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mirror of https://github.com/ocornut/imgui.git synced 2024-11-28 01:20:55 +01:00

Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.

This commit is contained in:
ocornut 2024-10-17 15:16:05 +02:00
parent e6b5cafe65
commit 0f6a463fae
3 changed files with 17 additions and 17 deletions

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@ -4530,7 +4530,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
// (this does not rely on LastItemData it can be called from a ButtonBehavior() call not following an ItemAdd() call) // (this does not rely on LastItemData it can be called from a ButtonBehavior() call not following an ItemAdd() call)
// FIXME-LEGACY: the 'ImGuiItemFlags item_flags' parameter was added on 2023-06-28. // FIXME-LEGACY: the 'ImGuiItemFlags item_flags' parameter was added on 2023-06-28.
// If you used this in your legacy/custom widgets code: // If you used this in your legacy/custom widgets code:
// - Commonly: if your ItemHoverable() call comes after an ItemAdd() call: pass 'item_flags = g.LastItemData.InFlags'. // - Commonly: if your ItemHoverable() call comes after an ItemAdd() call: pass 'item_flags = g.LastItemData.ItemFlags'.
// - Rare: otherwise you may pass 'item_flags = 0' (ImGuiItemFlags_None) unless you want to benefit from special behavior handled by ItemHoverable. // - Rare: otherwise you may pass 'item_flags = 0' (ImGuiItemFlags_None) unless you want to benefit from special behavior handled by ItemHoverable.
bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flags) bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flags)
{ {
@ -10847,7 +10847,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!"); IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!");
} }
//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG] //if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
//if ((g.LastItemData.InFlags & ImGuiItemFlags_NoNav) == 0) //if ((g.LastItemData.ItemFlags & ImGuiItemFlags_NoNav) == 0)
// window->DrawList->AddRect(g.LastItemData.NavRect.Min, g.LastItemData.NavRect.Max, IM_COL32(255,255,0,255)); // [DEBUG] // window->DrawList->AddRect(g.LastItemData.NavRect.Min, g.LastItemData.NavRect.Max, IM_COL32(255,255,0,255)); // [DEBUG]
#endif #endif
@ -12444,9 +12444,9 @@ static void ImGui::NavApplyItemToResult(ImGuiNavItemData* result)
result->Window = window; result->Window = window;
result->ID = g.LastItemData.ID; result->ID = g.LastItemData.ID;
result->FocusScopeId = g.CurrentFocusScopeId; result->FocusScopeId = g.CurrentFocusScopeId;
result->InFlags = g.LastItemData.ItemFlags; result->ItemFlags = g.LastItemData.ItemFlags;
result->RectRel = WindowRectAbsToRel(window, g.LastItemData.NavRect); result->RectRel = WindowRectAbsToRel(window, g.LastItemData.NavRect);
if (result->InFlags & ImGuiItemFlags_HasSelectionUserData) if (result->ItemFlags & ImGuiItemFlags_HasSelectionUserData)
{ {
IM_ASSERT(g.NextItemData.SelectionUserData != ImGuiSelectionUserData_Invalid); IM_ASSERT(g.NextItemData.SelectionUserData != ImGuiSelectionUserData_Invalid);
result->SelectionUserData = g.NextItemData.SelectionUserData; // INTENTIONAL: At this point this field is not cleared in NextItemData. Avoid unnecessary copy to LastItemData. result->SelectionUserData = g.NextItemData.SelectionUserData; // INTENTIONAL: At this point this field is not cleared in NextItemData. Avoid unnecessary copy to LastItemData.
@ -12652,7 +12652,7 @@ void ImGui::NavMoveRequestResolveWithPastTreeNode(ImGuiNavItemData* result, ImGu
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.NavMoveScoringItems = false; g.NavMoveScoringItems = false;
g.LastItemData.ID = tree_node_data->ID; g.LastItemData.ID = tree_node_data->ID;
g.LastItemData.ItemFlags = tree_node_data->InFlags & ~ImGuiItemFlags_HasSelectionUserData; // Losing SelectionUserData, recovered next-frame (cheaper). g.LastItemData.ItemFlags = tree_node_data->ItemFlags & ~ImGuiItemFlags_HasSelectionUserData; // Losing SelectionUserData, recovered next-frame (cheaper).
g.LastItemData.NavRect = tree_node_data->NavRect; g.LastItemData.NavRect = tree_node_data->NavRect;
NavApplyItemToResult(result); // Result this instead of implementing a NavApplyPastTreeNodeToResult() NavApplyItemToResult(result); // Result this instead of implementing a NavApplyPastTreeNodeToResult()
NavClearPreferredPosForAxis(ImGuiAxis_Y); NavClearPreferredPosForAxis(ImGuiAxis_Y);
@ -13039,7 +13039,7 @@ void ImGui::NavInitRequestApplyResult()
g.NavJustMovedToFocusScopeId = result->FocusScopeId; g.NavJustMovedToFocusScopeId = result->FocusScopeId;
g.NavJustMovedToKeyMods = 0; g.NavJustMovedToKeyMods = 0;
g.NavJustMovedToIsTabbing = false; g.NavJustMovedToIsTabbing = false;
g.NavJustMovedToHasSelectionData = (result->InFlags & ImGuiItemFlags_HasSelectionUserData) != 0; g.NavJustMovedToHasSelectionData = (result->ItemFlags & ImGuiItemFlags_HasSelectionUserData) != 0;
} }
// Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called) // Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called)
@ -13298,7 +13298,7 @@ void ImGui::NavMoveRequestApplyResult()
g.NavJustMovedToFocusScopeId = result->FocusScopeId; g.NavJustMovedToFocusScopeId = result->FocusScopeId;
g.NavJustMovedToKeyMods = g.NavMoveKeyMods; g.NavJustMovedToKeyMods = g.NavMoveKeyMods;
g.NavJustMovedToIsTabbing = (g.NavMoveFlags & ImGuiNavMoveFlags_IsTabbing) != 0; g.NavJustMovedToIsTabbing = (g.NavMoveFlags & ImGuiNavMoveFlags_IsTabbing) != 0;
g.NavJustMovedToHasSelectionData = (result->InFlags & ImGuiItemFlags_HasSelectionUserData) != 0; g.NavJustMovedToHasSelectionData = (result->ItemFlags & ImGuiItemFlags_HasSelectionUserData) != 0;
//IMGUI_DEBUG_LOG_NAV("[nav] NavJustMovedFromFocusScopeId = 0x%08X, NavJustMovedToFocusScopeId = 0x%08X\n", g.NavJustMovedFromFocusScopeId, g.NavJustMovedToFocusScopeId); //IMGUI_DEBUG_LOG_NAV("[nav] NavJustMovedFromFocusScopeId = 0x%08X, NavJustMovedToFocusScopeId = 0x%08X\n", g.NavJustMovedFromFocusScopeId, g.NavJustMovedToFocusScopeId);
} }
@ -13318,7 +13318,7 @@ void ImGui::NavMoveRequestApplyResult()
} }
// Tabbing: Activates Inputable, otherwise only Focus // Tabbing: Activates Inputable, otherwise only Focus
if ((g.NavMoveFlags & ImGuiNavMoveFlags_IsTabbing) && (result->InFlags & ImGuiItemFlags_Inputable) == 0) if ((g.NavMoveFlags & ImGuiNavMoveFlags_IsTabbing) && (result->ItemFlags & ImGuiItemFlags_Inputable) == 0)
g.NavMoveFlags &= ~ImGuiNavMoveFlags_Activate; g.NavMoveFlags &= ~ImGuiNavMoveFlags_Activate;
// Activate // Activate

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@ -823,8 +823,8 @@ enum ImGuiDataTypePrivate_
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// Extend ImGuiItemFlags // Extend ImGuiItemFlags
// - input: PushItemFlag() manipulates g.CurrentItemFlags, ItemAdd() calls may add extra flags. // - input: PushItemFlag() manipulates g.CurrentItemFlags, g.NextItemData.ItemFlags, ItemAdd() calls may add extra flags too.
// - output: stored in g.LastItemData.InFlags // - output: stored in g.LastItemData.ItemFlags
enum ImGuiItemFlagsPrivate_ enum ImGuiItemFlagsPrivate_
{ {
// Controlled by user // Controlled by user
@ -908,7 +908,7 @@ enum ImGuiButtonFlagsPrivate_
ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
ImGuiButtonFlags_NoKeyModsAllowed = 1 << 16, // disable mouse interaction if a key modifier is held ImGuiButtonFlags_NoKeyModsAllowed = 1 << 16, // disable mouse interaction if a key modifier is held
ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only) ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
ImGuiButtonFlags_NoNavFocus = 1 << 18, // don't override navigation focus when activated (FIXME: this is essentially used every time an item uses ImGuiItemFlags_NoNav, but because legacy specs don't requires LastItemData to be set ButtonBehavior(), we can't poll g.LastItemData.InFlags) ImGuiButtonFlags_NoNavFocus = 1 << 18, // don't override navigation focus when activated (FIXME: this is essentially used every time an item uses ImGuiItemFlags_NoNav, but because legacy specs don't requires LastItemData to be set ButtonBehavior(), we can't poll g.LastItemData.ItemFlags)
ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item
ImGuiButtonFlags_NoSetKeyOwner = 1 << 20, // don't set key/input owner on the initial click (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!) ImGuiButtonFlags_NoSetKeyOwner = 1 << 20, // don't set key/input owner on the initial click (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
ImGuiButtonFlags_NoTestKeyOwner = 1 << 21, // don't test key/input owner when polling the key (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!) ImGuiButtonFlags_NoTestKeyOwner = 1 << 21, // don't test key/input owner when polling the key (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
@ -1250,7 +1250,7 @@ struct ImGuiTreeNodeStackData
{ {
ImGuiID ID; ImGuiID ID;
ImGuiTreeNodeFlags TreeFlags; ImGuiTreeNodeFlags TreeFlags;
ImGuiItemFlags InFlags; // Used for nav landing ImGuiItemFlags ItemFlags; // Used for nav landing
ImRect NavRect; // Used for nav landing ImRect NavRect; // Used for nav landing
}; };
@ -1590,14 +1590,14 @@ struct ImGuiNavItemData
ImGuiID ID; // Init,Move // Best candidate item ID ImGuiID ID; // Init,Move // Best candidate item ID
ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID
ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space
ImGuiItemFlags InFlags; // ????,Move // Best candidate item flags ImGuiItemFlags ItemFlags; // ????,Move // Best candidate item flags
float DistBox; // Move // Best candidate box distance to current NavId float DistBox; // Move // Best candidate box distance to current NavId
float DistCenter; // Move // Best candidate center distance to current NavId float DistCenter; // Move // Best candidate center distance to current NavId
float DistAxial; // Move // Best candidate axial distance to current NavId float DistAxial; // Move // Best candidate axial distance to current NavId
ImGuiSelectionUserData SelectionUserData;//I+Mov // Best candidate SetNextItemSelectionUserData() value. Valid if (InFlags & ImGuiItemFlags_HasSelectionUserData) ImGuiSelectionUserData SelectionUserData;//I+Mov // Best candidate SetNextItemSelectionUserData() value. Valid if (ItemFlags & ImGuiItemFlags_HasSelectionUserData)
ImGuiNavItemData() { Clear(); } ImGuiNavItemData() { Clear(); }
void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; SelectionUserData = -1; DistBox = DistCenter = DistAxial = FLT_MAX; } void Clear() { Window = NULL; ID = FocusScopeId = 0; ItemFlags = 0; SelectionUserData = -1; DistBox = DistCenter = DistAxial = FLT_MAX; }
}; };
// Storage for PushFocusScope() // Storage for PushFocusScope()
@ -2177,7 +2177,7 @@ struct ImGuiContext
ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest). ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest).
ImGuiKeyChord NavJustMovedToKeyMods; ImGuiKeyChord NavJustMovedToKeyMods;
bool NavJustMovedToIsTabbing; // Copy of ImGuiNavMoveFlags_IsTabbing. Maybe we should store whole flags. bool NavJustMovedToIsTabbing; // Copy of ImGuiNavMoveFlags_IsTabbing. Maybe we should store whole flags.
bool NavJustMovedToHasSelectionData; // Copy of move result's InFlags & ImGuiItemFlags_HasSelectionUserData). Maybe we should just store ImGuiNavItemData. bool NavJustMovedToHasSelectionData; // Copy of move result's ItemFlags & ImGuiItemFlags_HasSelectionUserData). Maybe we should just store ImGuiNavItemData.
// Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize) // Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize)
ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiKey_Tab on OS X). For reconfiguration (see #4828) ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiKey_Tab on OS X). For reconfiguration (see #4828)

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@ -6457,7 +6457,7 @@ static void TreeNodeStoreStackData(ImGuiTreeNodeFlags flags)
ImGuiTreeNodeStackData* tree_node_data = &g.TreeNodeStack.back(); ImGuiTreeNodeStackData* tree_node_data = &g.TreeNodeStack.back();
tree_node_data->ID = g.LastItemData.ID; tree_node_data->ID = g.LastItemData.ID;
tree_node_data->TreeFlags = flags; tree_node_data->TreeFlags = flags;
tree_node_data->InFlags = g.LastItemData.ItemFlags; tree_node_data->ItemFlags = g.LastItemData.ItemFlags;
tree_node_data->NavRect = g.LastItemData.NavRect; tree_node_data->NavRect = g.LastItemData.NavRect;
window->DC.TreeHasStackDataDepthMask |= (1 << window->DC.TreeDepth); window->DC.TreeHasStackDataDepthMask |= (1 << window->DC.TreeDepth);
} }