mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-30 18:34:34 +01:00
Internals: Settings: Added FindWindowSettingsByName() (replacing old version by ID) FindWindowSettingsByWindow() + remove unnecessary FindOrCreateWindowSettings().
In 1 code path we do a redundant hash but this happens only once per window per session so we are ok.
This commit is contained in:
parent
99c0bd65df
commit
0b865136e3
32
imgui.cpp
32
imgui.cpp
@ -5376,7 +5376,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
|
||||
|
||||
// User can disable loading and saving of settings. Tooltip and child windows also don't store settings.
|
||||
if (!(flags & ImGuiWindowFlags_NoSavedSettings))
|
||||
if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
|
||||
if (ImGuiWindowSettings* settings = ImGui::FindWindowSettingsByWindow(window))
|
||||
{
|
||||
// Retrieve settings from .ini file
|
||||
window->SettingsOffset = g.SettingsWindows.offset_from_ptr(settings);
|
||||
@ -12453,8 +12453,8 @@ void ImGui::LogButtons()
|
||||
// - UpdateSettings() [Internal]
|
||||
// - MarkIniSettingsDirty() [Internal]
|
||||
// - CreateNewWindowSettings() [Internal]
|
||||
// - FindWindowSettings() [Internal]
|
||||
// - FindOrCreateWindowSettings() [Internal]
|
||||
// - FindWindowSettingsByName() [Internal]
|
||||
// - FindWindowSettingsByWindow() [Internal]
|
||||
// - FindSettingsHandler() [Internal]
|
||||
// - ClearIniSettings() [Internal]
|
||||
// - LoadIniSettingsFromDisk()
|
||||
@ -12529,20 +12529,24 @@ ImGuiWindowSettings* ImGui::CreateNewWindowSettings(const char* name)
|
||||
return settings;
|
||||
}
|
||||
|
||||
ImGuiWindowSettings* ImGui::FindWindowSettings(ImGuiID id)
|
||||
// This is called once per window .ini entry + once per newly instanciated window.
|
||||
ImGuiWindowSettings* ImGui::FindWindowSettingsByName(const char* name)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiID id = ImHashStr(name);
|
||||
for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
|
||||
if (settings->ID == id)
|
||||
return settings;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ImGuiWindowSettings* ImGui::FindOrCreateWindowSettings(const char* name)
|
||||
// This is faster if you are holding on a Window already as we don't need to perform a search.
|
||||
ImGuiWindowSettings* ImGui::FindWindowSettingsByWindow(ImGuiWindow* window)
|
||||
{
|
||||
if (ImGuiWindowSettings* settings = FindWindowSettings(ImHashStr(name)))
|
||||
return settings;
|
||||
return CreateNewWindowSettings(name);
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (window->SettingsOffset != -1)
|
||||
return g.SettingsWindows.ptr_from_offset(window->SettingsOffset);
|
||||
return FindWindowSettingsByName(window->Name); // Actual search executed once, so at this point we don't mind the redundant hashing.
|
||||
}
|
||||
|
||||
void ImGui::AddSettingsHandler(const ImGuiSettingsHandler* handler)
|
||||
@ -12569,6 +12573,7 @@ ImGuiSettingsHandler* ImGui::FindSettingsHandler(const char* type_name)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Clear all settings (windows, tables, docking etc.)
|
||||
void ImGui::ClearIniSettings()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -12703,9 +12708,12 @@ static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandl
|
||||
|
||||
static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
|
||||
{
|
||||
ImGuiWindowSettings* settings = ImGui::FindOrCreateWindowSettings(name);
|
||||
ImGuiID id = settings->ID;
|
||||
*settings = ImGuiWindowSettings(); // Clear existing if recycling previous entry
|
||||
ImGuiID id = ImHashStr(name);
|
||||
ImGuiWindowSettings* settings = ImGui::FindWindowSettingsByName(name);
|
||||
if (settings)
|
||||
*settings = ImGuiWindowSettings(); // Clear existing if recycling previous entry
|
||||
else
|
||||
settings = ImGui::CreateNewWindowSettings(name);
|
||||
settings->ID = id;
|
||||
settings->WantApply = true;
|
||||
return (void*)settings;
|
||||
@ -12745,7 +12753,7 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
|
||||
if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
|
||||
continue;
|
||||
|
||||
ImGuiWindowSettings* settings = (window->SettingsOffset != -1) ? g.SettingsWindows.ptr_from_offset(window->SettingsOffset) : ImGui::FindWindowSettings(window->ID);
|
||||
ImGuiWindowSettings* settings = ImGui::FindWindowSettingsByWindow(window);
|
||||
if (!settings)
|
||||
{
|
||||
settings = ImGui::CreateNewWindowSettings(window->Name);
|
||||
|
@ -2764,8 +2764,8 @@ namespace ImGui
|
||||
IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
|
||||
IMGUI_API void ClearIniSettings();
|
||||
IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
|
||||
IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
|
||||
IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name);
|
||||
IMGUI_API ImGuiWindowSettings* FindWindowSettingsByName(const char* name);
|
||||
IMGUI_API ImGuiWindowSettings* FindWindowSettingsByWindow(ImGuiWindow* window);
|
||||
IMGUI_API void AddSettingsHandler(const ImGuiSettingsHandler* handler);
|
||||
IMGUI_API void RemoveSettingsHandler(const char* type_name);
|
||||
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
|
||||
|
Loading…
Reference in New Issue
Block a user