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Internals: rename recently added TreeNodeIsOpen() -> TreeNodeGetOpen(). (#7553, #1131, #2958, #2079, #722)
Amend ac7d6fb
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@ -3466,7 +3466,7 @@ namespace ImGui
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// Widgets: Tree Nodes
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiID storage_id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API void TreePushOverrideID(ImGuiID id);
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IMGUI_API bool TreeNodeIsOpen(ImGuiID storage_id);
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IMGUI_API bool TreeNodeGetOpen(ImGuiID storage_id);
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IMGUI_API void TreeNodeSetOpen(ImGuiID storage_id, bool open);
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IMGUI_API bool TreeNodeUpdateNextOpen(ImGuiID storage_id, ImGuiTreeNodeFlags flags); // Return open state. Consume previous SetNextItemOpen() data, if any. May return true when logging.
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@ -6260,7 +6260,7 @@ bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char
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return TreeNodeBehavior(id, id, flags, label, label_end);
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}
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bool ImGui::TreeNodeIsOpen(ImGuiID storage_id)
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bool ImGui::TreeNodeGetOpen(ImGuiID storage_id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiStorage* storage = g.CurrentWindow->DC.StateStorage;
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