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Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
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@ -72,13 +72,15 @@ struct ImGui_ImplDX12_Data
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ID3D12RootSignature* pRootSignature;
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ID3D12PipelineState* pPipelineState;
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DXGI_FORMAT RTVFormat;
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ImGui_ImplDX12_Texture FontTexture;
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ID3D12DescriptorHeap* pd3dSrvDescHeap;
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UINT numFramesInFlight;
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ImGui_ImplDX12_RenderBuffers* pFrameResources;
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UINT frameIndex;
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ImGui_ImplDX12_Texture FontTexture;
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bool LegacySingleDescriptorUsed;
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ImGui_ImplDX12_Data() { memset((void*)this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
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};
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@ -708,10 +710,7 @@ void ImGui_ImplDX12_InvalidateDeviceObjects()
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// Free SRV descriptor used by texture
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ImGui_ImplDX12_Texture* font_tex = &bd->FontTexture;
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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if (bd->InitInfo.SrvDescriptorFreeFn != NULL)
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#endif
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bd->InitInfo.SrvDescriptorFreeFn(&bd->InitInfo, font_tex->hFontSrvCpuDescHandle, font_tex->hFontSrvGpuDescHandle);
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bd->InitInfo.SrvDescriptorFreeFn(&bd->InitInfo, font_tex->hFontSrvCpuDescHandle, font_tex->hFontSrvGpuDescHandle);
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SafeRelease(font_tex->pTextureResource);
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io.Fonts->SetTexID(0); // We copied bd->hFontSrvGpuDescHandle to io.Fonts->TexID so let's clear that as well.
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@ -731,8 +730,9 @@ bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
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// Setup backend capabilities flags
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ImGui_ImplDX12_Data* bd = IM_NEW(ImGui_ImplDX12_Data)();
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bd->InitInfo = *init_info; // Deep copy
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init_info = &bd->InitInfo;
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bd->pd3dDevice = init_info->Device;
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bd->RTVFormat = init_info->RTVFormat;
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bd->numFramesInFlight = init_info->NumFramesInFlight;
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@ -742,23 +742,31 @@ bool ImGui_ImplDX12_Init(ImGui_ImplDX12_InitInfo* init_info)
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io.BackendRendererName = "imgui_impl_dx12";
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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// Allocate 1 SRV descriptor for the font texture
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if (init_info->SrvDescriptorAllocFn != NULL)
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{
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IM_ASSERT(init_info->SrvDescriptorFreeFn != NULL);
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init_info->SrvDescriptorAllocFn(&bd->InitInfo, &bd->FontTexture.hFontSrvCpuDescHandle, &bd->FontTexture.hFontSrvGpuDescHandle);
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}
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else
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{
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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if (init_info->SrvDescriptorAllocFn == NULL)
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{
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// Wrap legacy behavior of passing space for a single descriptor
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IM_ASSERT(init_info->LegacySingleSrvCpuDescriptor.ptr != 0 && init_info->LegacySingleSrvGpuDescriptor.ptr != 0);
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bd->FontTexture.hFontSrvCpuDescHandle = init_info->LegacySingleSrvCpuDescriptor;
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bd->FontTexture.hFontSrvGpuDescHandle = init_info->LegacySingleSrvGpuDescriptor;
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#else
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IM_ASSERT(init_info->SrvDescriptorAllocFn != NULL);
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IM_ASSERT(init_info->SrvDescriptorFreeFn != NULL);
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#endif
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init_info->SrvDescriptorAllocFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_handle)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd->LegacySingleDescriptorUsed == false);
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*out_cpu_handle = bd->InitInfo.LegacySingleSrvCpuDescriptor;
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*out_gpu_handle = bd->InitInfo.LegacySingleSrvGpuDescriptor;
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bd->LegacySingleDescriptorUsed = true;
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};
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init_info->SrvDescriptorFreeFn = [](ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE, D3D12_GPU_DESCRIPTOR_HANDLE)
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{
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ImGui_ImplDX12_Data* bd = ImGui_ImplDX12_GetBackendData();
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IM_ASSERT(bd->LegacySingleDescriptorUsed == true);
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bd->LegacySingleDescriptorUsed = false;
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};
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}
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#endif
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// Allocate 1 SRV descriptor for the font texture
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IM_ASSERT(init_info->SrvDescriptorAllocFn != NULL && init_info->SrvDescriptorFreeFn != NULL);
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init_info->SrvDescriptorAllocFn(&bd->InitInfo, &bd->FontTexture.hFontSrvCpuDescHandle, &bd->FontTexture.hFontSrvGpuDescHandle);
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// Create buffers with a default size (they will later be grown as needed)
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bd->frameIndex = UINT_MAX;
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