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Tweak internal ButtonBehavior() to ease passing extra options
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parent
0e8c2f9d41
commit
060f879816
21
imgui.cpp
21
imgui.cpp
@ -495,8 +495,9 @@ struct ImGuiTextEditState;
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struct ImGuiIniData;
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struct ImGuiIniData;
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struct ImGuiState;
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struct ImGuiState;
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struct ImGuiWindow;
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struct ImGuiWindow;
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typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
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static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false, bool pressed_on_click = false);
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static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
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static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
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static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
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static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
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@ -932,6 +933,12 @@ static bool ImLoadFileToMemory(const char* filename, const char* file_open_mode,
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_Repeat = (1 << 0),
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ImGuiButtonFlags_PressedOnClick = (1 << 1)
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};
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struct ImGuiColMod // Color modifier, backup of modified data so we can restore it
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struct ImGuiColMod // Color modifier, backup of modified data so we can restore it
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{
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{
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ImGuiCol Col;
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ImGuiCol Col;
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@ -4546,13 +4553,13 @@ static bool IsHovered(const ImRect& bb, ImGuiID id)
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return false;
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return false;
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}
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}
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static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat, bool pressed_on_click)
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static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags)
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{
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{
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ImGuiState& g = *GImGui;
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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const bool hovered = IsHovered(bb, id);
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bool pressed = false;
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bool pressed = false;
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const bool hovered = IsHovered(bb, id);
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if (hovered)
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if (hovered)
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{
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{
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g.HoveredId = id;
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g.HoveredId = id;
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@ -4560,7 +4567,7 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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{
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{
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if (g.IO.MouseClicked[0])
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if (g.IO.MouseClicked[0])
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{
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{
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if (pressed_on_click)
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if (flags & ImGuiButtonFlags_PressedOnClick)
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{
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{
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pressed = true;
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pressed = true;
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SetActiveId(0);
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SetActiveId(0);
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@ -4571,7 +4578,7 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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}
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}
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FocusWindow(window);
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FocusWindow(window);
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}
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}
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else if (repeat && g.ActiveId && ImGui::IsMouseClicked(0, true))
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else if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && ImGui::IsMouseClicked(0, true))
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{
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{
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pressed = true;
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pressed = true;
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}
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}
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@ -4617,7 +4624,7 @@ bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_h
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return false;
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return false;
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bool hovered, held;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, repeat_when_held);
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, repeat_when_held ? ImGuiButtonFlags_Repeat : 0);
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// Render
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// Render
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const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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@ -7093,7 +7100,7 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
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return false;
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return false;
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bool hovered, held;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, false, false);
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true);
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// Render
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// Render
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if (hovered || selected)
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if (hovered || selected)
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