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mirror of https://github.com/ocornut/imgui.git synced 2024-09-24 11:38:34 +02:00

Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives

Conflicts:
	imgui.cpp
This commit is contained in:
ocornut 2015-04-14 09:49:04 +01:00
commit 0bb89ccee2
4 changed files with 157 additions and 72 deletions

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@ -134,16 +134,18 @@ void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yo
g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
}
void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int, int action, int mods)
{
ImGuiIO& io = ImGui::GetIO();
if (action == GLFW_PRESS)
io.KeysDown[key] = true;
if (action == GLFW_RELEASE)
io.KeysDown[key] = false;
io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0;
io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
(void)mods; // Modifiers are not reliable across systems
io.KeyCtrl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS;
io.KeyShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS;
io.KeyAlt = glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS;
}
void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow*, unsigned int c)

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@ -116,16 +116,18 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow*, double /*xoffset*/, double yoffs
g_MouseWheel += (float)yoffset; // Use fractional mouse wheel, 1.0 unit 5 lines.
}
void ImGui_ImplGlFw_KeyCallback(GLFWwindow*, int key, int, int action, int mods)
void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int, int action, int mods)
{
ImGuiIO& io = ImGui::GetIO();
if (action == GLFW_PRESS)
io.KeysDown[key] = true;
if (action == GLFW_RELEASE)
io.KeysDown[key] = false;
io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0;
io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
(void)mods; // Modifiers are not reliable across systems
io.KeyCtrl = glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS;
io.KeyShift = glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS;
io.KeyAlt = glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS || glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS;
}
void ImGui_ImplGlfw_CharCallback(GLFWwindow*, unsigned int c)

194
imgui.cpp
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@ -1,4 +1,4 @@
// ImGui library v1.38 WIP
// ImGui library v1.38 WIP
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
// Get latest version at https://github.com/ocornut/imgui
@ -141,6 +141,8 @@
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
- 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function (will obsolete).
- 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API
- 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive.
- 2014/04/03 (1.38) - removed support for passing -FLT_MAX..+FLT_MAX as the range for a SliderFloat(). Use DragFloat() or Inputfloat() instead.
- 2015/03/17 (1.36) - renamed GetItemRectMin()/GetItemRectMax()/IsMouseHoveringBox() to GetItemRectMin()/GetItemRectMax()/IsMouseHoveringRect(). Kept inline redirection function (will obsolete).
@ -496,7 +498,7 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id);
static void ItemSize(ImVec2 size, float text_offset_y = 0.0f);
static void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
static void PushColumnClipRect(int column_index = -1);
static bool IsClipped(const ImRect& bb);
static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged);
static bool IsMouseHoveringRect(const ImRect& bb);
static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
@ -1113,10 +1115,11 @@ struct ImGuiState
ImGuiWindow* FocusedWindow; // Will catch keyboard inputs
ImGuiWindow* HoveredWindow; // Will catch mouse inputs
ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
ImGuiID HoveredId;
ImGuiID ActiveId;
ImGuiID HoveredId; // Hovered widget
ImGuiID ActiveId; // Active widget
ImGuiID ActiveIdPreviousFrame;
bool ActiveIdIsAlive;
bool ActiveIdIsJustActivated; // Set when
bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction.
ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
float SettingsDirtyTimer;
@ -1149,6 +1152,7 @@ struct ImGuiState
ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiStorage ColorEditModeStorage; // for user selection
ImGuiID ActiveComboID;
float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
ImVec2 DragLastMouseDelta;
float DragSpeedScaleSlow;
float DragSpeedScaleFast;
@ -1187,6 +1191,7 @@ struct ImGuiState
ActiveId = 0;
ActiveIdPreviousFrame = 0;
ActiveIdIsAlive = false;
ActiveIdIsJustActivated = false;
ActiveIdIsFocusedOnly = false;
MovedWindow = NULL;
SettingsDirtyTimer = 0.0f;
@ -1204,6 +1209,7 @@ struct ImGuiState
ScalarAsInputTextId = 0;
ActiveComboID = 0;
DragCurrentValue = 0.0f;
DragLastMouseDelta = ImVec2(0.0f, 0.0f);
DragSpeedScaleSlow = 0.01f;
DragSpeedScaleFast = 10.0f;
@ -1276,7 +1282,7 @@ public:
ImGuiWindow(const char* name);
~ImGuiWindow();
ImGuiID GetID(const char* str);
ImGuiID GetID(const char* str, const char* str_end = NULL);
ImGuiID GetID(const void* ptr);
bool FocusItemRegister(bool is_active, bool tab_stop = true); // Return true if focus is requested
@ -1319,6 +1325,7 @@ static void SetActiveId(ImGuiID id)
ImGuiState& g = *GImGui;
g.ActiveId = id;
g.ActiveIdIsFocusedOnly = false;
g.ActiveIdIsJustActivated = true;
}
static void RegisterAliveId(ImGuiID id)
@ -1621,10 +1628,10 @@ ImGuiWindow::~ImGuiWindow()
Name = NULL;
}
ImGuiID ImGuiWindow::GetID(const char* str)
ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
{
ImGuiID seed = IDStack.back();
const ImGuiID id = ImHash(str, 0, seed);
const ImGuiID id = ImHash(str, str_end ? str_end - str : 0, seed);
RegisterAliveId(id);
return id;
}
@ -1940,6 +1947,7 @@ void ImGui::NewFrame()
SetActiveId(0);
g.ActiveIdPreviousFrame = g.ActiveId;
g.ActiveIdIsAlive = false;
g.ActiveIdIsJustActivated = false;
if (!g.ActiveId)
g.MovedWindow = NULL;
@ -2697,6 +2705,14 @@ ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
return ImVec2(0.0f, 0.0f);
}
void ImGui::ResetMouseDragDelta(int button)
{
ImGuiState& g = *GImGui;
IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
// NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr
g.IO.MouseClickedPos[button] = g.IO.MousePos;
}
ImGuiMouseCursor ImGui::GetMouseCursor()
{
return GImGui->MouseCursor;
@ -2736,6 +2752,13 @@ bool ImGui::IsAnyItemActive()
return g.ActiveId != 0;
}
bool ImGui::IsItemVisible()
{
ImGuiWindow* window = GetCurrentWindow();
ImRect r(window->ClipRectStack.back());
return r.Overlaps(window->DC.LastItemRect);
}
ImVec2 ImGui::GetItemRectMin()
{
ImGuiWindow* window = GetCurrentWindow();
@ -4230,7 +4253,7 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
while (line < text_end)
{
const char* line_end = strchr(line, '\n');
if (IsClipped(line_rect))
if (IsClippedEx(line_rect, false))
break;
const ImVec2 line_size = CalcTextSize(line, line_end, false);
@ -4941,6 +4964,12 @@ void ImGui::PushID(const char* str_id)
window->IDStack.push_back(window->GetID(str_id));
}
void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
{
ImGuiWindow* window = GetCurrentWindow();
window->IDStack.push_back(window->GetID(str_id_begin, str_id_end));
}
void ImGui::PushID(const void* ptr_id)
{
ImGuiWindow* window = GetCurrentWindow();
@ -4966,6 +4995,12 @@ ImGuiID ImGui::GetID(const char* str_id)
return window->GetID(str_id);
}
ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end)
{
ImGuiWindow* window = GetCurrentWindow();
return window->GetID(str_id_begin, str_id_end);
}
ImGuiID ImGui::GetID(const void* ptr_id)
{
ImGuiWindow* window = GetCurrentWindow();
@ -5054,7 +5089,7 @@ static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int
}
// Parse display precision back from the display format string
static void ParseFormat(const char* fmt, int& decimal_precision)
static inline void ParseFormat(const char* fmt, int& decimal_precision)
{
while ((fmt = strchr(fmt, '%')) != NULL)
{
@ -5072,6 +5107,21 @@ static void ParseFormat(const char* fmt, int& decimal_precision)
}
}
static inline float RoundScalar(float value, int decimal_precision)
{
// Round past decimal precision
// 0: 1, 1: 0.1, 2: 0.01, etc.
// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
// FIXME: Investigate better rounding methods
const float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
const float remainder = fmodf(value, min_step);
if (remainder <= min_step*0.5f)
value -= remainder;
else
value += (min_step - remainder);
return value;
}
static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
{
ImGuiState& g = *GImGui;
@ -5150,14 +5200,7 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
}
// Round past decimal precision
// 0->1, 1->0.1, 2->0.01, etc.
// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
const float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
const float remainder = fmodf(new_value, min_step);
if (remainder <= min_step*0.5f)
new_value -= remainder;
else
new_value += (min_step - remainder);
new_value = RoundScalar(new_value, decimal_precision);
if (*v != new_value)
{
@ -5463,7 +5506,7 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const
}
// FIXME-WIP: Work in progress. May change API / behavior.
static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_step, float v_min, float v_max)
static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -5480,23 +5523,52 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
{
if (g.IO.MouseDown[0])
{
const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0);
if (g.ActiveIdIsJustActivated)
{
// Lock current value on click
g.DragCurrentValue = *v;
g.DragLastMouseDelta = ImVec2(0.f, 0.f);
}
const ImVec2 mouse_drag_delta = ImGui::GetMouseDragDelta(0, 1.0f);
if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
{
float step = v_step;
float speed = v_speed;
if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
step = v_step * g.DragSpeedScaleFast;
speed = v_speed * g.DragSpeedScaleFast;
if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
step = v_step * g.DragSpeedScaleSlow;
*v += (mouse_drag_delta.x - g.DragLastMouseDelta.x) * step;
if (v_min < v_max)
*v = ImClamp(*v, v_min, v_max);
speed = v_speed * g.DragSpeedScaleSlow;
float v_cur = g.DragCurrentValue;
float delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
if (fabsf(power - 1.0f) > 0.001f)
{
// Logarithmic curve on both side of 0.0
float v0_abs = v_cur >= 0.0f ? v_cur : -v_cur;
float v0_sign = v_cur >= 0.0f ? 1.0f : -1.0f;
float v1 = powf(v0_abs, 1.0f / power) + (delta * v0_sign);
float v1_abs = v1 >= 0.0f ? v1 : -v1;
float v1_sign = v1 >= 0.0f ? 1.0f : -1.0f; // Crossed sign line
v_cur = powf(v1_abs, power) * v0_sign * v1_sign; // Reapply sign
}
else
{
v_cur += delta;
}
g.DragLastMouseDelta.x = mouse_drag_delta.x;
value_changed = true;
// Clamp
if (v_min < v_max)
v_cur = ImClamp(v_cur, v_min, v_max);
g.DragCurrentValue = v_cur;
// Round to user desired precision, then apply
v_cur = RoundScalar(v_cur, decimal_precision);
if (*v != v_cur)
{
*v = v_cur;
value_changed = true;
}
}
}
else
@ -5508,7 +5580,7 @@ static bool DragScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, flo
return value_changed;
}
bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, float v_max, const char* display_format)
bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, float v_max, const char* display_format, float power)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -5547,7 +5619,6 @@ bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, fl
{
SetActiveId(id);
FocusWindow(window);
g.DragLastMouseDelta = ImVec2(0.f, 0.f);
if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0])
{
@ -5561,7 +5632,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, fl
ItemSize(total_bb, style.FramePadding.y);
// Actual drag behavior
const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_step, v_min, v_max);
const bool value_changed = DragScalarBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
char value_buf[64];
@ -5575,12 +5646,13 @@ bool ImGui::DragFloat(const char* label, float *v, float v_step, float v_min, fl
return value_changed;
}
bool ImGui::DragInt(const char* label, int* v, int v_step, int v_min, int v_max, const char* display_format)
// NB: v_speed is float to allow adjusting the drag speed with more precision
bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* display_format)
{
if (!display_format)
display_format = "%.0f";
float v_f = (float)*v;
bool value_changed = ImGui::DragFloat(label, &v_f, (float)v_step, (float)v_min, (float)v_max, display_format);
bool value_changed = ImGui::DragFloat(label, &v_f, v_speed, (float)v_min, (float)v_max, display_format);
*v = (int)v_f;
return value_changed;
}
@ -7028,7 +7100,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
if (n + 1 == components)
ImGui::PushItemWidth(w_item_last);
value_changed |= ImGui::DragInt(ids[n], &i[n], 1, 0, 255, fmt[n]);
value_changed |= ImGui::DragInt(ids[n], &i[n], 1.0f, 0, 255, fmt[n]);
}
ImGui::PopItemWidth();
ImGui::PopItemWidth();
@ -7178,20 +7250,23 @@ static inline void ItemSize(const ImRect& bb, float text_offset_y)
ItemSize(bb.GetSize(), text_offset_y);
}
static bool IsClipped(const ImRect& bb)
static bool IsClippedEx(const ImRect& bb, bool clip_even_when_logged)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (!bb.Overlaps(ImRect(window->ClipRectStack.back())) && !g.LogEnabled)
return true;
if (!bb.Overlaps(ImRect(window->ClipRectStack.back())))
{
if (clip_even_when_logged || !g.LogEnabled)
return true;
}
return false;
}
bool ImGui::IsClipped(const ImVec2& item_size)
bool ImGui::IsRectClipped(const ImVec2& size)
{
ImGuiWindow* window = GetCurrentWindow();
return IsClipped(ImRect(window->DC.CursorPos, window->DC.CursorPos + item_size));
return IsClippedEx(ImRect(window->DC.CursorPos, window->DC.CursorPos + size), true);
}
static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
@ -7199,10 +7274,13 @@ static bool ItemAdd(const ImRect& bb, const ImGuiID* id)
ImGuiWindow* window = GetCurrentWindow();
window->DC.LastItemID = id ? *id : 0;
window->DC.LastItemRect = bb;
if (IsClipped(bb))
if (IsClippedEx(bb, false))
{
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
return false;
if (!id || *id != GImGui->ActiveId)
{
window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
return false;
}
}
// This is a sensible default, but widgets are free to override it after calling ItemAdd()
@ -7431,7 +7509,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
const ImGuiID column_id = window->DC.ColumnsSetID + ImGuiID(i);
const ImRect column_rect(ImVec2(x-4,y1),ImVec2(x+4,y2));
if (IsClipped(column_rect))
if (IsClippedEx(column_rect, false))
continue;
bool hovered, held;
@ -7709,10 +7787,10 @@ void ImDrawList::PrimReserve(unsigned int vtx_count)
void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
{
const ImVec2 b(c.x, a.y);
const ImVec2 d(a.x, c.y);
const ImVec2 uv_b(uv_c.x, uv_a.y);
const ImVec2 uv_d(uv_a.x, uv_c.y);
const ImVec2 b(c.x, a.y);
const ImVec2 d(a.x, c.y);
const ImVec2 uv_b(uv_c.x, uv_a.y);
const ImVec2 uv_d(uv_a.x, uv_c.y);
vtx_write[0].pos = a; vtx_write[0].uv = uv_a; vtx_write[0].col = col;
vtx_write[1].pos = b; vtx_write[1].uv = uv_b; vtx_write[1].col = col;
vtx_write[2].pos = c; vtx_write[2].uv = uv_c; vtx_write[2].col = col;
@ -10351,7 +10429,7 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::Spacing();
// Scrolling columns
/*
/*
ImGui::Text("Scrolling:");
ImGui::BeginChild("##header", ImVec2(0, ImGui::GetTextLineHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y));
ImGui::Columns(3);
@ -10374,7 +10452,7 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::Separator();
ImGui::Spacing();
*/
*/
// Create multiple items in a same cell before switching to next column
ImGui::Text("Mixed items:");
@ -11063,16 +11141,9 @@ static void ShowExampleAppLongText(bool* opened)
//-----------------------------------------------------------------------------
// FONT DATA
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// ProggyClean.ttf
// Copyright (c) 2004, 2005 Tristan Grimmer
// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
// Download and more information at http://upperbounds.net
//-----------------------------------------------------------------------------
// Compressed with stb_compress() then converted to a C array.
// Decompressor from stb.h (public domain) by Sean Barrett
// https://github.com/nothings/stb/blob/master/stb.h
// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
// Decompressor from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
//-----------------------------------------------------------------------------
static unsigned int stb_decompress_length(unsigned char *input)
@ -11081,7 +11152,6 @@ static unsigned int stb_decompress_length(unsigned char *input)
}
static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4;
static unsigned char *stb__dout;
static void stb__match(unsigned char *data, unsigned int length)
{
@ -11187,6 +11257,12 @@ static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsi
}
}
//-----------------------------------------------------------------------------
// ProggyClean.ttf
// Copyright (c) 2004, 2005 Tristan Grimmer
// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
// Download and more information at http://upperbounds.net
//-----------------------------------------------------------------------------
static const unsigned int proggy_clean_ttf_compressed_size = 9583;
static const unsigned int proggy_clean_ttf_compressed_data[9584/4] =
{

15
imgui.h
View File

@ -260,10 +260,12 @@ namespace ImGui
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them
// You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide')
IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the *entire* stack!
IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end);
IMGUI_API void PushID(const void* ptr_id);
IMGUI_API void PushID(const int int_id);
IMGUI_API void PopID();
IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). useful if you want to query into ImGuiStorage yourself. otherwise rarely needed
IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end);
IMGUI_API ImGuiID GetID(const void* ptr_id);
// Widgets
@ -316,8 +318,8 @@ namespace ImGui
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
// ImGui 1.38+ work-in-progress, may change name or API.
IMGUI_API bool DragFloat(const char* label, float* v, float v_step = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f"); // If v_max >= v_max we have no bound
IMGUI_API bool DragInt(const char* label, int* v, int v_step = 1, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_max >= v_max we have no bound
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
// Widgets: Input
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
@ -371,13 +373,14 @@ namespace ImGui
IMGUI_API bool IsItemHoveredRect(); // was the last item hovered by mouse? even if another item is active while we are hovering this
IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
IMGUI_API bool IsAnyItemActive(); //
IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item
IMGUI_API bool IsItemVisible();
IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item in screen space
IMGUI_API ImVec2 GetItemRectMax(); // "
IMGUI_API ImVec2 GetItemRectSize(); // "
IMGUI_API bool IsWindowFocused(); // is current window focused (differentiate child windows from each others)
IMGUI_API bool IsRootWindowFocused(); // is current root window focused
IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
IMGUI_API bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimization)
IMGUI_API bool IsRectClipped(const ImVec2& size); // test if rectangle of given size starting from cursor pos is out of clipping region. to perform coarse clipping on user's side (as an optimization)
IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
IMGUI_API bool IsMouseClicked(int button, bool repeat = false);
IMGUI_API bool IsMouseDoubleClicked(int button);
@ -388,6 +391,7 @@ namespace ImGui
IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold
IMGUI_API void ResetMouseDragDelta(int button = 0);
IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
IMGUI_API float GetTime();
@ -416,6 +420,7 @@ namespace ImGui
static inline bool GetWindowIsFocused() { return ImGui::IsWindowFocused(); } // OBSOLETE
static inline ImVec2 GetItemBoxMin() { return GetItemRectMin(); } // OBSOLETE
static inline ImVec2 GetItemBoxMax() { return GetItemRectMax(); } // OBSOLETE
static inline bool IsClipped(const ImVec2& size) { return IsRectClipped(size); } // OBSOLETE
static inline bool IsMouseHoveringBox(const ImVec2& rect_min, const ImVec2& rect_max) { return IsMouseHoveringRect(rect_min, rect_max); } // OBSOLETE
} // namespace ImGui
@ -947,7 +952,7 @@ struct ImDrawList
// 2. Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
// 3. Upload the pixels data into a texture within your graphics system.
// 4. Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture. This value will be passed back to you during rendering to identify the texture.
// 5. Call ClearPixelsData() to free textures memory on the heap.
// 5. Call ClearTexData() to free textures memory on the heap.
struct ImFontAtlas
{
IMGUI_API ImFontAtlas();