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Fix rounded frames to follow previous change
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@ -7874,7 +7874,7 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa
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if (rounding_corners & 1) AddArcFast(ImVec2(a.x+r,a.y+r), r, col, 0, 3, true);
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if (rounding_corners & 1) AddArcFast(ImVec2(a.x+r,a.y+r), r, col, 0, 3, true);
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if (rounding_corners & 2) AddArcFast(ImVec2(b.x-r,a.y+r), r, col, 3, 6, true);
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if (rounding_corners & 2) AddArcFast(ImVec2(b.x-r,a.y+r), r, col, 3, 6, true);
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if (rounding_corners & 4) AddArcFast(ImVec2(b.x-r,b.y-r), r, col, 6, 8, true);
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if (rounding_corners & 4) AddArcFast(ImVec2(b.x-r,b.y-r), r, col, 6, 9, true);
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if (rounding_corners & 8) AddArcFast(ImVec2(a.x+r,b.y-r), r, col, 9, 12, true);
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if (rounding_corners & 8) AddArcFast(ImVec2(a.x+r,b.y-r), r, col, 9, 12, true);
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}
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}
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}
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}
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