mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-28 17:40:56 +01:00
Use fabs() instead of abs() to ensure we use floating point. #164
This commit is contained in:
parent
7a2da7cd02
commit
13caf21018
@ -4826,7 +4826,7 @@ static bool SliderBehavior(const ImRect& frame_bb, const ImRect& slider_bb, ImGu
|
|||||||
RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
|
RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||||
|
|
||||||
const bool is_finite = (v_min != -FLT_MAX && v_min != FLT_MAX && v_max != -FLT_MAX && v_max != FLT_MAX);
|
const bool is_finite = (v_min != -FLT_MAX && v_min != FLT_MAX && v_max != -FLT_MAX && v_max != FLT_MAX);
|
||||||
const bool is_non_linear = abs(power - 1.0f) > 0.0001f;
|
const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f;
|
||||||
|
|
||||||
const float slider_sz = horizontal ? slider_bb.GetWidth() : slider_bb.GetHeight();
|
const float slider_sz = horizontal ? slider_bb.GetWidth() : slider_bb.GetHeight();
|
||||||
float grab_sz;
|
float grab_sz;
|
||||||
|
Loading…
Reference in New Issue
Block a user