mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-24 07:40:22 +01:00
Tables: more consistent use of CellPadding.x*2 and clip-rect on right-most side of non-bordered column + fix cellbg for standalone TableHeader call.
Using CellPadding.x on both sides when BorderV is off, generally most consistent and with default value (4,2) promotes at-glance visible spacing between non-bordered columns. Effectively double horizontal padding on non-bordered columns. Made ClipRect.Max.x matches WorkMaxX which is where we'd like to go for windows themselves. TableHeader() submit single cell bg color if not already submitted as a full header row. Misc comments/docs updates.
This commit is contained in:
parent
9874077fc0
commit
17536f9add
@ -214,8 +214,6 @@ Button("OK"); // Label = "OK", ID = hash of ("MyOtherWindow", "OK")
|
||||
End();
|
||||
```
|
||||
|
||||
We used "..." above to signify whatever was already pushed to the ID stack previously:
|
||||
|
||||
- If you have a same ID twice in the same location, you'll have a conflict:
|
||||
```cpp
|
||||
Button("OK");
|
||||
|
@ -132,7 +132,7 @@ Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
|
||||
### Upcoming Changes
|
||||
|
||||
Some of the goals for 2020 are:
|
||||
- Work on new Tables API (to replace Columns). (see [#2957](https://github.com/ocornut/imgui/issues/2957), in public [tables](https://github.com/ocornut/imgui/tree/tables) branch looking for feedback)
|
||||
- Work on Tables (see [#2957](https://github.com/ocornut/imgui/issues/2957), now merged in master.
|
||||
- Work on Docking (see [#2109](https://github.com/ocornut/imgui/issues/2109), in public [docking](https://github.com/ocornut/imgui/tree/docking) branch)
|
||||
- Work on Multi-Viewport / Multiple OS windows. (see [#1542](https://github.com/ocornut/imgui/issues/1542), in public [docking](https://github.com/ocornut/imgui/tree/docking) branch looking for feedback)
|
||||
- Work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgui/issues/787))
|
||||
|
@ -129,18 +129,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- group: IsHovered() after EndGroup() covers whole aabb rather than the intersection of individual items. Is that desirable?
|
||||
- group: merge deactivation/activation within same group (fwd WasEdited flag). (#2550)
|
||||
|
||||
- columns: sizing policy (e.g. for each column: fixed size, %, fill, distribute default size among fills) (#513, #125)
|
||||
- columns: add a conditional parameter to SetColumnOffset() (#513, #125)
|
||||
- columns: headers. re-orderable. (#513, #125)
|
||||
- columns: optional sorting modifiers (up/down), sort list so sorting can be done multi-criteria. notify user when sort order changed.
|
||||
- columns: option to alternate background colors on odd/even scanlines.
|
||||
- columns: allow columns to recurse.
|
||||
- columns: allow a same columns set to be interrupted by e.g. CollapsingHeader and resume with columns in sync when moving them.
|
||||
- columns: sizing is lossy when columns width is very small (default width may turn negative etc.)
|
||||
- columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125)
|
||||
- columns: flag to add horizontal separator above/below)
|
||||
- columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets)
|
||||
|
||||
!- color: the color conversion helpers/types are a mess and needs sorting out.
|
||||
- color: (api breaking) ImGui::ColorConvertXXX functions should be loose ImColorConvertXX to match imgui_internals.h
|
||||
|
||||
|
16
imgui.h
16
imgui.h
@ -27,14 +27,12 @@ Index of this file:
|
||||
// ImVector<>
|
||||
// ImGuiStyle
|
||||
// ImGuiIO
|
||||
// Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload)
|
||||
// Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload, ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs)
|
||||
// Obsolete functions
|
||||
// Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, ImColor)
|
||||
// Draw List API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData)
|
||||
// Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont)
|
||||
|
||||
// FIXME-TABLE: Add ImGuiTableSortSpecs and ImGuiTableColumnSortSpecs in "Misc data structures" section above (we don't do it right now to facilitate merging various branches)
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
@ -64,6 +62,7 @@ Index of this file:
|
||||
#define IMGUI_VERSION "1.80 WIP"
|
||||
#define IMGUI_VERSION_NUM 17906
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
|
||||
// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h)
|
||||
@ -680,7 +679,6 @@ namespace ImGui
|
||||
// TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear!
|
||||
// ----------------------------------------------------------------------------------------------------------
|
||||
// - 5. Call EndTable()
|
||||
#define IMGUI_HAS_TABLE 1
|
||||
IMGUI_API bool BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
|
||||
IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true!
|
||||
IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row.
|
||||
@ -1108,7 +1106,7 @@ enum ImGuiTableColumnFlags_
|
||||
ImGuiTableColumnFlags_NoSort = 1 << 9, // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table).
|
||||
ImGuiTableColumnFlags_NoSortAscending = 1 << 10, // Disable ability to sort in the ascending direction.
|
||||
ImGuiTableColumnFlags_NoSortDescending = 1 << 11, // Disable ability to sort in the descending direction.
|
||||
ImGuiTableColumnFlags_NoHeaderWidth = 1 << 12, // Header width don't contribute to automatic column width.
|
||||
ImGuiTableColumnFlags_NoHeaderWidth = 1 << 12, // Disable header text width contribution to automatic column width.
|
||||
ImGuiTableColumnFlags_PreferSortAscending = 1 << 13, // Make the initial sort direction Ascending when first sorting on this column (default).
|
||||
ImGuiTableColumnFlags_PreferSortDescending = 1 << 14, // Make the initial sort direction Descending when first sorting on this column.
|
||||
ImGuiTableColumnFlags_IndentEnable = 1 << 15, // Use current Indent value when entering cell (default for column 0).
|
||||
@ -1146,11 +1144,9 @@ enum ImGuiTableRowFlags_
|
||||
enum ImGuiTableBgTarget_
|
||||
{
|
||||
ImGuiTableBgTarget_None = 0,
|
||||
//ImGuiTableBgTarget_ColumnBg0 = 1, // FIXME-TABLE: Todo. Set column background color 0 (generally used for background
|
||||
//ImGuiTableBgTarget_ColumnBg1 = 2, // FIXME-TABLE: Todo. Set column background color 1 (generally used for selection marking)
|
||||
ImGuiTableBgTarget_RowBg0 = 3, // Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used)
|
||||
ImGuiTableBgTarget_RowBg1 = 4, // Set row background color 1 (generally used for selection marking)
|
||||
ImGuiTableBgTarget_CellBg = 5 // Set cell background color (top-most color)
|
||||
ImGuiTableBgTarget_RowBg0 = 1, // Set row background color 0 (generally used for background, automatically set when ImGuiTableFlags_RowBg is used)
|
||||
ImGuiTableBgTarget_RowBg1 = 2, // Set row background color 1 (generally used for selection marking)
|
||||
ImGuiTableBgTarget_CellBg = 3 // Set cell background color (top-most color)
|
||||
};
|
||||
|
||||
// Flags for ImGui::IsWindowFocused()
|
||||
|
@ -3590,7 +3590,7 @@ static void ShowDemoWindowTables()
|
||||
// If there is not enough available width to fit all columns, they will however be resized down.
|
||||
// FIXME-TABLE: Providing a stretch-on-init would make sense especially for tables which don't have saved settings
|
||||
HelpMarker(
|
||||
"Using _Resizable + _ColumnsWidthFixedX flags.\n"
|
||||
"Using _Resizable + _ColumnsWidthFixed flags.\n"
|
||||
"Fixed-width columns generally makes more sense if you want to use horizontal scrolling.\n\n"
|
||||
"Double-click a column border to auto-fit the column to its contents.");
|
||||
static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_ColumnsWidthFixed | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody;
|
||||
@ -3723,7 +3723,8 @@ static void ShowDemoWindowTables()
|
||||
"e.g.:\n"
|
||||
"- BorderOuterV\n"
|
||||
"- any form of row selection\n"
|
||||
"Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n");
|
||||
"Because of this, activating BorderOuterV sets the default to PadOuterX. Using PadOuterX or NoPadOuterX you can override the default.\n\n"
|
||||
"Actual padding values are using style.CellPadding.");
|
||||
|
||||
PushStyleCompact();
|
||||
ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags, ImGuiTableFlags_PadOuterX);
|
||||
@ -4025,7 +4026,7 @@ static void ShowDemoWindowTables()
|
||||
HelpMarker("This section allows you to interact and see the effect of StretchX vs FixedX sizing policies depending on whether Scroll is enabled and the contents of your columns.");
|
||||
enum ContentsType { CT_ShortText, CT_LongText, CT_Button, CT_FillButton, CT_InputText };
|
||||
static ImGuiTableFlags flags = ImGuiTableFlags_ScrollY | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_RowBg;
|
||||
static int contents_type = CT_Button;
|
||||
static int contents_type = CT_LongText;
|
||||
static int column_count = 3;
|
||||
|
||||
PushStyleCompact();
|
||||
|
@ -1963,7 +1963,7 @@ struct ImGuiTableCellData
|
||||
ImGuiTableColumnIdx Column; // Column number
|
||||
};
|
||||
|
||||
// FIXME-TABLES: transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
|
||||
// FIXME-TABLE: transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
|
||||
struct ImGuiTable
|
||||
{
|
||||
ImGuiID ID;
|
||||
|
@ -350,9 +350,8 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f;
|
||||
const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f;
|
||||
const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f;
|
||||
const float inner_spacing = inner_spacing_for_border + inner_spacing_explicit;
|
||||
table->CellSpacingX1 = ImCeil(inner_spacing * 0.5f);
|
||||
table->CellSpacingX2 = inner_spacing - table->CellSpacingX1;
|
||||
table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border;
|
||||
table->CellSpacingX2 = inner_spacing_explicit;
|
||||
table->CellPaddingX = inner_padding_explicit;
|
||||
table->CellPaddingY = g.Style.CellPadding.y;
|
||||
|
||||
@ -463,7 +462,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
inner_window->SkipItems = true;
|
||||
|
||||
// Clear names
|
||||
// FIXME-TABLES: probably could be done differently...
|
||||
// FIXME-TABLE: probably could be done differently...
|
||||
if (table->ColumnsNames.Buf.Size > 0)
|
||||
{
|
||||
table->ColumnsNames.Buf.resize(0);
|
||||
@ -925,7 +924,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
|
||||
// Lock all our positions
|
||||
// - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging.
|
||||
// - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) is detrimental to visibility in very-small column.
|
||||
// - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column.
|
||||
// - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter.
|
||||
column->MinX = offset_x;
|
||||
column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
|
||||
@ -934,7 +933,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
column->ItemWidth = ImFloor(column->WidthGiven * 0.65f);
|
||||
column->ClipRect.Min.x = column->MinX;
|
||||
column->ClipRect.Min.y = work_rect.Min.y;
|
||||
column->ClipRect.Max.x = column->MaxX; // column->WorkMaxX;
|
||||
column->ClipRect.Max.x = column->WorkMaxX; //column->MaxX;
|
||||
column->ClipRect.Max.y = FLT_MAX;
|
||||
column->ClipRect.ClipWithFull(host_clip_rect);
|
||||
|
||||
@ -2593,6 +2592,12 @@ void ImGui::TableHeader(const char* label)
|
||||
TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn);
|
||||
RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Submit single cell bg color in the case we didn't submit a full header row
|
||||
if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0)
|
||||
TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn);
|
||||
}
|
||||
if (held)
|
||||
table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n;
|
||||
window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f;
|
||||
@ -3269,6 +3274,8 @@ void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {}
|
||||
// [SECTION] Columns, BeginColumns, EndColumns, etc.
|
||||
// (This is a legacy API, prefer using BeginTable/EndTable!)
|
||||
//-------------------------------------------------------------------------
|
||||
// FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.)
|
||||
//-------------------------------------------------------------------------
|
||||
// - SetWindowClipRectBeforeSetChannel() [Internal]
|
||||
// - GetColumnIndex()
|
||||
// - GetColumnsCount()
|
||||
|
Loading…
Reference in New Issue
Block a user