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Internals: Track ActiveIdHasBeenPressed (similar to ActiveIdHasBeenEdited). This is currently mostly for the benefit of the range_select branch. (#1861)

This commit is contained in:
omar 2019-02-01 12:04:42 +01:00
parent 52a9f8bd3e
commit 0d4a2a2cd0
3 changed files with 8 additions and 2 deletions

View File

@ -2636,6 +2636,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
if (g.ActiveIdIsJustActivated)
{
g.ActiveIdTimer = 0.0f;
g.ActiveIdHasBeenPressed = false;
g.ActiveIdHasBeenEdited = false;
if (id != 0)
{

View File

@ -423,7 +423,7 @@ enum ImGuiNavHighlightFlags_
ImGuiNavHighlightFlags_None = 0,
ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
ImGuiNavHighlightFlags_TypeThin = 1 << 1,
ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2,
ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse.
ImGuiNavHighlightFlags_NoRounding = 1 << 3
};
@ -792,6 +792,7 @@ struct ImGuiContext
float ActiveIdTimer;
bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
bool ActiveIdHasBeenPressed; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state.
bool ActiveIdPreviousFrameIsAlive;
bool ActiveIdPreviousFrameHasBeenEdited;
@ -897,7 +898,8 @@ struct ImGuiContext
ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
// Platform support
ImVec2 PlatformImePos, PlatformImeLastPos; // Cursor position request & last passed to the OS Input Method Editor
ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor
ImVec2 PlatformImeLastPos;
// Settings
bool SettingsLoaded;
@ -948,6 +950,7 @@ struct ImGuiContext
ActiveIdTimer = 0.0f;
ActiveIdIsJustActivated = false;
ActiveIdAllowOverlap = false;
ActiveIdHasBeenPressed = false;
ActiveIdHasBeenEdited = false;
ActiveIdPreviousFrameIsAlive = false;
ActiveIdPreviousFrameHasBeenEdited = false;

View File

@ -507,6 +507,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
bool held = false;
if (g.ActiveId == id)
{
if (pressed)
g.ActiveIdHasBeenPressed = true;
if (g.ActiveIdSource == ImGuiInputSource_Mouse)
{
if (g.ActiveIdIsJustActivated)