to verify binding/integration of imgui (test inputs, rendering, callback, etc.).
|
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- project: folder or separate repository with maintained helpers (e.g. imgui_memory_editor.h, imgui_stl.h, maybe imgui_dock would be there?)
|
||||
|
||||
- window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). (#690)
|
||||
- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
|
||||
- window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify.
|
||||
- window: allow resizing of child windows (possibly given min/max for each axis?.)
|
||||
- window: background options for child windows, border option (disable rounding).
|
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- window: resizing from any sides? + mouse cursor directives for app. (#822)
|
||||
!- window: begin with *p_open == false should return false.
|
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- window: get size/pos helpers given names (see discussion in #249)
|
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- window: a collapsed window can be stuck behind the main menu bar?
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- window: when window is very small, prioritize resize button over close button.
|
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- window: detect extra End() call that pop the "Debug" window out and assert at End() call site instead of at end of frame.
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- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
|
||||
- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
|
||||
- window: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
|
||||
!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
|
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- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
|
||||
|
||||
- drawlist: move Font, FontSize, FontTexUvWhitePixel inside ImDrawList and make it self-contained (apart from drawing settings?)
|
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- drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack.
|
||||
- drawlist: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
|
||||
- drawlist: avoid passing null (-9999,+9999) rectangle to end-user, instead perhaps pass rectangle based on io.DisplaySize?
|
||||
|
||||
- main: considering adding an Init() function? some constructs are awkward in the implementation because of the lack of them.
|
||||
- main: find a way to preserve relative orders of multiple reappearing windows (so an app toggling between "modes" e.g. fullscreen vs all tools) won't lose relative ordering.
|
||||
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
|
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
|
||||
- main: rename the main "Debug" window to avoid ID collision with user who may want to use "Debug" with specific flags
|
||||
|
||||
- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc. (#395)
|
||||
- widgets: clean up widgets internal toward exposing everything and stabilizing imgui_internals.h.
|
||||
- widgets: add disabled and read-only modes (#211)
|
||||
- widgets: alignment options in style (e.g. center Selectable, Right-Align within Button, etc.) #1260
|
||||
- widgets: activate by identifier (trigger button, focus given id)
|
||||
|
||||
- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
|
||||
- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
|
||||
- input text: expose CursorPos in char filter event (#816)
|
||||
- input text: access public fields via a non-callback API e.g. InputTextGetState("xxx") that may return NULL if not active.
|
||||
- input text: flag to disable live update of the user buffer (also applies to float/int text input) (#701)
|
||||
- input text: way to dynamically grow the buffer without forcing the user to initially allocate for worse case, e.g. more natural std::string (follow up on #200)
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||||
- input text: hover tooltip could show unclamped text
|
||||
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
|
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- input text: easier ways to update buffer (from source char*) while owned. preserve some sort of cursor position for multi-line text.
|
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- input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725)
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- input text: display bug when clicking a drag/slider after an input text in a different window has all-selected text (order dependant). actually a very old bug but no one appears to have noticed it.
|
||||
- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
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- input text multi-line: line numbers? status bar? (follow up on #200)
|
||||
- input text multi-line: behave better when user changes input buffer while editing is active (even though it is illegal behavior). namely, the change of buffer can create a scrollbar glitch (#725)
|
||||
- input text multi-line: better horizontal scrolling support (#383, #1224)
|
||||
- input text: allow centering/positioning text so that ctrl+clicking Drag or Slider keeps the textual value at the same pixel position.
|
||||
- input number: optional range min/max for Input*() functions
|
||||
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
|
||||
- input number: use mouse wheel to step up/down
|
||||
- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
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||||
|
||||
- layout: horizontal layout helper (#97)
|
||||
- layout: horizontal flow until no space left (#404)
|
||||
- layout: more generic alignment state (left/right/centered) for single items?
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- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
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- layout: BeginGroup() needs a border option.
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- columns: sizing policy (e.g. for each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
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- columns: add a conditional parameter to SetColumnOffset() (#513, #125)
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- columns: headers. with sort op/button. reorderable. (#513, #125)
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- columns: allow columns to recurse.
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- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
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- columns: flag to add horizontal separator above/below?
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- columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets)
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||||
!- color: the color helpers/types are a mess and needs sorting out.
|
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- color: (api breaking) ImGui::ColorConvertXXX functions should be loose ImColorConvertXX to match imgui_internals.h
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- plot: full featured plot/graph api w/ scrolling, zooming etc. all bell & whistle. why not!
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- plot: PlotLines() should use the polygon-stroke facilities, less verticles (currently issues with averaging normals)
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- plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
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- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
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- plot: option/feature: draw the zero line
|
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- plot: option/feature: draw grid, vertical markers
|
||||
- plot: option/feature: draw unit
|
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- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
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- clipper: ability to force display 1 item in the list would be convenient.
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||||
- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
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||||
- dock: docking extension
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- dock: dock out from a collapsing header? would work nicely but need emitting window to keep submitting the code.
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||||
- tabs: re-ordering, close buttons, context menu, persistent order (#261, #351)
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||||
- ext: stl-ish friendly extension (imgui_stl.h) that has wrapped for std::string, std::vector etc.
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||||
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||||
- button: provide a button that looks framed.
|
||||
- image/image button: misalignment on padded/bordered button?
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||||
- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
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||||
- image button: not taking an explicit id is odd.
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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||||
- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
|
||||
- slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign)
|
||||
- slider: precision dragging
|
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- slider: step option (#1183)
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- knob: rotating knob widget (#942)
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- slider & drag: int data passing through a float
|
||||
- drag float: up/down axis
|
||||
- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
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||||
- combo: sparse combo boxes (via function call?) / iterators
|
||||
- combo: active item type could be anything else e.g. void*
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- combo: use clipper
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||||
- combo: contents should extends to fit label if combo widget is small
|
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- combo: option for ComboEx to not return true when unchanged (#1182)
|
||||
- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
|
||||
- listbox: multiple selection.
|
||||
- listbox: unselect (#1208)
|
||||
- listbox: make it easier/more natural to implement range-select (need some sort of info/ref about the last clicked/focused item that user can translate to an index?)
|
||||
- listbox: user may want to initial scroll to focus on the one selected value?
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||||
- listbox: expose hovered item for a basic ListBox
|
||||
- listbox: keyboard navigation.
|
||||
- listbox: scrolling should track modified selection.
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||||
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||||
!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
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- popups/nav: esc/enter default behavior for popups.
|
||||
- popups: reopening context menu at new position should be the behavior by default? (equivalent to internal OpenPopupEx() with reopen_existing=true)
|
||||
- popups: if the popup functions took explicit ImGuiID it would allow the user to manage the scope of those ID. (#331)
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||||
- popups: clicking outside (to close popup) and holding shouldn't drag window below.
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||||
- popups: add variant using global identifier similar to Begin/End (#402)
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||||
- popups: border options. richer api like BeginChild() perhaps? (#197)
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||||
- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred direction" and may teleport when moving mouse.
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||||
- menus: calling BeginMenu() twice with a same name doesn't append as Begin() does for regular windows (#1207)
|
||||
- statusbar: add a per-window status bar helper similar to what menubar does.
|
||||
- shortcuts: local-style shortcut api, e.g. parse "&Save"
|
||||
- shortcuts,menus: global-style shortcut api e.g. "Save (CTRL+S)" -> explicit flag for recursing into closed menu
|
||||
- shortcuts: programmatically access shortcuts "Focus("&Save"))
|
||||
- menus: menubars: main menu-bar could affect clamping of windows position (~ akin to modifying DisplayMin)
|
||||
|
||||
- text: proper alignment options in imgui_internal.h
|
||||
- text wrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (#249)
|
||||
|
||||
- tree node / optimization: avoid formatting when clipped.
|
||||
- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
|
||||
- tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings?
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||||
- tree node: try to apply scrolling at time of TreePop() if node was just opened and end of node is past scrolling limits?
|
||||
- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
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||||
- tree node: tweak color scheme to distinguish headers from selected tree node (#581)
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||||
|
||||
!- settings: expose enough to save/load .ini from RAM instead of fopen
|
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- settings: write more decent code to allow saving/loading new fields
|
||||
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
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- stb: add defines to disable stb implementations
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||||
!- style: better default styles.
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!- style: move border to style structure, remove _ShowBorder flag.
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||||
- style/optimization: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding.
|
||||
- style: add window shadow (fading away from the window. Paint-style calculation of vertices alpha after drawlist would be easier)
|
||||
- style: color-box not always square?
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- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
|
||||
- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
|
||||
- style: global scale setting.
|
||||
- style: WindowPadding needs to be EVEN as the 0.5 multiplier used on this value probably have a subtle effect on clip rectangle
|
||||
- style: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438, #707, #1223)
|
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- style editor: color child window height expressed in multiple of line height.
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|
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- log: LogButtons() options for specifying depth and/or hiding depth slider
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- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
|
||||
- log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard)
|
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- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
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|
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- filters: set a current filter that tree node can automatically query to hide themselves
|
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- filters: handle wildcards (with implicit leading/trailing *), regexps
|
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- filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb)
|
||||
|
||||
- drag'n drop, dragging helpers, demo (carry dragging info, visualize drag source before clicking, drop target, etc.) (#143, #479)
|
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- node/graph editor (#306)
|
||||
- pie menus patterns (#434)
|
||||
- markup: simple markup language for color change?
|
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|
||||
!- font: better CalcTextSizeA() API, at least for simple use cases. current one is horrible (perhaps have simple vs extended versions).
|
||||
- font: PushFontSize API (#1018)
|
||||
- font/atlas: incremental updates
|
||||
- font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
|
||||
- font/atlas: allow user to submit its own primitive to be rectpacked, and allow to map them on a Unicode point.
|
||||
- font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite?
|
||||
- font/text: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise
|
||||
- font: imgui_freetype.h alternative renderer (#618)
|
||||
- font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct).
|
||||
- font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list?
|
||||
- font: add a simpler CalcTextSizeA() api? current one ok but not welcome if user needs to call it directly (without going through ImGui::CalcTextSize)
|
||||
- font: fix AddRemapChar() to work before font has been built.
|
||||
- font: (api breaking) removed "TTF" from symbol names. also because it now supports OTF.
|
||||
|
||||
!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing.
|
||||
- keyboard: full keyboard navigation and focus. (#323)
|
||||
- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
|
||||
- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
|
||||
- input: rework IO system to be able to pass actual ordered/timestamped events. (~#335, #71)
|
||||
- input: allow to decide and pass explicit double-clicks (e.g. for windows by the CS_DBLCLKS style).
|
||||
- input: support track pad style scrolling & slider edit.
|
||||
|
||||
- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
|
||||
- misc: provide HoveredTime and ActivatedTime to ease the creation of animations.
|
||||
- remote: make a system like RemoteImGui first-class citizen/project (#75)
|
||||
|
||||
- demo: demo: add a virtual scrolling example?
|
||||
- examples: directx9: save/restore device state more thoroughly.
|
||||
- examples: window minimize, maximize (#583)
|
||||
- examples: provide a zero-framerate/idle example.
|
||||
- examples: document WantCaptureKeyboard, WantCaptureMouse in example apps. (#446)
|
||||
- optimization: replace vsnprintf with stb_printf? or enable the defines/infrastructure to allow it (#1038)
|
||||
- optimization: add clipping for multi-component widgets (SliderFloatX, ColorEditX, etc.). one problem is that nav branch can't easily clip parent group when there is a move request.
|
||||
- optimization: add a flag to disable most of rendering, for the case where the user expect to skip it (#335)
|
||||
- optimization: use another hash function than crc32, e.g. FNV1a
|
||||
- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
|
||||
- optimization: turn some the various stack vectors into statically-sized arrays
|
163
imgui.cpp
163
imgui.cpp
@ -20,6 +20,7 @@
|
||||
- How to update to a newer version of ImGui
|
||||
- Getting started with integrating ImGui in your code/engine
|
||||
- API BREAKING CHANGES (read me when you update!)
|
||||
- ISSUES & TODO LIST
|
||||
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
- How can I help?
|
||||
- What is ImTextureID and how do I display an image?
|
||||
@ -320,6 +321,11 @@
|
||||
- 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes
|
||||
|
||||
|
||||
ISSUES & TODO-LIST
|
||||
==================
|
||||
See TODO.txt
|
||||
|
||||
|
||||
FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
======================================
|
||||
|
||||
@ -523,156 +529,6 @@
|
||||
- tip: you can call Render() multiple times (e.g for VR renders).
|
||||
- tip: call and read the ShowTestWindow() code in imgui_demo.cpp for more example of how to use ImGui!
|
||||
|
||||
|
||||
ISSUES & TODO-LIST
|
||||
==================
|
||||
Issue numbers (#) refer to github issues listed at https://github.com/ocornut/imgui/issues
|
||||
The list below consist mostly of ideas noted down before they are requested/discussed by users (at which point it usually moves to the github)
|
||||
|
||||
- doc: add a proper documentation+regression testing system (#435)
|
||||
- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
|
||||
- window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis) (#690)
|
||||
- window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify.
|
||||
- window: allow resizing of child windows (possibly given min/max for each axis?)
|
||||
- window: background options for child windows, border option (disable rounding)
|
||||
- window: add a way to clear an existing window instead of appending (e.g. for tooltip override using a consistent api rather than the deferred tooltip)
|
||||
- window: resizing from any sides? + mouse cursor directives for app.
|
||||
!- window: begin with *p_open == false should return false.
|
||||
- window: get size/pos helpers given names (see discussion in #249)
|
||||
- window: a collapsed window can be stuck behind the main menu bar?
|
||||
- window: when window is small, prioritize resize button over close button.
|
||||
- window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later.
|
||||
- window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic.
|
||||
- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
|
||||
- draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command).
|
||||
!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet
|
||||
- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)
|
||||
- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc. (#395)
|
||||
- widgets: clean up widgets internal toward exposing everything.
|
||||
- widgets: add disabled and read-only modes (#211)
|
||||
- main: considering adding an Init() function? some constructs are awkward in the implementation because of the lack of them.
|
||||
!- main: make it so that a frame with no window registered won't refocus every window on subsequent frames (~bump LastFrameActive of all windows).
|
||||
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
|
||||
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
|
||||
- input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile.
|
||||
- input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541)
|
||||
- input text: expose CursorPos in char filter event (#816)
|
||||
- input text: flag to disable live update of the user buffer (also applies to float/int text input)
|
||||
- input text: resize behavior - field could stretch when being edited? hover tooltip shows more text?
|
||||
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
|
||||
- input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725)
|
||||
- input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc).
|
||||
- input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
|
||||
- input text multi-line: line numbers? status bar? (follow up on #200)
|
||||
- input text multi-line: behave better when user changes input buffer while editing is active (even though it is illegal behavior). namely, the change of buffer can create a scrollbar glitch (#725)
|
||||
- input text multi-line: better horizontal scrolling support (#383, #1224)
|
||||
- input text: allow centering/positioning text so that ctrl+clicking Drag or Slider keeps the textual value at the same pixel position.
|
||||
- input number: optional range min/max for Input*() functions
|
||||
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
|
||||
- input number: use mouse wheel to step up/down
|
||||
- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
|
||||
- button: provide a button that looks framed.
|
||||
- text: proper alignment options
|
||||
- image/image button: misalignment on padded/bordered button?
|
||||
- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
|
||||
- layout: horizontal layout helper (#97)
|
||||
- layout: horizontal flow until no space left (#404)
|
||||
- layout: more generic alignment state (left/right/centered) for single items?
|
||||
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding.
|
||||
- layout: BeginGroup() needs a border option.
|
||||
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
|
||||
- columns: add a conditional parameter to SetColumnOffset() (#513, #125)
|
||||
- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
|
||||
- columns: columns header to act as button (~sort op) and allow resize/reorder (#513, #125)
|
||||
- columns: user specify columns size (#513, #125)
|
||||
- columns: flag to add horizontal separator above/below?
|
||||
- columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets)
|
||||
- combo: sparse combo boxes (via function call?) / iterators
|
||||
- combo: contents should extends to fit label if combo widget is small
|
||||
- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
|
||||
- listbox: multiple selection
|
||||
- listbox: user may want to initial scroll to focus on the one selected value?
|
||||
- listbox: keyboard navigation.
|
||||
- listbox: scrolling should track modified selection.
|
||||
!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
|
||||
- popups: add variant using global identifier similar to Begin/End (#402)
|
||||
- popups: border options. richer api like BeginChild() perhaps? (#197)
|
||||
- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred button" and may teleport when moving mouse
|
||||
- menus: local shortcuts, global shortcuts (#456, #126)
|
||||
- menus: icons
|
||||
- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
|
||||
- menus: calling BeginMenu() twice with a same name doesn't seem to append nicely
|
||||
- statusbar: add a per-window status bar helper similar to what menubar does.
|
||||
- tabs (#261, #351)
|
||||
- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
|
||||
!- color: the color helpers/typing is a mess and needs sorting out.
|
||||
- node/graph editor (#306)
|
||||
- pie menus patterns (#434)
|
||||
- drag'n drop, dragging helpers (carry dragging info, visualize drag source before clicking, drop target, etc.) (#143, #479)
|
||||
- plot: PlotLines() should use the polygon-stroke facilities (currently issues with averaging normals)
|
||||
- plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
|
||||
- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
|
||||
- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
|
||||
- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
|
||||
- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
|
||||
- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
|
||||
- slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign)
|
||||
- slider & drag: int data passing through a float
|
||||
- drag float: up/down axis
|
||||
- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
|
||||
- tree node / optimization: avoid formatting when clipped.
|
||||
- tree node: tree-node/header right-most side doesn't take account of horizontal scrolling.
|
||||
- tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings?
|
||||
- tree node: try to apply scrolling at time of TreePop() if node was just opened and end of node is past scrolling limits?
|
||||
- tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer)
|
||||
- tree node: tweak color scheme to distinguish headers from selected tree node (#581)
|
||||
- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (#249)
|
||||
- settings: write more decent code to allow saving/loading new fields
|
||||
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
|
||||
- stb: add defines to disable stb implementations
|
||||
- style: add window shadows.
|
||||
- style/optimization: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding.
|
||||
- style: color-box not always square?
|
||||
- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
|
||||
- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
|
||||
- style: global scale setting.
|
||||
- style: WindowPadding needs to be EVEN as the 0.5 multiplier used on this value probably have a subtle effect on clip rectangle
|
||||
- text: simple markup language for color change?
|
||||
- font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier.
|
||||
- font: small opt: for monospace font (like the defalt one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance
|
||||
- font: add support for kerning, probably optional. perhaps default to (32..128)^2 matrix ~ 36KB then hash fallback.
|
||||
- font: add a simpler CalcTextSizeA() api? current one ok but not welcome if user needs to call it directly (without going through ImGui::CalcTextSize)
|
||||
- font: fix AddRemapChar() to work before font has been built.
|
||||
- log: LogButtons() options for specifying depth and/or hiding depth slider
|
||||
- log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
|
||||
- log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard)
|
||||
- log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs.
|
||||
- filters: set a current filter that tree node can automatically query to hide themselves
|
||||
- filters: handle wildcards (with implicit leading/trailing *), regexps
|
||||
- filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb)
|
||||
- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
|
||||
!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
|
||||
- keyboard: full keyboard navigation and focus. (#323)
|
||||
- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
|
||||
- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
|
||||
- input: rework IO system to be able to pass actual ordered/timestamped events. (~#335, #71)
|
||||
- input: allow to decide and pass explicit double-clicks (e.g. for windows by the CS_DBLCLKS style).
|
||||
- input: support track pad style scrolling & slider edit.
|
||||
- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
|
||||
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
|
||||
- misc: provide HoveredTime and ActivatedTime to ease the creation of animations.
|
||||
- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
|
||||
- style editor: color child window height expressed in multiple of line height.
|
||||
- remote: make a system like RemoteImGui first-class citizen/project (#75)
|
||||
- drawlist: move Font, FontSize, FontTexUvWhitePixel inside ImDrawList and make it self-contained (apart from drawing settings?)
|
||||
- drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack.
|
||||
- examples: directx9: save/restore device state more thoroughly.
|
||||
- examples: window minimize, maximize (#583)
|
||||
- optimization: add clipping for multi-component widgets (SliderFloatX, ColorEditX, etc.). one problem is that nav branch can't easily clip parent group when there is a move request.
|
||||
- optimization: add a flag to disable most of rendering, for the case where the user expect to skip it (#335)
|
||||
- optimization: use another hash function than crc32, e.g. FNV1a
|
||||
- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
|
||||
- optimization: turn some the various stack vectors into statically-sized arrays
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
@ -7315,7 +7171,8 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
||||
|
||||
float v0 = values_getter(data, (0 + values_offset) % values_count);
|
||||
float t0 = 0.0f;
|
||||
ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
|
||||
ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
|
||||
float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (-scale_min / (scale_max - scale_min)) : (scale_min < 0.0f ? 0.0f : 1.0f); // Where does the zero line stands
|
||||
|
||||
const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
|
||||
const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
|
||||
@ -7330,7 +7187,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
||||
|
||||
// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
|
||||
ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
|
||||
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f));
|
||||
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, histogram_zero_line_t));
|
||||
if (plot_type == ImGuiPlotType_Lines)
|
||||
{
|
||||
window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
|
||||
@ -7439,7 +7296,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2, label_size.y + style.FramePadding.y*2));
|
||||
const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2, label_size.y + style.FramePadding.y*2)); // We want a square shape to we use Y twice
|
||||
ItemSize(check_bb, style.FramePadding.y);
|
||||
|
||||
ImRect total_bb = check_bb;
|
||||
|
@ -1878,6 +1878,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
||||
float line_width = 0.0f;
|
||||
float word_width = 0.0f;
|
||||
float blank_width = 0.0f;
|
||||
wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
|
||||
|
||||
const char* word_end = text;
|
||||
const char* prev_word_end = NULL;
|
||||
@ -1911,7 +1912,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
||||
}
|
||||
}
|
||||
|
||||
const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale;
|
||||
const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance);
|
||||
if (ImCharIsSpace(c))
|
||||
{
|
||||
if (inside_word)
|
||||
@ -2059,10 +2060,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
|
||||
pos.x = (float)(int)pos.x + DisplayOffset.x;
|
||||
pos.y = (float)(int)pos.y + DisplayOffset.y;
|
||||
ImVec2 pos_tl(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale);
|
||||
ImVec2 pos_br(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale);
|
||||
draw_list->PrimReserve(6, 4);
|
||||
draw_list->PrimRectUV(pos_tl, pos_br, ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
|
||||
draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user