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Added IO.FontBaseScale for global rescale. Renamed SetFontScale to SetWindowFontScale
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30
imgui.cpp
30
imgui.cpp
@ -1,4 +1,4 @@
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// ImGui library v1.11
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// ImGui library v1.11+
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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@ -301,7 +301,8 @@ ImGuiIO::ImGuiIO()
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Font = NULL;
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FontYOffset = 0.0f;
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FontTexUvForWhite = ImVec2(0.0f,0.0f);
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FontAllowScaling = false;
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FontBaseScale = 1.0f;
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FontAllowUserScaling = false;
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PixelCenterOffset = 0.0f;
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MousePos = ImVec2(-1,-1);
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MousePosPrev = ImVec2(-1,-1);
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@ -633,7 +634,7 @@ struct ImGuiState
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bool Initialized;
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ImGuiIO IO;
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ImGuiStyle Style;
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float FontSize; // == IO.Font->GetFontSize(). Vertical distance between two lines of text, aka == CalcTextSize(" ").y
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float FontSize; // == IO.FontBaseScale * IO.Font->GetFontSize(). Vertical distance between two lines of text, aka == CalcTextSize(" ").y
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float Time;
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int FrameCount;
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@ -720,7 +721,7 @@ struct ImGuiWindow
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int LastFrameDrawn;
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float ItemWidthDefault;
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ImGuiStorage StateStorage;
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float FontScale;
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float FontWindowScale; // Scale multipler per-window
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int FocusIdxCounter; // Start at -1 and increase as assigned via FocusItemRegister()
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int FocusIdxRequestCurrent; // Item being requested for focus, rely on layout to be stable between the frame pressing TAB and the next frame
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@ -741,7 +742,7 @@ public:
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ImGuiAabb Aabb() const { return ImGuiAabb(Pos, Pos+Size); }
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ImFont Font() const { return GImGui.IO.Font; }
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float FontSize() const { return GImGui.FontSize * FontScale; }
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float FontSize() const { return GImGui.FontSize * FontWindowScale; }
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ImVec2 CursorPos() const { return DC.CursorPos; }
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float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0 : FontSize() + GImGui.Style.FramePadding.y * 2.0f; }
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ImGuiAabb TitleBarAabb() const { return ImGuiAabb(Pos, Pos + ImVec2(SizeFull.x, TitleBarHeight())); }
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@ -973,7 +974,7 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si
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AutoFitFrames = -1;
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LastFrameDrawn = -1;
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ItemWidthDefault = 0.0f;
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FontScale = 1.0f;
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FontWindowScale = 1.0f;
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if (ImLength(Size) < 0.001f)
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AutoFitFrames = 3;
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@ -1218,6 +1219,7 @@ void NewFrame()
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IM_ASSERT(g.IO.DeltaTime > 0.0f);
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IM_ASSERT(g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f);
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IM_ASSERT(g.IO.RenderDrawListsFn != NULL); // Must be implemented
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IM_ASSERT(g.IO.FontBaseScale > 0.0f);
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if (!g.Initialized)
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{
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@ -1245,7 +1247,7 @@ void NewFrame()
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g.Time += g.IO.DeltaTime;
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g.FrameCount += 1;
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g.Tooltip[0] = '\0';
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g.FontSize = g.IO.Font->GetFontSize();
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g.FontSize = g.IO.FontBaseScale * g.IO.Font->GetFontSize();
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// Update inputs state
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if (g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0)
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@ -1306,12 +1308,12 @@ void NewFrame()
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ImGuiWindow* window = g.HoveredWindow;
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if (g.IO.KeyCtrl)
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{
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if (g.IO.FontAllowScaling)
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if (g.IO.FontAllowUserScaling)
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{
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// Zoom / Scale window
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float new_font_scale = ImClamp(window->FontScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
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float scale = new_font_scale / window->FontScale;
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window->FontScale = new_font_scale;
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float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
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float scale = new_font_scale / window->FontWindowScale;
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window->FontWindowScale = new_font_scale;
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const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
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window->Pos += offset;
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@ -2507,10 +2509,10 @@ ImDrawList* GetWindowDrawList()
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return window->DrawList;
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}
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void SetFontScale(float scale)
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void SetWindowFontScale(float scale)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->FontScale = scale;
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window->FontWindowScale = scale;
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}
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ImVec2 GetCursorPos()
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@ -5533,7 +5535,7 @@ void ShowUserGuide()
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ImGui::BulletText("Click and drag on lower right corner to resize window.");
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ImGui::BulletText("Click and drag on any empty space to move window.");
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ImGui::BulletText("Mouse Wheel to scroll.");
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if (g.IO.FontAllowScaling)
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if (g.IO.FontAllowUserScaling)
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ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents.");
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ImGui::BulletText("TAB/SHIFT+TAB to cycle thru keyboard editable fields.");
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ImGui::BulletText("CTRL+Click on a slider to input text.");
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5
imgui.h
5
imgui.h
@ -152,7 +152,7 @@ namespace ImGui
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ImVec2 GetWindowContentRegionMin();
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ImVec2 GetWindowContentRegionMax();
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ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
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void SetFontScale(float scale);
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void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together.
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void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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void SetTreeStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it).
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ImGuiStorage* GetTreeStateStorage();
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@ -406,7 +406,8 @@ struct ImGuiIO
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ImFont Font; // <auto> // Gets passed to text functions. Typedef ImFont to the type you want (ImBitmapFont* or your own font).
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float FontYOffset; // = 0.0f // Offset font rendering by xx pixels in Y axis.
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ImVec2 FontTexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
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bool FontAllowScaling; // = false // Set to allow scaling text with CTRL+Wheel.
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float FontBaseScale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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bool FontAllowUserScaling; // = false // Set to allow scaling text with CTRL+Wheel.
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float PixelCenterOffset; // = 0.0f // Try to set to 0.5f or 0.375f if rendering is blurry
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// Settings - Rendering function (REQUIRED)
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