mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-28 01:20:55 +01:00
Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. (#5189)
This commit is contained in:
parent
fc203c7d76
commit
088487a3d4
@ -61,6 +61,7 @@ Other Changes:
|
||||
- InputScalar: Fixed manual input when using %03d style width in display format string. (#5165, #3133)
|
||||
- InputScalar: Automatically allow hexadecimal input when format is %X (without extra flag).
|
||||
- InputScalar: Automatically allow scientific input when format is float/double (without extra flag).
|
||||
- Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. (#5189)
|
||||
- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
|
||||
return value is overriden by focus when gamepad/keyboard navigation is active.
|
||||
- InputText: Fixed pressing Tab emitting two tabs characters because of dual Keys/Chars events being
|
||||
|
@ -9724,10 +9724,10 @@ static void ImGui::NavProcessItem()
|
||||
const ImGuiItemFlags item_flags = g.LastItemData.InFlags;
|
||||
|
||||
// Process Init Request
|
||||
if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent)
|
||||
if (g.NavInitRequest && g.NavLayer == window->DC.NavLayerCurrent && (item_flags & ImGuiItemFlags_Disabled) == 0)
|
||||
{
|
||||
// Even if 'ImGuiItemFlags_NoNavDefaultFocus' is on (typically collapse/close button) we record the first ResultId so they can be used as a fallback
|
||||
const bool candidate_for_nav_default_focus = (item_flags & (ImGuiItemFlags_NoNavDefaultFocus | ImGuiItemFlags_Disabled)) == 0;
|
||||
const bool candidate_for_nav_default_focus = (item_flags & ImGuiItemFlags_NoNavDefaultFocus) == 0;
|
||||
if (candidate_for_nav_default_focus || g.NavInitResultId == 0)
|
||||
{
|
||||
g.NavInitResultId = id;
|
||||
|
Loading…
Reference in New Issue
Block a user