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Internals: merge ScaleWindowsInViewport() from docking branch.
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parent
2a600bddcb
commit
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19
imgui.cpp
19
imgui.cpp
@ -14788,6 +14788,7 @@ void ImGui::LocalizeRegisterEntries(const ImGuiLocEntry* entries, int count)
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//-----------------------------------------------------------------------------
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// - GetMainViewport()
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// - SetWindowViewport() [Internal]
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// - ScaleWindowsInViewport() [Internal]
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// - UpdateViewportsNewFrame() [Internal]
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// (this section is more complete in the 'docking' branch)
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//-----------------------------------------------------------------------------
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@ -14803,6 +14804,24 @@ void ImGui::SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
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window->Viewport = viewport;
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}
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static void ScaleWindow(ImGuiWindow* window, float scale)
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{
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ImVec2 origin = window->Viewport->Pos;
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window->Pos = ImFloor((window->Pos - origin) * scale + origin);
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window->Size = ImTrunc(window->Size * scale);
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window->SizeFull = ImTrunc(window->SizeFull * scale);
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window->ContentSize = ImTrunc(window->ContentSize * scale);
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}
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// Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!)
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void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale)
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{
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ImGuiContext& g = *GImGui;
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for (ImGuiWindow* window : g.Windows)
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if (window->Viewport == viewport)
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ScaleWindow(window, scale);
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}
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// Update viewports and monitor infos
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static void ImGui::UpdateViewportsNewFrame()
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{
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@ -3020,6 +3020,7 @@ namespace ImGui
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IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type);
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// Viewports
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IMGUI_API void ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale);
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IMGUI_API void SetWindowViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
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// Settings
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