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mirror of https://github.com/ocornut/imgui.git synced 2024-11-27 17:10:57 +01:00

Merge branch 'master' into docking

This commit is contained in:
ocornut 2024-09-20 18:42:48 +02:00
commit 10fe2b674a
12 changed files with 87 additions and 39 deletions

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@ -629,7 +629,7 @@ static void ImGui_ImplSDL3_UpdateMouseData()
// We forward mouse input when hovered or captured (via SDL_EVENT_MOUSE_MOTION) or when focused (below)
#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE
// SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries shouldn't e.g. trigger other operations outside
SDL_CaptureMouse((bd->MouseButtonsDown != 0) ? SDL_TRUE : SDL_FALSE);
SDL_CaptureMouse(bd->MouseButtonsDown != 0);
SDL_Window* focused_window = SDL_GetKeyboardFocus();
const bool is_app_focused = (focused_window && (bd->Window == focused_window || ImGui_ImplSDL3_GetViewportForWindowID(SDL_GetWindowID(focused_window)) != NULL));
#else

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@ -160,8 +160,8 @@ void ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data, SDL_Renderer*
SDL_Rect ClipRect;
};
BackupSDLRendererState old = {};
old.ViewportEnabled = SDL_RenderViewportSet(renderer) == SDL_TRUE;
old.ClipEnabled = SDL_RenderClipEnabled(renderer) == SDL_TRUE;
old.ViewportEnabled = SDL_RenderViewportSet(renderer);
old.ClipEnabled = SDL_RenderClipEnabled(renderer);
SDL_GetRenderViewport(renderer, &old.Viewport);
SDL_GetRenderClipRect(renderer, &old.ClipRect);

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@ -35,6 +35,22 @@ HOW TO UPDATE?
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
- Please report any issue!
-----------------------------------------------------------------------
VERSION 1.91.3 WIP (In Progress)
-----------------------------------------------------------------------
Breaking changes:
Other changes:
- Scrollbar: Shift+Click scroll to clicked location (pre-1.90.8 default). (#8002, #7328)
- Scrollbar: added io.ConfigScrollbarScrollByPage setting (default to true). (#8002, #7328)
Set io.ConfigScrollbarScrollByPage=false to enforce always scrolling to clicked location.
- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal.
Docking+Viewports Branch:
-----------------------------------------------------------------------
VERSION 1.91.2 (Released 2024-09-19)
-----------------------------------------------------------------------

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@ -27,7 +27,7 @@
int main(int, char**)
{
// Setup SDL
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD))
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
{
printf("Error: SDL_Init(): %s\n", SDL_GetError());
return -1;

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@ -25,7 +25,7 @@
int main(int, char**)
{
// Setup SDL
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMEPAD))
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
{
printf("Error: SDL_Init(): %s\n", SDL_GetError());
return -1;

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@ -1,4 +1,4 @@
// dear imgui, v1.91.2
// dear imgui, v1.91.3 WIP
// (main code and documentation)
// Help:
@ -79,7 +79,7 @@ CODE
// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
// [SECTION] ID STACK
// [SECTION] INPUTS
// [SECTION] ERROR CHECKING
// [SECTION] ERROR CHECKING, STATE RECOVERY
// [SECTION] ITEM SUBMISSION
// [SECTION] LAYOUT
// [SECTION] SCROLLING
@ -1433,6 +1433,7 @@ ImGuiIO::ImGuiIO()
ConfigDragClickToInputText = false;
ConfigWindowsResizeFromEdges = true;
ConfigWindowsMoveFromTitleBarOnly = false;
ConfigScrollbarScrollByPage = true;
ConfigMemoryCompactTimer = 60.0f;
ConfigDebugIsDebuggerPresent = false;
ConfigDebugHighlightIdConflicts = true;
@ -8297,8 +8298,10 @@ void ImGui::PopItemFlag()
// - Those can be nested but it cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep everything disabled)
// - Visually this is currently altering alpha, but it is expected that in a future styling system this would work differently.
// - Feedback welcome at https://github.com/ocornut/imgui/issues/211
// - BeginDisabled(false) essentially does nothing useful but is provided to facilitate use of boolean expressions. If you can avoid calling BeginDisabled(False)/EndDisabled() best to avoid it.
// - BeginDisabled(false) essentially does nothing useful but is provided to facilitate use of boolean expressions.
// (as a micro-optimisation if you can avoid calling BeginDisabled(false)/EndDisabled() tens of thousands of times by doing a local check, it won't hurt)
// - Optimized shortcuts instead of PushStyleVar() + PushItemFlag()
// - Note: mixing up BeginDisabled() and PushItemFlag(ImGuiItemFlags_Disabled) is currently NOT SUPPORTED.
void ImGui::BeginDisabled(bool disabled)
{
ImGuiContext& g = *GImGui;
@ -10695,7 +10698,15 @@ bool ImGui::Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID own
//-----------------------------------------------------------------------------
// [SECTION] ERROR CHECKING
// [SECTION] ERROR CHECKING, STATE RECOVERY
//-----------------------------------------------------------------------------
// - DebugCheckVersionAndDataLayout() (called via IMGUI_CHECKVERSION() macros)
// - ErrorCheckUsingSetCursorPosToExtendParentBoundaries()
// - ErrorCheckNewFrameSanityChecks()
// - ErrorCheckEndFrameSanityChecks()
// - ErrorCheckEndFrameRecover()
// - ErrorCheckEndWindowRecover()
// - ImGuiStackSizes
//-----------------------------------------------------------------------------
// Verify ABI compatibility between caller code and compiled version of Dear ImGui. This helps detects some build issues.
@ -10880,6 +10891,19 @@ static void ImGui::ErrorCheckEndFrameSanityChecks()
IM_ASSERT_USER_ERROR(g.GroupStack.Size == 0, "Missing EndGroup call!");
}
// Default implementation of ImGuiErrorLogCallback that pipe errors to DebugLog: appears in tty + Tools->DebugLog
void ImGui::ErrorLogCallbackToDebugLog(void*, const char* fmt, ...)
{
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
va_list args;
va_start(args, fmt);
DebugLogV(fmt, args);
va_end(args);
#else
IM_UNUSED(fmt);
#endif
}
// Experimental recovery from incorrect usage of BeginXXX/EndXXX/PushXXX/PopXXX calls.
// Must be called during or before EndFrame().
// This is generally flawed as we are not necessarily End/Popping things in the right order.
@ -10900,12 +10924,12 @@ void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, voi
}
if (window->Flags & ImGuiWindowFlags_ChildWindow)
{
if (log_callback) log_callback(user_data, "Recovered from missing EndChild() for '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing EndChild() for '%s'\n", window->Name);
EndChild();
}
else
{
if (log_callback) log_callback(user_data, "Recovered from missing End() for '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing End() for '%s'\n", window->Name);
End();
}
}
@ -10917,7 +10941,7 @@ void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
ImGuiContext& g = *GImGui;
while (g.CurrentTable && (g.CurrentTable->OuterWindow == g.CurrentWindow || g.CurrentTable->InnerWindow == g.CurrentWindow))
{
if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'", g.CurrentTable->OuterWindow->Name);
if (log_callback) log_callback(user_data, "Recovered from missing EndTable() in '%s'\n", g.CurrentTable->OuterWindow->Name);
EndTable();
}
@ -10926,32 +10950,32 @@ void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
IM_ASSERT(window != NULL);
while (g.CurrentTabBar != NULL) //-V1044
{
if (log_callback) log_callback(user_data, "Recovered from missing EndTabBar() in '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing EndTabBar() in '%s'\n", window->Name);
EndTabBar();
}
while (g.CurrentMultiSelect != NULL && g.CurrentMultiSelect->Storage->Window == window)
{
if (log_callback) log_callback(user_data, "Recovered from missing EndMultiSelect() in '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing EndMultiSelect() in '%s'\n", window->Name);
EndMultiSelect();
}
while (window->DC.TreeDepth > 0)
{
if (log_callback) log_callback(user_data, "Recovered from missing TreePop() in '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing TreePop() in '%s'\n", window->Name);
TreePop();
}
while (g.GroupStack.Size > stack_sizes->SizeOfGroupStack) //-V1044
{
if (log_callback) log_callback(user_data, "Recovered from missing EndGroup() in '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing EndGroup() in '%s'\n", window->Name);
EndGroup();
}
while (window->IDStack.Size > 1)
{
if (log_callback) log_callback(user_data, "Recovered from missing PopID() in '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing PopID() in '%s'\n", window->Name);
PopID();
}
while (g.DisabledStackSize > stack_sizes->SizeOfDisabledStack) //-V1044
{
if (log_callback) log_callback(user_data, "Recovered from missing EndDisabled() in '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing EndDisabled() in '%s'\n", window->Name);
if (g.CurrentItemFlags & ImGuiItemFlags_Disabled)
EndDisabled();
else
@ -10962,27 +10986,27 @@ void ImGui::ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, vo
}
while (g.ColorStack.Size > stack_sizes->SizeOfColorStack)
{
if (log_callback) log_callback(user_data, "Recovered from missing PopStyleColor() in '%s' for ImGuiCol_%s", window->Name, GetStyleColorName(g.ColorStack.back().Col));
if (log_callback) log_callback(user_data, "Recovered from missing PopStyleColor() in '%s' for ImGuiCol_%s\n", window->Name, GetStyleColorName(g.ColorStack.back().Col));
PopStyleColor();
}
while (g.ItemFlagsStack.Size > stack_sizes->SizeOfItemFlagsStack) //-V1044
{
if (log_callback) log_callback(user_data, "Recovered from missing PopItemFlag() in '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing PopItemFlag() in '%s'\n", window->Name);
PopItemFlag();
}
while (g.StyleVarStack.Size > stack_sizes->SizeOfStyleVarStack) //-V1044
{
if (log_callback) log_callback(user_data, "Recovered from missing PopStyleVar() in '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing PopStyleVar() in '%s'\n", window->Name);
PopStyleVar();
}
while (g.FontStack.Size > stack_sizes->SizeOfFontStack) //-V1044
{
if (log_callback) log_callback(user_data, "Recovered from missing PopFont() in '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing PopFont() in '%s'\n", window->Name);
PopFont();
}
while (g.FocusScopeStack.Size > stack_sizes->SizeOfFocusScopeStack + 1) //-V1044
{
if (log_callback) log_callback(user_data, "Recovered from missing PopFocusScope() in '%s'", window->Name);
if (log_callback) log_callback(user_data, "Recovered from missing PopFocusScope() in '%s'\n", window->Name);
PopFocusScope();
}
}

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@ -1,4 +1,4 @@
// dear imgui, v1.91.2
// dear imgui, v1.91.3 WIP
// (headers)
// Help:
@ -28,8 +28,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.91.2"
#define IMGUI_VERSION_NUM 19120
#define IMGUI_VERSION "1.91.3 WIP"
#define IMGUI_VERSION_NUM 19121
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
#define IMGUI_HAS_DOCK // Docking WIP branch
@ -2340,6 +2340,7 @@ struct ImGuiIO
bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard.
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
bool ConfigScrollbarScrollByPage; // = true // Enable scrolling page by page when clicking outside the scrollbar grab. When disabled, always scroll to clicked location. When enabled, Shift+Click scrolls to clicked location.
float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
// Inputs Behaviors

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@ -1,4 +1,4 @@
// dear imgui, v1.91.2
// dear imgui, v1.91.3 WIP
// (demo code)
// Help:
@ -593,6 +593,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly);
ImGui::Checkbox("io.ConfigScrollbarScrollByPage", &io.ConfigScrollbarScrollByPage);
ImGui::SameLine(); HelpMarker("Enable scrolling page by page when clicking outside the scrollbar grab.\nWhen disabled, always scroll to clicked location.\nWhen enabled, Shift+Click scrolls to clicked location.");
ImGui::Checkbox("io.ConfigMacOSXBehaviors", &io.ConfigMacOSXBehaviors);
ImGui::SameLine(); HelpMarker("Swap Cmd<>Ctrl keys, enable various MacOS style behaviors.");
ImGui::Text("Also see Style->Rendering for rendering options.");

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@ -1,4 +1,4 @@
// dear imgui, v1.91.2
// dear imgui, v1.91.3 WIP
// (drawing and font code)
/*

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@ -1,4 +1,4 @@
// dear imgui, v1.91.2
// dear imgui, v1.91.3 WIP
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
@ -845,7 +845,7 @@ enum ImGuiDataTypePrivate_
enum ImGuiItemFlagsPrivate_
{
// Controlled by user
ImGuiItemFlags_Disabled = 1 << 10, // false // Disable interactions (DOES NOT affect visuals, see BeginDisabled()/EndDisabled() for full disable feature, and github #211).
ImGuiItemFlags_Disabled = 1 << 10, // false // Disable interactions (DOES NOT affect visuals. DO NOT mix direct use of this with BeginDisabled(). See BeginDisabled()/EndDisabled() for full disable feature, and github #211).
ImGuiItemFlags_ReadOnly = 1 << 11, // false // [ALPHA] Allow hovering interactions but underlying value is not changed.
ImGuiItemFlags_MixedValue = 1 << 12, // false // [BETA] Represent a mixed/indeterminate value, generally multi-selection where values differ. Currently only supported by Checkbox() (later should support all sorts of widgets)
ImGuiItemFlags_NoWindowHoverableCheck = 1 << 13, // false // Disable hoverable check in ItemHoverable()
@ -1278,6 +1278,7 @@ struct ImGuiTreeNodeStackData
ImRect NavRect; // Used for nav landing
};
// sizeof() = 18
struct IMGUI_API ImGuiStackSizes
{
short SizeOfIDStack;
@ -2463,8 +2464,8 @@ struct ImGuiContext
ImGuiComboPreviewData ComboPreviewData;
ImRect WindowResizeBorderExpectedRect; // Expected border rect, switch to relative edit if moving
bool WindowResizeRelativeMode;
short ScrollbarSeekMode; // 0: relative, -1/+1: prev/next page.
float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
short ScrollbarSeekMode; // 0: scroll to clicked location, -1/+1: prev/next page.
float ScrollbarClickDeltaToGrabCenter; // When scrolling to mouse location: distance between mouse and center of grab box, normalized in parent space.
float SliderGrabClickOffset;
float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it?
@ -3918,11 +3919,14 @@ namespace ImGui
IMGUI_API void GcCompactTransientWindowBuffers(ImGuiWindow* window);
IMGUI_API void GcAwakeTransientWindowBuffers(ImGuiWindow* window);
// Debug Tools
IMGUI_API void DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr, size_t size); // size >= 0 : alloc, size = -1 : free
// Error Checking, State Recovery
IMGUI_API void ErrorLogCallbackToDebugLog(void* user_data, const char* fmt, ...);
IMGUI_API void ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
IMGUI_API void ErrorCheckEndWindowRecover(ImGuiErrorLogCallback log_callback, void* user_data = NULL);
IMGUI_API void ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
// Debug Tools
IMGUI_API void DebugAllocHook(ImGuiDebugAllocInfo* info, int frame_count, void* ptr, size_t size); // size >= 0 : alloc, size = -1 : free
IMGUI_API void DebugDrawCursorPos(ImU32 col = IM_COL32(255, 0, 0, 255));
IMGUI_API void DebugDrawLineExtents(ImU32 col = IM_COL32(255, 0, 0, 255));
IMGUI_API void DebugDrawItemRect(ImU32 col = IM_COL32(255, 0, 0, 255));

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@ -1,4 +1,4 @@
// dear imgui, v1.91.2
// dear imgui, v1.91.3 WIP
// (tables and columns code)
/*

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@ -1,4 +1,4 @@
// dear imgui, v1.91.2
// dear imgui, v1.91.3 WIP
// (widgets code)
/*
@ -1005,9 +1005,10 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
const int held_dir = (clicked_v_norm < grab_v_norm) ? -1 : (clicked_v_norm > grab_v_norm + grab_h_norm) ? +1 : 0;
if (g.ActiveIdIsJustActivated)
{
// On initial click calculate the distance between mouse and the center of the grab
g.ScrollbarSeekMode = (short)held_dir;
g.ScrollbarClickDeltaToGrabCenter = (g.ScrollbarSeekMode == 0.0f) ? clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f : 0.0f;
// On initial click when held_dir == 0 (clicked over grab): calculate the distance between mouse and the center of the grab
const bool scroll_to_clicked_location = (g.IO.ConfigScrollbarScrollByPage == false || g.IO.KeyShift || held_dir == 0);
g.ScrollbarSeekMode = scroll_to_clicked_location ? 0 : (short)held_dir;
g.ScrollbarClickDeltaToGrabCenter = (held_dir == 0 && !g.IO.KeyShift) ? clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f : 0.0f;
}
// Apply scroll (p_scroll_v will generally point on one member of window->Scroll)