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Internals: Merge of harmless stuff from Navigation stuff. Added GetHoveredID() internal helper.
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parent
16285603f2
commit
1493de4f81
11
imgui.cpp
11
imgui.cpp
@ -1952,6 +1952,12 @@ void ImGui::SetHoveredID(ImGuiID id)
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g.HoveredIdTimer = (id != 0 && g.HoveredIdPreviousFrame == id) ? (g.HoveredIdTimer + g.IO.DeltaTime) : 0.0f;
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g.HoveredIdTimer = (id != 0 && g.HoveredIdPreviousFrame == id) ? (g.HoveredIdTimer + g.IO.DeltaTime) : 0.0f;
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}
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}
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ImGuiID ImGui::GetHoveredID()
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{
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ImGuiContext& g = *GImGui;
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return g.HoveredId ? g.HoveredId : g.HoveredIdPreviousFrame;
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}
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void ImGui::KeepAliveID(ImGuiID id)
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void ImGui::KeepAliveID(ImGuiID id)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -4773,6 +4779,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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const float window_rounding = window->WindowRounding;
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const float window_rounding = window->WindowRounding;
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const float window_border_size = window->WindowBorderSize;
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const float window_border_size = window->WindowBorderSize;
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ImRect title_bar_rect = window->TitleBarRect();
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ImRect title_bar_rect = window->TitleBarRect();
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const bool window_is_focused = want_focus || (g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow);
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if (window->Collapsed)
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if (window->Collapsed)
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{
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{
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// Title bar only
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// Title bar only
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@ -4788,7 +4795,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
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window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
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// Title bar
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// Title bar
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const bool window_is_focused = want_focus || (g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow);
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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if (!(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImDrawCornerFlags_Top);
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window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImDrawCornerFlags_Top);
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@ -6358,7 +6364,8 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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if (!ItemAdd(bb, id))
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if (!ItemAdd(bb, id))
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return false;
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return false;
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if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
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if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat)
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flags |= ImGuiButtonFlags_Repeat;
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bool hovered, held;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
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@ -1552,7 +1552,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::OpenPopup("Stacked 2");
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ImGui::OpenPopup("Stacked 2");
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if (ImGui::BeginPopupModal("Stacked 2"))
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if (ImGui::BeginPopupModal("Stacked 2"))
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{
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{
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ImGui::Text("Hello from Stacked The Second");
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ImGui::Text("Hello from Stacked The Second!");
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if (ImGui::Button("Close"))
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if (ImGui::Button("Close"))
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ImGui::CloseCurrentPopup();
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ImGui::CloseCurrentPopup();
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ImGui::EndPopup();
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ImGui::EndPopup();
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@ -1857,6 +1857,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf));
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ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf));
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if (ImGui::IsItemActive()) has_focus = 3;
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if (ImGui::IsItemActive()) has_focus = 3;
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ImGui::PopAllowKeyboardFocus();
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ImGui::PopAllowKeyboardFocus();
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if (has_focus)
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if (has_focus)
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ImGui::Text("Item with focus: %d", has_focus);
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ImGui::Text("Item with focus: %d", has_focus);
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else
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else
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@ -880,6 +880,7 @@ namespace ImGui
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IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
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IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
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IMGUI_API void ClearActiveID();
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IMGUI_API void ClearActiveID();
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IMGUI_API void SetHoveredID(ImGuiID id);
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IMGUI_API void SetHoveredID(ImGuiID id);
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IMGUI_API ImGuiID GetHoveredID();
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IMGUI_API void KeepAliveID(ImGuiID id);
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IMGUI_API void KeepAliveID(ImGuiID id);
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IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
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IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
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