diff --git a/backends/imgui_impl_sdl3.cpp b/backends/imgui_impl_sdl3.cpp index 6819f546d..599d3fc44 100644 --- a/backends/imgui_impl_sdl3.cpp +++ b/backends/imgui_impl_sdl3.cpp @@ -564,7 +564,7 @@ static void ImGui_ImplSDL3_UpdateMouseData() // We forward mouse input when hovered or captured (via SDL_EVENT_MOUSE_MOTION) or when focused (below) #if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE // SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't e.g. trigger other operations outside - SDL_CaptureMouse((bd->MouseButtonsDown != 0) ? SDL_TRUE : SDL_FALSE); + SDL_CaptureMouse(bd->MouseButtonsDown != 0); SDL_Window* focused_window = SDL_GetKeyboardFocus(); const bool is_app_focused = (bd->Window == focused_window); #else diff --git a/backends/imgui_impl_sdlrenderer3.cpp b/backends/imgui_impl_sdlrenderer3.cpp index d3926c2fb..30f967bd3 100644 --- a/backends/imgui_impl_sdlrenderer3.cpp +++ b/backends/imgui_impl_sdlrenderer3.cpp @@ -158,8 +158,8 @@ void ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data, SDL_Renderer* SDL_Rect ClipRect; }; BackupSDLRendererState old = {}; - old.ViewportEnabled = SDL_RenderViewportSet(renderer) == SDL_TRUE; - old.ClipEnabled = SDL_RenderClipEnabled(renderer) == SDL_TRUE; + old.ViewportEnabled = SDL_RenderViewportSet(renderer); + old.ClipEnabled = SDL_RenderClipEnabled(renderer); SDL_GetRenderViewport(renderer, &old.Viewport); SDL_GetRenderClipRect(renderer, &old.ClipRect); diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index cd1c80d9c..8c1a815e9 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -43,6 +43,8 @@ Breaking changes: Other changes: +- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. + ----------------------------------------------------------------------- VERSION 1.91.2 (Released 2024-09-19) diff --git a/examples/example_sdl3_opengl3/main.cpp b/examples/example_sdl3_opengl3/main.cpp index 0ba09dc93..e7f239f47 100644 --- a/examples/example_sdl3_opengl3/main.cpp +++ b/examples/example_sdl3_opengl3/main.cpp @@ -27,7 +27,7 @@ int main(int, char**) { // Setup SDL - if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD)) + if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) { printf("Error: SDL_Init(): %s\n", SDL_GetError()); return -1; diff --git a/examples/example_sdl3_sdlrenderer3/main.cpp b/examples/example_sdl3_sdlrenderer3/main.cpp index ef98d752d..4b9b86e9b 100644 --- a/examples/example_sdl3_sdlrenderer3/main.cpp +++ b/examples/example_sdl3_sdlrenderer3/main.cpp @@ -25,7 +25,7 @@ int main(int, char**) { // Setup SDL - if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD)) + if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) { printf("Error: SDL_Init(): %s\n", SDL_GetError()); return -1;