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Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.

This commit is contained in:
omar 2018-11-28 15:41:17 +01:00
parent 4cadb57c46
commit 19c4fa8dd5
2 changed files with 8 additions and 4 deletions

View File

@ -38,9 +38,9 @@ static D3D12_CPU_DESCRIPTOR_HANDLE g_mainRenderTargetDescriptor[NUM_BACK_BUFFER
void CreateRenderTarget()
{
ID3D12Resource* pBackBuffer;
for (UINT i = 0; i < NUM_BACK_BUFFERS; i++)
{
ID3D12Resource* pBackBuffer = NULL;
g_pSwapChain->GetBuffer(i, IID_PPV_ARGS(&pBackBuffer));
g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, g_mainRenderTargetDescriptor[i]);
g_mainRenderTargetResource[i] = pBackBuffer;
@ -415,7 +415,7 @@ int main(int, char**)
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
ImGui::RenderPlatformWindowsDefault(NULL, (void*)g_pd3dCommandList);
}
g_pSwapChain->Present(1, 0); // Present with vsync

View File

@ -731,18 +731,22 @@ static void ImGui_ImplDX12_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
*/
}
static void ImGui_ImplDX12_RenderWindow(ImGuiViewport* viewport, void*)
// arg = ID3D12GraphicsCommandList*
static void ImGui_ImplDX12_RenderWindow(ImGuiViewport* viewport, void* renderer_arg)
{
ImGuiViewportDataDx12* data = (ImGuiViewportDataDx12*)viewport->RendererUserData;
IM_ASSERT(0);
(void)data;
ID3D12GraphicsCommandList* command_list = (ID3D12GraphicsCommandList*)renderer_arg;
/*
ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
g_pd3dDeviceContext->OMSetRenderTargets(1, &data->RTView, NULL);
if (!(viewport->Flags & ImGuiViewportFlags_NoRendererClear))
g_pd3dDeviceContext->ClearRenderTargetView(data->RTView, (float*)&clear_color);
*/
ImGui_ImplDX12_RenderDrawData(viewport->DrawData);
ImGui_ImplDX12_RenderDrawData(viewport->DrawData, command_list);
}
static void ImGui_ImplDX12_SwapBuffers(ImGuiViewport* viewport, void*)