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Internals: TempInputText: Rename InputScalarAsWidgetReplacement() -> TempInputTextScalar(), ScalarAsInputTextId -> TempInputTextId, small tidying up in affected functions.
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@ -143,7 +143,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- image/image button: misalignment on padded/bordered button?
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- image/image button: misalignment on padded/bordered button?
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- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
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- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
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- image button: not taking an explicit id can be problematic. (#2464, #1390)
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- image button: not taking an explicit id can be problematic. (#2464, #1390)
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- slider/drag: ctrl+click when format doesn't include a % character.. disable? display underlying value in default format? (see InputScalarAsWidgetReplacement)
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- slider/drag: ctrl+click when format doesn't include a % character.. disable? display underlying value in default format? (see TempInputTextScalar)
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar). (#1946)
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- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar). (#1946)
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
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@ -3515,8 +3515,8 @@ void ImGui::NewFrame()
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g.ActiveIdIsAlive = 0;
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g.ActiveIdIsAlive = 0;
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g.ActiveIdPreviousFrameIsAlive = false;
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g.ActiveIdPreviousFrameIsAlive = false;
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g.ActiveIdIsJustActivated = false;
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g.ActiveIdIsJustActivated = false;
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if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
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if (g.TempInputTextId != 0 && g.ActiveId != g.TempInputTextId)
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g.ScalarAsInputTextId = 0;
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g.TempInputTextId = 0;
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// Drag and drop
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// Drag and drop
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g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
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g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
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@ -938,7 +938,7 @@ struct ImGuiContext
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// Widget state
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// Widget state
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ImGuiInputTextState InputTextState;
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ImGuiInputTextState InputTextState;
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ImFont InputTextPasswordFont;
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ImFont InputTextPasswordFont;
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiID TempInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
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ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
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ImVec4 ColorPickerRef;
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ImVec4 ColorPickerRef;
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bool DragCurrentAccumDirty;
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bool DragCurrentAccumDirty;
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@ -1075,7 +1075,7 @@ struct ImGuiContext
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CurrentTabBar = NULL;
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CurrentTabBar = NULL;
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ScalarAsInputTextId = 0;
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TempInputTextId = 0;
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ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
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ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
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DragCurrentAccumDirty = false;
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DragCurrentAccumDirty = false;
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DragCurrentAccum = 0.0f;
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DragCurrentAccum = 0.0f;
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@ -1559,7 +1559,8 @@ namespace ImGui
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// InputText
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// InputText
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IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
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IMGUI_API bool TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
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inline bool TempInputTextIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputTextId == id); }
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// Color
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// Color
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IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
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IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
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@ -2000,9 +2000,10 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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format = PatchFormatStringFloatToInt(format);
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format = PatchFormatStringFloatToInt(format);
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// Tabbing or CTRL-clicking on Drag turns it into an input box
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// Tabbing or CTRL-clicking on Drag turns it into an input box
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bool start_text_input = false;
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bool temp_input_is_active = TempInputTextIsActive(id);
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bool temp_input_start = false;
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const bool focus_requested = FocusableItemRegister(window, id);
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const bool focus_requested = FocusableItemRegister(window, id);
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if (focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
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if (focus_requested || (hovered && (g.IO.MouseClicked[0] || g.IO.MouseDoubleClicked[0])) || g.NavActivateId == id || (g.NavInputId == id && !temp_input_is_active))
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{
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{
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SetActiveID(id, window);
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SetActiveID(id, window);
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SetFocusID(id, window);
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SetFocusID(id, window);
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@ -2010,15 +2011,15 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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if (focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0] || g.NavInputId == id)
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if (focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0] || g.NavInputId == id)
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{
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{
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start_text_input = true;
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temp_input_start = true;
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g.ScalarAsInputTextId = 0;
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g.TempInputTextId = 0;
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}
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}
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}
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}
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if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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if (temp_input_is_active || temp_input_start)
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{
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{
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window->DC.CursorPos = frame_bb.Min;
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window->DC.CursorPos = frame_bb.Min;
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FocusableItemUnregister(window);
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FocusableItemUnregister(window);
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return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
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return TempInputTextScalar(frame_bb, id, label, data_type, v, format);
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}
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}
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// Actual drag behavior
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// Actual drag behavior
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@ -2442,10 +2443,11 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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format = PatchFormatStringFloatToInt(format);
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format = PatchFormatStringFloatToInt(format);
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// Tabbing or CTRL-clicking on Slider turns it into an input box
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// Tabbing or CTRL-clicking on Slider turns it into an input box
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bool start_text_input = false;
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bool temp_input_is_active = TempInputTextIsActive(id);
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bool temp_input_start = false;
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const bool focus_requested = FocusableItemRegister(window, id);
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const bool focus_requested = FocusableItemRegister(window, id);
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const bool hovered = ItemHoverable(frame_bb, id);
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const bool hovered = ItemHoverable(frame_bb, id);
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if (focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || (g.NavInputId == id && g.ScalarAsInputTextId != id))
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if (focus_requested || (hovered && g.IO.MouseClicked[0]) || g.NavActivateId == id || (g.NavInputId == id && !temp_input_is_active))
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{
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{
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SetActiveID(id, window);
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SetActiveID(id, window);
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SetFocusID(id, window);
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SetFocusID(id, window);
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@ -2453,15 +2455,15 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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if (focus_requested || g.IO.KeyCtrl || g.NavInputId == id)
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if (focus_requested || g.IO.KeyCtrl || g.NavInputId == id)
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{
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{
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start_text_input = true;
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temp_input_start = true;
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g.ScalarAsInputTextId = 0;
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g.TempInputTextId = 0;
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}
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}
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}
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}
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if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
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if (temp_input_is_active || temp_input_start)
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{
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{
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window->DC.CursorPos = frame_bb.Min;
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window->DC.CursorPos = frame_bb.Min;
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FocusableItemUnregister(window);
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FocusableItemUnregister(window);
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return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
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return TempInputTextScalar(frame_bb, id, label, data_type, v, format);
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}
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}
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// Draw frame
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// Draw frame
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@ -2648,7 +2650,7 @@ bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min,
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// - ImParseFormatFindEnd() [Internal]
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// - ImParseFormatFindEnd() [Internal]
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// - ImParseFormatTrimDecorations() [Internal]
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// - ImParseFormatTrimDecorations() [Internal]
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// - ImParseFormatPrecision() [Internal]
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// - ImParseFormatPrecision() [Internal]
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// - InputScalarAsWidgetReplacement() [Internal]
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// - TempInputTextScalar() [Internal]
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// - InputScalar()
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// - InputScalar()
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// - InputScalarN()
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// - InputScalarN()
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// - InputFloat()
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// - InputFloat()
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@ -2734,16 +2736,16 @@ int ImParseFormatPrecision(const char* fmt, int default_precision)
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return (precision == INT_MAX) ? default_precision : precision;
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return (precision == INT_MAX) ? default_precision : precision;
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}
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}
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// Create text input in place of an active drag/slider (used when doing a CTRL+Click on drag/slider widgets)
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// Create text input in place of another active widget (e.g. used when doing a CTRL+Click on drag/slider widgets)
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// FIXME: Facilitate using this in variety of other situations.
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// FIXME: Facilitate using this in variety of other situations.
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bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
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bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
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{
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{
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IM_UNUSED(id);
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IM_UNUSED(id);
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id.
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// On the first frame, g.TempInputTextId == 0, then on subsequent frames it becomes == id.
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// We clear ActiveID on the first frame to allow the InputText() taking it back.
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// We clear ActiveID on the first frame to allow the InputText() taking it back.
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if (g.ScalarAsInputTextId == 0)
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if (g.TempInputTextId == 0)
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ClearActiveID();
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ClearActiveID();
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char fmt_buf[32];
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char fmt_buf[32];
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@ -2753,11 +2755,11 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c
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ImStrTrimBlanks(data_buf);
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ImStrTrimBlanks(data_buf);
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
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bool value_changed = InputTextEx(label, NULL, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
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bool value_changed = InputTextEx(label, NULL, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
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if (g.ScalarAsInputTextId == 0)
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if (g.TempInputTextId == 0)
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{
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{
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// First frame we started displaying the InputText widget, we expect it to take the active id.
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// First frame we started displaying the InputText widget, we expect it to take the active id.
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IM_ASSERT(g.ActiveId == id);
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IM_ASSERT(g.ActiveId == id);
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g.ScalarAsInputTextId = g.ActiveId;
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g.TempInputTextId = g.ActiveId;
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}
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}
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if (value_changed)
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if (value_changed)
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return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, NULL);
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return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, NULL);
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