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mirror of https://github.com/ocornut/imgui.git synced 2024-09-23 19:18:34 +02:00

DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space (#7120, #7121)

+ extra tweak color ColorEdit4() label. Amend 86512ea, 3464662
This commit is contained in:
ocornut 2023-12-19 20:50:17 +01:00
parent 0000739c08
commit 0bd6489721
2 changed files with 5 additions and 5 deletions

View File

@ -9872,10 +9872,10 @@ void ImGui::PushMultiItemsWidths(int components, float w_full)
for (int i = components - 1; i > 0; i--)
{
float next_split = IM_TRUNC(w_items * i / components);
window->DC.ItemWidthStack.push_back(prev_split - next_split);
window->DC.ItemWidthStack.push_back(ImMax(prev_split - next_split, 1.0f));
prev_split = next_split;
}
window->DC.ItemWidth = prev_split;
window->DC.ItemWidth = ImMax(prev_split, 1.0f);
g.NextItemData.Flags &= ~ImGuiNextItemDataFlags_HasWidth;
}

View File

@ -5128,8 +5128,6 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
const ImGuiStyle& style = g.Style;
const float square_sz = GetFrameHeight();
const float w_full = CalcItemWidth();
const float w_button = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x);
const float w_inputs = w_full - w_button;
const char* label_display_end = FindRenderedTextEnd(label);
g.NextItemData.ClearFlags();
@ -5164,6 +5162,8 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
const int components = alpha ? 4 : 3;
const float w_button = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x);
const float w_inputs = ImMax(w_full - w_button, 1.0f * components);
// Convert to the formats we need
float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
@ -5211,7 +5211,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
if (n > 0)
SameLine(0, style.ItemInnerSpacing.x);
float next_split = IM_TRUNC(w_items * (n + 1) / components);
SetNextItemWidth(next_split - prev_split);
SetNextItemWidth(ImMax(next_split - prev_split, 1.0f));
prev_split = next_split;
// FIXME: When ImGuiColorEditFlags_HDR flag is passed HS values snap in weird ways when SV values go below 0.