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mirror of https://github.com/ocornut/imgui.git synced 2024-09-24 03:28:33 +02:00

Version 1.62 WIP

This commit is contained in:
omar 2018-05-14 17:59:12 +02:00
parent 721ca97d95
commit 036dce634e
7 changed files with 26 additions and 7 deletions

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@ -37,6 +37,14 @@ HOW TO UPDATE?
-----------------------------------------------------------------------
VERSION 1.62 WIP (IN PROGRESS)
Breaking Changes:
Other Changes:
-----------------------------------------------------------------------
VERSION 1.61 (Released 2018-05-14)
Breaking Changes:

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@ -1,4 +1,4 @@
// dear imgui, v1.61
// dear imgui, v1.62 WIP
// (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.

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@ -1,4 +1,4 @@
// dear imgui, v1.61
// dear imgui, v1.62 WIP
// (headers)
// See imgui.cpp file for documentation.
@ -22,7 +22,7 @@
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
// Version
#define IMGUI_VERSION "1.61"
#define IMGUI_VERSION "1.62 WIP"
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)

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@ -1,4 +1,4 @@
// dear imgui, v1.61
// dear imgui, v1.62 WIP
// (demo code)
// Message to the person tempted to delete this file when integrating ImGui into their code base:

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@ -1,4 +1,4 @@
// dear imgui, v1.61
// dear imgui, v1.62 WIP
// (drawing and font code)
// Contains implementation for

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@ -1,4 +1,4 @@
// dear imgui, v1.61
// dear imgui, v1.62 WIP
// (internals)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

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@ -5,11 +5,12 @@ You may also load external .TTF/.OTF files.
The files in this folder are suggested fonts, provided as a convenience.
(Note: .OTF support in stb_truetype.h currently doesn't appear to load every font)
Fonts are rasterized in a single texture at the time of calling either of io.Fonts.GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
Fonts are rasterized in a single texture at the time of calling either of io.Fonts->GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
Also read dear imgui FAQ in imgui.cpp!
In this document:
- Readme First / FAQ
- Using Icons
- Fonts Loading Instructions
- FreeType rasterizer, Small font sizes
@ -20,6 +21,16 @@ In this document:
- Links, Other fonts
---------------------------------------
README FIRST / FAQ
---------------------------------------
- You can use the style editor ImGui::ShowStyleEditor() to browse your fonts and understand what's going on if you have an issue.
- Make sure your font ranges data are persistent (available during the call to GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
- Use C++11 u8"my text" syntax to encode literal strings as UTF-8.
- If you want to include a backslash \ character in your string literal, you need to double them e.g. "folder\\filename".
---------------------------------------
USING ICONS
---------------------------------------