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Demo, Shortcut(): amend Shortcuts demo. (#456)
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7c71e66370
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@ -6184,12 +6184,14 @@ static void ShowDemoWindowInputs()
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// Display inputs submitted to ImGuiIO
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// Display inputs submitted to ImGuiIO
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IMGUI_DEMO_MARKER("Inputs & Focus/Inputs");
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IMGUI_DEMO_MARKER("Inputs & Focus/Inputs");
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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if (ImGui::TreeNode("Inputs"))
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bool inputs_opened = ImGui::TreeNode("Inputs");
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ImGui::SameLine();
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HelpMarker(
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"This is a simplified view. See more detailed input state:\n"
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"- in 'Tools->Metrics/Debugger->Inputs'.\n"
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"- in 'Tools->Debug Log->IO'.");
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if (inputs_opened)
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{
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{
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HelpMarker(
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"This is a simplified view. See more detailed input state:\n"
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"- in 'Tools->Metrics/Debugger->Inputs'.\n"
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"- in 'Tools->Debug Log->IO'.");
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if (ImGui::IsMousePosValid())
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if (ImGui::IsMousePosValid())
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ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
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ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
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else
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else
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@ -6220,15 +6222,17 @@ static void ShowDemoWindowInputs()
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// Display ImGuiIO output flags
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// Display ImGuiIO output flags
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IMGUI_DEMO_MARKER("Inputs & Focus/Outputs");
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IMGUI_DEMO_MARKER("Inputs & Focus/Outputs");
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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if (ImGui::TreeNode("Outputs"))
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bool outputs_opened = ImGui::TreeNode("Outputs");
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ImGui::SameLine();
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HelpMarker(
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"The value of io.WantCaptureMouse and io.WantCaptureKeyboard are normally set by Dear ImGui "
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"to instruct your application of how to route inputs. Typically, when a value is true, it means "
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"Dear ImGui wants the corresponding inputs and we expect the underlying application to ignore them.\n\n"
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"The most typical case is: when hovering a window, Dear ImGui set io.WantCaptureMouse to true, "
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"and underlying application should ignore mouse inputs (in practice there are many and more subtle "
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"rules leading to how those flags are set).");
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if (outputs_opened)
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{
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{
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HelpMarker(
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"The value of io.WantCaptureMouse and io.WantCaptureKeyboard are normally set by Dear ImGui "
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"to instruct your application of how to route inputs. Typically, when a value is true, it means "
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"Dear ImGui wants the corresponding inputs and we expect the underlying application to ignore them.\n\n"
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"The most typical case is: when hovering a window, Dear ImGui set io.WantCaptureMouse to true, "
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"and underlying application should ignore mouse inputs (in practice there are many and more subtle "
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"rules leading to how those flags are set).");
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ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse);
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ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse);
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ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
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ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
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ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
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ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
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@ -6275,14 +6279,6 @@ static void ShowDemoWindowInputs()
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IMGUI_DEMO_MARKER("Inputs & Focus/Shortcuts");
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IMGUI_DEMO_MARKER("Inputs & Focus/Shortcuts");
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if (ImGui::TreeNode("Shortcuts"))
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if (ImGui::TreeNode("Shortcuts"))
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{
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{
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ImGui::SeparatorText("Using SetNextItemShortcut()");
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_S);
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ImGui::Button("Save");
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ImGui::SetItemTooltip("Ctrl+S"); // FIXME: Tooltip could be automatically submitted by SetNextItemShortcut
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ImGui::SeparatorText("Using Shortcut()");
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const float line_height = ImGui::GetTextLineHeightWithSpacing();
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const ImGuiKeyChord key_chord = ImGuiMod_Ctrl | ImGuiKey_A;
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static ImGuiInputFlags other_flags = ImGuiInputFlags_Repeat;
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static ImGuiInputFlags other_flags = ImGuiInputFlags_Repeat;
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static ImGuiInputFlags routing_flags = ImGuiInputFlags_RouteFocused;
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static ImGuiInputFlags routing_flags = ImGuiInputFlags_RouteFocused;
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ImGui::CheckboxFlags("ImGuiInputFlags_Repeat", &other_flags, ImGuiInputFlags_Repeat);
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ImGui::CheckboxFlags("ImGuiInputFlags_Repeat", &other_flags, ImGuiInputFlags_Repeat);
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@ -6294,8 +6290,24 @@ static void ShowDemoWindowInputs()
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ImGui::CheckboxFlags("ImGuiInputFlags_RouteUnlessBgFocused", &other_flags, ImGuiInputFlags_RouteUnlessBgFocused);
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ImGui::CheckboxFlags("ImGuiInputFlags_RouteUnlessBgFocused", &other_flags, ImGuiInputFlags_RouteUnlessBgFocused);
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const ImGuiInputFlags flags = other_flags | routing_flags; // Merged flags
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const ImGuiInputFlags flags = other_flags | routing_flags; // Merged flags
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ImGui::SeparatorText("Using SetNextItemShortcut()");
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ImGui::Text("Ctrl+S");
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_S, flags | ImGuiInputFlags_Tooltip);
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ImGui::Button("Save");
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ImGui::Text("Alt+F");
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ImGui::SetNextItemShortcut(ImGuiMod_Alt | ImGuiKey_F, flags | ImGuiInputFlags_Tooltip);
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static float f = 0.5f;
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ImGui::SliderFloat("Factor", &f, 0.0f, 1.0f);
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ImGui::SeparatorText("Using Shortcut()");
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const float line_height = ImGui::GetTextLineHeightWithSpacing();
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const ImGuiKeyChord key_chord = ImGuiMod_Ctrl | ImGuiKey_A;
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ImGui::Text("Ctrl+A");
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ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
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ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 0.0f, 1.0f, 0.1f));
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ImGui::BeginChild("WindowA", ImVec2(-FLT_MIN, line_height * 14), true);
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ImGui::BeginChild("WindowA", ImVec2(-FLT_MIN, line_height * 14), true);
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ImGui::Text("Press CTRL+A and see who receives it!");
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ImGui::Text("Press CTRL+A and see who receives it!");
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ImGui::Separator();
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ImGui::Separator();
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@ -6338,6 +6350,7 @@ static void ShowDemoWindowInputs()
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ImGui::EndPopup();
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ImGui::EndPopup();
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}
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}
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ImGui::EndChild();
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ImGui::EndChild();
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ImGui::PopStyleColor();
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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