mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 07:40:22 +01:00
AA branch: added ImDrawData::DeIndexAllBuffers() helper (#254)
This commit is contained in:
parent
b2b616be00
commit
0676efd37f
23
imgui.cpp
23
imgui.cpp
@ -9503,6 +9503,29 @@ void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const Im
|
||||
PopTextureID();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ImDrawData
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
|
||||
void ImDrawData::DeIndexAllBuffers()
|
||||
{
|
||||
ImVector<ImDrawVert> new_vtx_buffer;
|
||||
total_vtx_count = total_idx_count = 0;
|
||||
for (int i = 0; i < cmd_lists_count; i++)
|
||||
{
|
||||
ImDrawList* cmd_list = cmd_lists[i];
|
||||
if (cmd_list->idx_buffer.empty())
|
||||
continue;
|
||||
new_vtx_buffer.resize(cmd_list->idx_buffer.size());
|
||||
for (size_t i = 0; i < cmd_list->idx_buffer.size(); i++)
|
||||
new_vtx_buffer[i] = cmd_list->vtx_buffer[cmd_list->idx_buffer[i]];
|
||||
cmd_list->vtx_buffer.swap(new_vtx_buffer);
|
||||
cmd_list->idx_buffer.resize(0);
|
||||
total_vtx_count += (int)cmd_list->vtx_buffer.size();
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ImFontAtlias
|
||||
//-----------------------------------------------------------------------------
|
||||
|
3
imgui.h
3
imgui.h
@ -1095,6 +1095,9 @@ struct ImDrawData
|
||||
int cmd_lists_count;
|
||||
int total_vtx_count; // For convenience, sum of all cmd_lists vtx_buffer.size()
|
||||
int total_idx_count; // For convenience, sum of all cmd_lists idx_buffer.size()
|
||||
|
||||
// Functions
|
||||
void DeIndexAllBuffers(); // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
|
||||
};
|
||||
|
||||
// Load and rasterize multiple TTF fonts into a same texture.
|
||||
|
Loading…
Reference in New Issue
Block a user