diff --git a/imgui.cpp b/imgui.cpp index 3b1945cbf..59a4b76ea 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -197,11 +197,12 @@ - window: fix resize grip rendering scaling along with Rounding style setting - window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit? - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. + - window: allow resizing of child windows (possibly given min/max for each axis?) - widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees - widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay - - widgets: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function? - - main: make IsHovered() more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes - - main: make IsHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? + - main: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function? + - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes + - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? - scrollbar: use relative mouse movement when first-clicking inside of scroll grab box. - scrollbar: make the grab visible and a minimum size for long scroll regions !- input number: very large int not reliably supported because of int<>float conversions. @@ -210,7 +211,7 @@ - input number: use mouse wheel to step up/down - input number: non-decimal input. - layout: horizontal layout helper (github issue #97) - - layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 horrible layout code. item width should include frame padding. + - layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding. - columns: separator function or parameter that works within the column (currently Separator() bypass all columns) - columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) - columns: columns header to act as button (~sort op) and allow resize/reorder @@ -224,7 +225,7 @@ - file selection widget -> build the tool in our codebase to improve model-dialog idioms (may or not lead to ImGui changes) - slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt() - slider: initial absolute click is imprecise. change to relative movement slider? hide mouse cursor, allow more precise input using less screen-space. - - text edit: clean up the horrible mess caused by converting UTF-8 <> wchar + - text edit: clean up the mess caused by converting UTF-8 <> wchar - text edit: centered text for slider or input text to it matches typical positioning. - text edit: flag to disable live update of the user buffer. - text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text? @@ -244,14 +245,11 @@ - tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen). - clipboard: automatically transform \n into \n\r or equivalent for higher compatibility on windows - portability: big-endian test/support (github issue #81) - - examples: add History support in the demo console application (pertinent to github issue #68). - misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL) - misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon? - - style editor: add a button to output C code. - optimization/render: use indexed rendering to reduce vertex data cost (for remote/networked imgui) - optimization/render: move clip-rect to vertex data? would allow merging all commands - optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)? - - optimization/render: font exported by bmfont is not tight fit on vertical axis, incur unneeded pixel-shading cost. - optimization: turn some the various stack vectors into statically-sized arrays - optimization: better clipping for multi-component widgets - optimization: specialize for height based clipping first (assume widgets never go up + height tests before width tests?)