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Tables: extracted some code into TableBeginContextMenuPopup() for easier reuse for appending into context menu.

This commit is contained in:
ocornut 2022-06-08 23:47:22 +02:00
parent 9aae45eb4a
commit 088ddef98a
2 changed files with 15 additions and 11 deletions

View File

@ -2753,6 +2753,7 @@ namespace ImGui
IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table); IMGUI_API void TableUpdateColumnsWeightFromWidth(ImGuiTable* table);
IMGUI_API void TableDrawBorders(ImGuiTable* table); IMGUI_API void TableDrawBorders(ImGuiTable* table);
IMGUI_API void TableDrawContextMenu(ImGuiTable* table); IMGUI_API void TableDrawContextMenu(ImGuiTable* table);
IMGUI_API bool TableBeginContextMenuPopup(ImGuiTable* table);
IMGUI_API void TableMergeDrawChannels(ImGuiTable* table); IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; } inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }
IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table); IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);

View File

@ -1105,18 +1105,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
table->IsUsingHeaders = false; table->IsUsingHeaders = false;
// [Part 11] Context menu // [Part 11] Context menu
if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted) if (TableBeginContextMenuPopup(table))
{ {
const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); TableDrawContextMenu(table);
if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) EndPopup();
{
TableDrawContextMenu(table);
EndPopup();
}
else
{
table->IsContextPopupOpen = false;
}
} }
// [Part 13] Sanitize and build sort specs before we have a change to use them for display. // [Part 13] Sanitize and build sort specs before we have a change to use them for display.
@ -3035,6 +3027,17 @@ void ImGui::TableOpenContextMenu(int column_n)
} }
} }
bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table)
{
if (!table->IsContextPopupOpen || table->InstanceCurrent != table->InstanceInteracted)
return false;
const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings))
return true;
table->IsContextPopupOpen = false;
return false;
}
// Output context menu into current window (generally a popup) // Output context menu into current window (generally a popup)
// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data? // FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
void ImGui::TableDrawContextMenu(ImGuiTable* table) void ImGui::TableDrawContextMenu(ImGuiTable* table)