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https://github.com/ocornut/imgui.git
synced 2024-11-28 01:20:55 +01:00
Rearrange header comments to find enums easily + fixed inconsistent sorting.
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parent
7011d87bf8
commit
102d5e6de6
@ -7182,7 +7182,7 @@ void ImGui::PopTextWrapPos()
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void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
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void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiColMod backup;
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ImGuiColorMod backup;
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backup.Col = idx;
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backup.Col = idx;
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backup.BackupValue = g.Style.Colors[idx];
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backup.BackupValue = g.Style.Colors[idx];
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g.ColorModifiers.push_back(backup);
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g.ColorModifiers.push_back(backup);
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@ -7192,7 +7192,7 @@ void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
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void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
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void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiColMod backup;
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ImGuiColorMod backup;
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backup.Col = idx;
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backup.Col = idx;
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backup.BackupValue = g.Style.Colors[idx];
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backup.BackupValue = g.Style.Colors[idx];
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g.ColorModifiers.push_back(backup);
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g.ColorModifiers.push_back(backup);
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@ -7204,7 +7204,7 @@ void ImGui::PopStyleColor(int count)
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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while (count > 0)
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while (count > 0)
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{
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{
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ImGuiColMod& backup = g.ColorModifiers.back();
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ImGuiColorMod& backup = g.ColorModifiers.back();
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g.Style.Colors[backup.Col] = backup.BackupValue;
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g.Style.Colors[backup.Col] = backup.BackupValue;
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g.ColorModifiers.pop_back();
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g.ColorModifiers.pop_back();
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count--;
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count--;
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76
imgui.h
76
imgui.h
@ -70,48 +70,48 @@ struct ImFont; // Runtime data for a single font within a p
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struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
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struct ImFontAtlas; // Runtime data for multiple fonts, bake multiple fonts into a single texture, TTF/OTF font loader
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struct ImFontConfig; // Configuration data when adding a font or merging fonts
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struct ImFontConfig; // Configuration data when adding a font or merging fonts
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struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*obsolete* please avoid using)
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struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*obsolete* please avoid using)
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struct ImGuiIO; // Main configuration and I/O between your application and ImGui
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struct ImGuiInputTextCallbackData; // Shared state of ImGui::InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
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struct ImGuiOnceUponAFrame; // Simple helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro
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struct ImGuiStorage; // Simple custom key value storage
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struct ImGuiStyle; // Runtime data for styling/colors
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struct ImGuiTextFilter; // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
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struct ImGuiTextBuffer; // Text buffer for logging/accumulating text
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struct ImGuiSizeCallbackData; // Structure used to constraint window size in custom ways when using custom ImGuiSizeCallback (rare/advanced use)
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struct ImGuiListClipper; // Helper to manually clip large list of items
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struct ImGuiPayload; // User data payload for drag and drop operations
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struct ImGuiContext; // ImGui context (opaque)
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#ifndef ImTextureID
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#ifndef ImTextureID
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typedef void* ImTextureID; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
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typedef void* ImTextureID; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about ImTextureID in imgui.cpp)
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#endif
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#endif
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struct ImGuiContext; // ImGui context (opaque)
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struct ImGuiIO; // Main configuration and I/O between your application and ImGui
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struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
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struct ImGuiListClipper; // Helper to manually clip large list of items
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struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro
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struct ImGuiPayload; // User data payload for drag and drop operations
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struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
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struct ImGuiStorage; // Helper for key->value storage
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struct ImGuiStyle; // Runtime data for styling/colors
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struct ImGuiTextFilter; // Helper to parse and apply text filters (e.g. "aaaaa[,bbbb][,ccccc]")
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struct ImGuiTextBuffer; // Helper to hold and append into a text buffer (~string builder)
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// Typedefs and Enumerations (declared as int for compatibility with old C++ and to not pollute the top of this file)
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// Typedefs and Enums/Flags (declared as int for compatibility with old C++, to allow using as flags and to not pollute the top of this file)
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// Use your programming IDE "Go to definition" facility on the names of the right-most columns to find the actual flags/enum lists.
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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typedef unsigned int ImGuiID; // Unique ID used by widgets (typically hashed from a stack of string)
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typedef unsigned int ImGuiID; // Unique ID used by widgets (typically hashed from a stack of string)
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typedef unsigned short ImWchar; // Character for keyboard input/display
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typedef unsigned short ImWchar; // Character for keyboard input/display
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typedef int ImGuiCol; // enum: a color identifier for styling // enum ImGuiCol_
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typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling
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typedef int ImGuiDataType; // enum: a primary data type // enum ImGuiDataType_
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typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for Set*()
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typedef int ImGuiDir; // enum: a cardinal direction // enum ImGuiDir_
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typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type
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typedef int ImGuiCond; // enum: a condition for Set*() // enum ImGuiCond_
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typedef int ImGuiDir; // -> enum ImGuiDir_ // Enum: A cardinal direction
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typedef int ImGuiKey; // enum: a key identifier (ImGui-side enum) // enum ImGuiKey_
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typedef int ImGuiKey; // -> enum ImGuiKey_ // Enum: A key identifier (ImGui-side enum)
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typedef int ImGuiNavInput; // enum: an input identifier for navigation // enum ImGuiNavInput_
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typedef int ImGuiNavInput; // -> enum ImGuiNavInput_ // Enum: An input identifier for navigation
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typedef int ImGuiMouseCursor; // enum: a mouse cursor identifier // enum ImGuiMouseCursor_
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typedef int ImGuiMouseCursor; // -> enum ImGuiMouseCursor_ // Enum: A mouse cursor identifier
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typedef int ImGuiStyleVar; // enum: a variable identifier for styling // enum ImGuiStyleVar_
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typedef int ImGuiStyleVar; // -> enum ImGuiStyleVar_ // Enum: A variable identifier for styling
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typedef int ImDrawCornerFlags; // flags: for ImDrawList::AddRect*() etc. // enum ImDrawCornerFlags_
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typedef int ImDrawCornerFlags; // -> enum ImDrawCornerFlags_ // Flags: for ImDrawList::AddRect*() etc.
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typedef int ImDrawListFlags; // flags: for ImDrawList // enum ImDrawListFlags_
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typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList
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typedef int ImFontAtlasFlags; // flags: for ImFontAtlas // enum ImFontAtlasFlags_
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typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas
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typedef int ImGuiBackendFlags; // flags: for io.BackendFlags // enum ImGuiBackendFlags_
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typedef int ImGuiBackendFlags; // -> enum ImGuiBackendFlags_ // Flags: for io.BackendFlags
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typedef int ImGuiColorEditFlags; // flags: for ColorEdit*(), ColorPicker*() // enum ImGuiColorEditFlags_
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typedef int ImGuiColorEditFlags; // -> enum ImGuiColorEditFlags_ // Flags: for ColorEdit*(), ColorPicker*()
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typedef int ImGuiColumnsFlags; // flags: for *Columns*() // enum ImGuiColumnsFlags_
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typedef int ImGuiColumnsFlags; // -> enum ImGuiColumnsFlags_ // Flags: for Columns(), BeginColumns()
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typedef int ImGuiConfigFlags; // flags: for io.ConfigFlags // enum ImGuiConfigFlags_
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typedef int ImGuiConfigFlags; // -> enum ImGuiConfigFlags_ // Flags: for io.ConfigFlags
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typedef int ImGuiComboFlags; // flags: for BeginCombo() // enum ImGuiComboFlags_
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typedef int ImGuiComboFlags; // -> enum ImGuiComboFlags_ // Flags: for BeginCombo()
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typedef int ImGuiDragDropFlags; // flags: for *DragDrop*() // enum ImGuiDragDropFlags_
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typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for *DragDrop*()
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typedef int ImGuiFocusedFlags; // flags: for IsWindowFocused() // enum ImGuiFocusedFlags_
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typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused()
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typedef int ImGuiHoveredFlags; // flags: for IsItemHovered() etc. // enum ImGuiHoveredFlags_
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typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc.
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typedef int ImGuiInputTextFlags; // flags: for InputText*() // enum ImGuiInputTextFlags_
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typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText*()
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typedef int ImGuiSelectableFlags; // flags: for Selectable() // enum ImGuiSelectableFlags_
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typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
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typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
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typedef int ImGuiTreeNodeFlags; // -> enum ImGuiTreeNodeFlags_ // Flags: for TreeNode*(),CollapsingHeader()
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typedef int ImGuiWindowFlags; // flags: for Begin*() // enum ImGuiWindowFlags_
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typedef int ImGuiWindowFlags; // -> enum ImGuiWindowFlags_ // Flags: for Begin*()
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typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
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typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
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typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
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typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
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@ -1067,7 +1067,7 @@ struct ImGuiStyle
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IMGUI_API void ScaleAllSizes(float scale_factor);
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IMGUI_API void ScaleAllSizes(float scale_factor);
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};
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};
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// This is where your app communicate with ImGui. Access via ImGui::GetIO().
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// This is where your app communicate with Dear ImGui. Access via ImGui::GetIO().
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// Read 'Programmer guide' section in .cpp file for general usage.
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// Read 'Programmer guide' section in .cpp file for general usage.
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struct ImGuiIO
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struct ImGuiIO
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{
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{
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@ -1367,7 +1367,7 @@ struct ImGuiTextBuffer
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IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
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IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
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};
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};
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// Helper: Simple Key->value storage
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// Helper: key->value storage
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// Typically you don't have to worry about this since a storage is held within each Window.
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// Typically you don't have to worry about this since a storage is held within each Window.
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// We use it to e.g. store collapse state for a tree (Int 0/1)
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// We use it to e.g. store collapse state for a tree (Int 0/1)
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// This is optimized for efficient lookup (dichotomy into a contiguous buffer) and rare insertion (typically tied to user interactions aka max once a frame)
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// This is optimized for efficient lookup (dichotomy into a contiguous buffer) and rare insertion (typically tied to user interactions aka max once a frame)
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@ -36,7 +36,7 @@
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struct ImRect; // An axis-aligned rectangle (2 points)
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struct ImRect; // An axis-aligned rectangle (2 points)
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struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
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struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
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struct ImDrawListSharedData; // Data shared between all ImDrawList instances
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struct ImDrawListSharedData; // Data shared between all ImDrawList instances
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struct ImGuiColMod; // Stacked color modifier, backup of modified data so we can restore it
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struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it
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struct ImGuiColumnData; // Storage data for a single column
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struct ImGuiColumnData; // Storage data for a single column
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struct ImGuiColumnsSet; // Storage data for a columns set
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struct ImGuiColumnsSet; // Storage data for a columns set
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struct ImGuiContext; // Main imgui context
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struct ImGuiContext; // Main imgui context
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@ -47,21 +47,22 @@ struct ImGuiMenuColumns; // Simple column measurement, currently used
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struct ImGuiNavMoveResult; // Result of a directional navigation move query result
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struct ImGuiNavMoveResult; // Result of a directional navigation move query result
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struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
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struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
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struct ImGuiPopupRef; // Storage for current popup stack
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struct ImGuiPopupRef; // Storage for current popup stack
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struct ImGuiSettingsHandler;
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struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
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struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
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struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
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struct ImGuiWindow; // Storage for one window
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struct ImGuiWindow; // Storage for one window
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struct ImGuiWindowTempData; // Temporary storage for one, that's the data which in theory we could ditch at the end of the frame
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struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
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struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
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struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
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typedef int ImGuiLayoutType; // enum: horizontal or vertical // enum ImGuiLayoutType_
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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typedef int ImGuiButtonFlags; // flags: for ButtonEx(), ButtonBehavior() // enum ImGuiButtonFlags_
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typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
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typedef int ImGuiItemFlags; // flags: for PushItemFlag() // enum ImGuiItemFlags_
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typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
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typedef int ImGuiItemStatusFlags; // flags: storage for DC.LastItemXXX // enum ImGuiItemStatusFlags_
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typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
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typedef int ImGuiNavHighlightFlags; // flags: for RenderNavHighlight() // enum ImGuiNavHighlightFlags_
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typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
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typedef int ImGuiNavDirSourceFlags; // flags: for GetNavInputAmount2d() // enum ImGuiNavDirSourceFlags_
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typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
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typedef int ImGuiNavMoveFlags; // flags: for navigation requests // enum ImGuiNavMoveFlags_
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typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
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typedef int ImGuiSeparatorFlags; // flags: for Separator() - internal // enum ImGuiSeparatorFlags_
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typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
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typedef int ImGuiSliderFlags; // flags: for SliderBehavior() // enum ImGuiSliderFlags_
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typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for Separator() - internal
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typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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// STB libraries
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// STB libraries
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@ -383,7 +384,7 @@ struct IMGUI_API ImRect
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};
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};
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// Stacked color modifier, backup of modified data so we can restore it
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// Stacked color modifier, backup of modified data so we can restore it
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struct ImGuiColMod
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struct ImGuiColorMod
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{
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{
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ImGuiCol Col;
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ImGuiCol Col;
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ImVec4 BackupValue;
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ImVec4 BackupValue;
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@ -658,7 +659,7 @@ struct ImGuiContext
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ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
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ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
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float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
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float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
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ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
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ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
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ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
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ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
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ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
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