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IsItemHovered(), ItemAdd(): finishing cleaning up, moved the code to IsItemHovered() so ItemAdd() is more lightweight and the two IsXXXHovered functions are now very similar, making their differences less confusing.
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parent
19e22baa06
commit
0adcddac39
36
imgui.cpp
36
imgui.cpp
@ -1942,29 +1942,27 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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window->DC.LastItemId = id ? *id : 0;
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window->DC.LastItemId = id ? *id : 0;
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window->DC.LastItemRect = bb;
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window->DC.LastItemRect = bb;
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window->DC.LastItemHoveredAndUsable = false;
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if (IsClippedEx(bb, id, false))
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if (IsClippedEx(bb, id, false))
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return false;
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return false;
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//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
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//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
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// Set up for public-facing IsItemHovered(). We store the result in DC.LastItemHoveredAndUsable.
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// This is roughly matching the behavior of internal-facing IsHovered()
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// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered())
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// - we don't expose the flatten_child feature that IsHovered() has, which is only used by the window resizing widget (may rework this)
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// FIXME-OPT: Consider moving this code to IsItemHovered() so it's only evaluated if users needs it.
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if (g.HoveredWindow == window)
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if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId))
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if (IsMouseHoveringRect(bb.Min, bb.Max))
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if (IsWindowContentHoverable(window))
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window->DC.LastItemHoveredAndUsable = true;
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return true;
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return true;
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}
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}
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// This is roughly matching the behavior of internal-facing IsHovered()
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// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered())
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// - we don't expose the flatten_child feature that IsHovered() has, which is only used by the window resizing widget (may rework this)
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bool ImGui::IsItemHovered()
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bool ImGui::IsItemHovered()
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{
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiContext& g = *GImGui;
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return window->DC.LastItemHoveredAndUsable;
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ImGuiWindow* window = g.CurrentWindow;
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if (g.HoveredWindow == window)
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if (g.ActiveId == 0 || g.ActiveId == window->DC.LastItemId || g.ActiveIdAllowOverlap || g.ActiveId == window->MoveId)
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if (IsMouseHoveringRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max))
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if (IsWindowContentHoverable(window))
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return true;
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return false;
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}
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}
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bool ImGui::IsItemRectHovered()
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bool ImGui::IsItemRectHovered()
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@ -1973,13 +1971,13 @@ bool ImGui::IsItemRectHovered()
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return IsMouseHoveringRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max);
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return IsMouseHoveringRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max);
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}
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}
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// [Internal] The user-facing IsItemHovered() is using data emitted from ItemAdd(), with a slightly different logic.
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// Internal facing IsHovered() differs slightly from IsItemHovered().
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bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
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bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (g.HoveredId == 0 || g.HoveredId == id || g.HoveredIdAllowOverlap)
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if (g.HoveredId == 0 || g.HoveredId == id || g.HoveredIdAllowOverlap)
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{
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = g.CurrentWindow;
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if (g.HoveredWindow == window || (flatten_childs && g.HoveredRootWindow == window->RootWindow))
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if (g.HoveredWindow == window || (flatten_childs && g.HoveredRootWindow == window->RootWindow))
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if (g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdAllowOverlap)
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if (g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdAllowOverlap)
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if (IsMouseHoveringRect(bb.Min, bb.Max))
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if (IsMouseHoveringRect(bb.Min, bb.Max))
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@ -10023,11 +10021,7 @@ void ImGui::EndGroup()
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const bool active_id_within_group = (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId && g.ActiveIdWindow->RootWindow == window->RootWindow);
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const bool active_id_within_group = (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId && g.ActiveIdWindow->RootWindow == window->RootWindow);
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if (active_id_within_group)
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if (active_id_within_group)
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window->DC.LastItemId = g.ActiveId;
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window->DC.LastItemId = g.ActiveId;
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if (active_id_within_group && g.HoveredId == g.ActiveId)
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window->DC.LastItemRect = group_bb;
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{
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window->DC.LastItemHoveredAndUsable = true;
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window->DC.LastItemRect = group_bb;
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}
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window->DC.GroupStack.pop_back();
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window->DC.GroupStack.pop_back();
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@ -600,7 +600,6 @@ struct IMGUI_API ImGuiDrawContext
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int TreeDepth;
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int TreeDepth;
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ImGuiID LastItemId;
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ImGuiID LastItemId;
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ImRect LastItemRect;
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ImRect LastItemRect;
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bool LastItemHoveredAndUsable; // Item rectangle is hovered, and its window is currently interactable with (not blocked by a popup preventing access to the window)
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bool MenuBarAppending;
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bool MenuBarAppending;
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float MenuBarOffsetX;
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float MenuBarOffsetX;
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ImVector<ImGuiWindow*> ChildWindows;
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ImVector<ImGuiWindow*> ChildWindows;
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@ -641,7 +640,6 @@ struct IMGUI_API ImGuiDrawContext
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TreeDepth = 0;
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TreeDepth = 0;
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LastItemId = 0;
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LastItemId = 0;
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LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f);
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LastItemRect = ImRect(0.0f,0.0f,0.0f,0.0f);
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LastItemHoveredAndUsable = false;
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MenuBarAppending = false;
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MenuBarAppending = false;
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MenuBarOffsetX = 0.0f;
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MenuBarOffsetX = 0.0f;
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StateStorage = NULL;
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StateStorage = NULL;
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