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Internals: Add a way to request window to not process any interactions for specified number of frames.

This commit is contained in:
Rokas Kupstys 2021-02-25 14:04:07 +02:00 committed by ocornut
parent a1a39c632a
commit 0c5b0c8b97
3 changed files with 10 additions and 2 deletions

View File

@ -134,7 +134,7 @@ bool ImGui_ImplWin32_Init(void* hwnd)
break;
}
#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
return true;
}
@ -148,7 +148,7 @@ void ImGui_ImplWin32_Shutdown()
g_XInputGetCapabilities = NULL;
g_XInputGetState = NULL;
#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
g_hWnd = NULL;
g_Time = 0;
g_TicksPerSecond = 0;

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@ -6294,6 +6294,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Update the Hidden flag
window->Hidden = (window->HiddenFramesCanSkipItems > 0) || (window->HiddenFramesCannotSkipItems > 0) || (window->HiddenFramesForRenderOnly > 0);
// Disable inputs for requested number of frames
if (window->DisableInputsFrames > 0)
{
window->DisableInputsFrames--;
window->Flags |= ImGuiWindowFlags_NoInputs;
}
// Update the SkipItems flag, used to early out of all items functions (no layout required)
bool skip_items = false;
if (window->Collapsed || !window->Active || window->Hidden)

View File

@ -1784,6 +1784,7 @@ struct IMGUI_API ImGuiWindow
ImS8 HiddenFramesCanSkipItems; // Hide the window for N frames
ImS8 HiddenFramesCannotSkipItems; // Hide the window for N frames while allowing items to be submitted so we can measure their size
ImS8 HiddenFramesForRenderOnly; // Hide the window until frame N at Render() time only
ImS8 DisableInputsFrames; // Disable window interactions for N frames
ImGuiCond SetWindowPosAllowFlags : 8; // store acceptable condition flags for SetNextWindowPos() use.
ImGuiCond SetWindowSizeAllowFlags : 8; // store acceptable condition flags for SetNextWindowSize() use.
ImGuiCond SetWindowCollapsedAllowFlags : 8; // store acceptable condition flags for SetNextWindowCollapsed() use.