1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-11-30 18:34:34 +01:00

imgui_impl_opengl3: Comments. (#1987)

This commit is contained in:
omar 2018-07-30 18:44:58 +02:00
parent a7ac9e8346
commit 067edd09f9
2 changed files with 10 additions and 1 deletions

View File

@ -61,7 +61,11 @@
#ifdef __EMSCRIPTEN__ #ifdef __EMSCRIPTEN__
#include <GLES3/gl3.h> // Use GL ES 3 #include <GLES3/gl3.h> // Use GL ES 3
#else #else
#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions. You may use another OpenGL loader/header such as: glew, glext, glad, glLoadGen, etc. // About OpenGL function loaders:
// Modern OpenGL requires individual functions to be loaded manually. Helper libraries are often used for this purpose.
// Here we are using gl3w.h, which requires a call to gl3wInit().
// You may use another any other loader/header of your choice, such as glew, glext, glad, glLoadGen, etc.
#include <GL/gl3w.h>
//#include <glew.h> //#include <glew.h>
//#include <glext.h> //#include <glext.h>
//#include <glad/glad.h> //#include <glad/glad.h>

View File

@ -9,6 +9,11 @@
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui // https://github.com/ocornut/imgui
// About OpenGL function loaders:
// Modern OpenGL requires individual functions to be loaded manually. Helper libraries are often used for this purpose.
// Here we are using gl3w.h, which requires a call to gl3wInit().
// You may use another any other loader/header of your choice, such as glew, glext, glad, glLoadGen, etc.
// About GLSL version: // About GLSL version:
// The 'glsl_version' initialization parameter defaults to "#version 130" if NULL. // The 'glsl_version' initialization parameter defaults to "#version 130" if NULL.
// Only override if your GL version doesn't handle this GLSL version (see table at the top of imgui_impl_opengl3.cpp). Keep NULL if unsure! // Only override if your GL version doesn't handle this GLSL version (see table at the top of imgui_impl_opengl3.cpp). Keep NULL if unsure!