mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 15:50:25 +01:00
Very minor code/comments tweaks.
This commit is contained in:
parent
4905ec46f1
commit
0505995193
@ -6625,10 +6625,10 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
|
|||||||
if (!text_end)
|
if (!text_end)
|
||||||
text_end = text_begin + strlen(text_begin);
|
text_end = text_begin + strlen(text_begin);
|
||||||
|
|
||||||
const float line_height = (float)Info->FontSize;
|
|
||||||
const float scale = size / (float)Info->FontSize;
|
const float scale = size / (float)Info->FontSize;
|
||||||
|
const float line_height = (float)Info->FontSize * scale;
|
||||||
const float tex_scale_x = 1.0f / (float)Common->ScaleW;
|
const float tex_scale_x = 1.0f / (float)Common->ScaleW;
|
||||||
const float tex_scale_y = 1.0f / (float)(Common->ScaleH);
|
const float tex_scale_y = 1.0f / (float)Common->ScaleH;
|
||||||
const float outline = (float)Info->Outline;
|
const float outline = (float)Info->Outline;
|
||||||
|
|
||||||
// Align to be pixel perfect
|
// Align to be pixel perfect
|
||||||
@ -6658,7 +6658,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
|
|||||||
if (s >= word_wrap_eol)
|
if (s >= word_wrap_eol)
|
||||||
{
|
{
|
||||||
x = pos.x;
|
x = pos.x;
|
||||||
y += line_height * scale;
|
y += line_height;
|
||||||
word_wrap_eol = NULL;
|
word_wrap_eol = NULL;
|
||||||
|
|
||||||
// Wrapping skips upcoming blanks
|
// Wrapping skips upcoming blanks
|
||||||
@ -6679,7 +6679,7 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
|
|||||||
if (c == '\n')
|
if (c == '\n')
|
||||||
{
|
{
|
||||||
x = pos.x;
|
x = pos.x;
|
||||||
y += line_height * scale;
|
y += line_height;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
2
imgui.h
2
imgui.h
@ -745,7 +745,7 @@ struct ImFont
|
|||||||
|
|
||||||
// Settings
|
// Settings
|
||||||
float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
|
float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
|
||||||
ImVec2 DisplayOffset; // = (0.0f,0.0f // Offset font rendering by xx pixels
|
ImVec2 DisplayOffset; // = (0.0f,0.0f) // Offset font rendering by xx pixels
|
||||||
ImVec2 TexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
|
ImVec2 TexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
|
||||||
ImWchar FallbackChar; // = '?' // Replacement glyph is one isn't found.
|
ImWchar FallbackChar; // = '?' // Replacement glyph is one isn't found.
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user