From 0ff22dbf0bea35975f52f0578265c5b7eb7a9e41 Mon Sep 17 00:00:00 2001 From: ocornut Date: Fri, 29 Jul 2016 10:51:35 +0200 Subject: [PATCH] InputTextEx(): minor tidying up --- imgui.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index ececb1064..3d5f690b6 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -7717,8 +7717,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 g.ActiveIdAllowOverlap = !io.MouseDown[0]; // Edit in progress - const float mouse_x = (g.IO.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX; - const float mouse_y = (is_multiline ? (g.IO.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f)); + const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX; + const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f)); if (select_all || (hovered && !io.DoubleClickSelectsWord && io.MouseDoubleClicked[0])) { @@ -7745,14 +7745,14 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 if (edit_state.SelectedAllMouseLock && !io.MouseDown[0]) edit_state.SelectedAllMouseLock = false; - if (g.IO.InputCharacters[0]) + if (io.InputCharacters[0]) { // Process text input (before we check for Return because using some IME will effectively send a Return?) // We ignore CTRL inputs, but need to allow CTRL+ALT as some keyboards (e.g. German) use AltGR - which is Alt+Ctrl - to input certain characters. if (!(is_ctrl_down && !is_alt_down) && is_editable) { - for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++) - if (unsigned int c = (unsigned int)g.IO.InputCharacters[n]) + for (int n = 0; n < IM_ARRAYSIZE(io.InputCharacters) && io.InputCharacters[n]; n++) + if (unsigned int c = (unsigned int)io.InputCharacters[n]) { // Insert character if they pass filtering if (!InputTextFilterCharacter(&c, flags, callback, user_data)) @@ -7820,13 +7820,13 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 if (cut && !edit_state.HasSelection()) edit_state.SelectAll(); - if (g.IO.SetClipboardTextFn) + if (io.SetClipboardTextFn) { const int ib = edit_state.HasSelection() ? ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end) : 0; const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW; edit_state.TempTextBuffer.resize((ie-ib) * 4 + 1); ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data+ib, edit_state.Text.Data+ie); - g.IO.SetClipboardTextFn(edit_state.TempTextBuffer.Data); + io.SetClipboardTextFn(edit_state.TempTextBuffer.Data); } if (cut) @@ -7838,9 +7838,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 else if (is_shortcutkey_only && IsKeyPressedMap(ImGuiKey_V) && is_editable) { // Paste - if (g.IO.GetClipboardTextFn) + if (io.GetClipboardTextFn) { - if (const char* clipboard = g.IO.GetClipboardTextFn()) + if (const char* clipboard = io.GetClipboardTextFn()) { // Remove new-line from pasted buffer const int clipboard_len = (int)strlen(clipboard); @@ -7977,7 +7977,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 const bool is_currently_scrolling = (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetIDNoKeepAlive("#SCROLLY")); if (g.ActiveId == id || is_currently_scrolling) { - edit_state.CursorAnim += g.IO.DeltaTime; + edit_state.CursorAnim += io.DeltaTime; // This is going to be messy. We need to: // - Display the text (this alone can be more easily clipped)