diff --git a/imgui.cpp b/imgui.cpp index 097b049ee..cc420b0f3 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -825,8 +825,8 @@ ImGuiIO::ImGuiIO() ImeWindowHandle = NULL; // Input (NB: we already have memset zero the entire structure) - MousePos = ImVec2(-FLT_MAX,-FLT_MAX); - MousePosPrev = ImVec2(-FLT_MAX,-FLT_MAX); + MousePos = ImVec2(-FLT_MAX, -FLT_MAX); + MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX); MouseDragThreshold = 6.0f; for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++) MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f; for (int i = 0; i < IM_ARRAYSIZE(KeysDownDuration); i++) KeysDownDuration[i] = KeysDownDurationPrev[i] = -1.0f; @@ -4058,17 +4058,20 @@ bool ImGui::IsItemClicked(int mouse_button) bool ImGui::IsAnyItemHovered() { - return GImGui->HoveredId != 0 || GImGui->HoveredIdPreviousFrame != 0; + ImGuiContext& g = *GImGui; + return g.HoveredId != 0 || g.HoveredIdPreviousFrame != 0; } bool ImGui::IsAnyItemActive() { - return GImGui->ActiveId != 0; + ImGuiContext& g = *GImGui; + return g.ActiveId != 0; } bool ImGui::IsAnyItemFocused() { - return GImGui->NavId != 0 && !GImGui->NavDisableHighlight; + ImGuiContext& g = *GImGui; + return g.NavId != 0 && !g.NavDisableHighlight; } bool ImGui::IsItemVisible() @@ -4406,6 +4409,7 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button) static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags) { + ImGuiContext& g = *GImGui; ImGuiWindow* parent_window = ImGui::GetCurrentWindow(); ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow; @@ -4434,12 +4438,12 @@ static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b child_window->Flags &= ~ImGuiWindowFlags_ShowBorders; // Process navigation-in immediately so NavInit can run on first frame - if (/*!(flags & ImGuiWindowFlags_NavFlattened) &&*/ (child_window->DC.NavLayerActiveFlags != 0 || child_window->DC.NavHasScroll) && GImGui->NavActivateId == id) + if (/*!(flags & ImGuiWindowFlags_NavFlattened) &&*/ (child_window->DC.NavLayerActiveFlags != 0 || child_window->DC.NavHasScroll) && g.NavActivateId == id) { ImGui::FocusWindow(child_window); NavInitWindow(child_window, false); ImGui::SetActiveIDNoNav(id+1, child_window); // Steal ActiveId with a dummy id so that key-press won't activate child item - GImGui->ActiveIdSource = ImGuiInputSource_Nav; + g.ActiveIdSource = ImGuiInputSource_Nav; } return ret;