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Enclosed a few more remaining sections in ifndef IMGUI_DISABLE_DEBUG_TOOLS for completeness.
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33fabdf392
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20
imgui.cpp
20
imgui.cpp
@ -4147,17 +4147,19 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
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return false;
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return false;
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}
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}
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (id != 0)
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if (id != 0)
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{
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{
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// [DEBUG] Item Picker tool!
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// [DEBUG] Item Picker tool!
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// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
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// We perform the check here because reaching is path is rare (1~ time a frame),
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// the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered
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// making the cost of this tool near-zero! We could get better call-stack and support picking non-hovered
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// items if we performed the test in ItemAdd(), but that would incur a small runtime cost.
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// items if we performed the test in ItemAdd(), but that would incur a bigger runtime cost.
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if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
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if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
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GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
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GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
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if (g.DebugItemPickerBreakId == id)
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if (g.DebugItemPickerBreakId == id)
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IM_DEBUG_BREAK();
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IM_DEBUG_BREAK();
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}
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}
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#endif
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if (g.NavDisableMouseHover)
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if (g.NavDisableMouseHover)
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return false;
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return false;
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@ -4792,6 +4794,7 @@ void ImGui::NewFrame()
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g.GroupStack.resize(0);
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g.GroupStack.resize(0);
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// [DEBUG] Update debug features
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// [DEBUG] Update debug features
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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UpdateDebugToolItemPicker();
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UpdateDebugToolItemPicker();
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UpdateDebugToolStackQueries();
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UpdateDebugToolStackQueries();
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UpdateDebugToolFlashStyleColor();
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UpdateDebugToolFlashStyleColor();
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@ -4806,6 +4809,7 @@ void ImGui::NewFrame()
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g.DebugLogFlags &= ~g.DebugLogAutoDisableFlags;
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g.DebugLogFlags &= ~g.DebugLogAutoDisableFlags;
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g.DebugLogAutoDisableFlags = ImGuiDebugLogFlags_None;
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g.DebugLogAutoDisableFlags = ImGuiDebugLogFlags_None;
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}
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}
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#endif
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// Create implicit/fallback window - which we will only render it if the user has added something to it.
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// Create implicit/fallback window - which we will only render it if the user has added something to it.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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@ -4817,10 +4821,12 @@ void ImGui::NewFrame()
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// [DEBUG] When io.ConfigDebugBeginReturnValue is set, we make Begin()/BeginChild() return false at different level of the window-stack,
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// [DEBUG] When io.ConfigDebugBeginReturnValue is set, we make Begin()/BeginChild() return false at different level of the window-stack,
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// allowing to validate correct Begin/End behavior in user code.
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// allowing to validate correct Begin/End behavior in user code.
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (g.IO.ConfigDebugBeginReturnValueLoop)
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if (g.IO.ConfigDebugBeginReturnValueLoop)
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g.DebugBeginReturnValueCullDepth = (g.DebugBeginReturnValueCullDepth == -1) ? 0 : ((g.DebugBeginReturnValueCullDepth + ((g.FrameCount % 4) == 0 ? 1 : 0)) % 10);
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g.DebugBeginReturnValueCullDepth = (g.DebugBeginReturnValueCullDepth == -1) ? 0 : ((g.DebugBeginReturnValueCullDepth + ((g.FrameCount % 4) == 0 ? 1 : 0)) % 10);
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else
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else
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g.DebugBeginReturnValueCullDepth = -1;
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g.DebugBeginReturnValueCullDepth = -1;
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#endif
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CallContextHooks(&g, ImGuiContextHookType_NewFramePost);
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CallContextHooks(&g, ImGuiContextHookType_NewFramePost);
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}
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}
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@ -7059,12 +7065,15 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// [DEBUG] io.ConfigDebugBeginReturnValue override return value to test Begin/End and BeginChild/EndChild behaviors.
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// [DEBUG] io.ConfigDebugBeginReturnValue override return value to test Begin/End and BeginChild/EndChild behaviors.
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// (The implicit fallback window is NOT automatically ended allowing it to always be able to receive commands without crashing)
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// (The implicit fallback window is NOT automatically ended allowing it to always be able to receive commands without crashing)
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if (!window->IsFallbackWindow && ((g.IO.ConfigDebugBeginReturnValueOnce && window_just_created) || (g.IO.ConfigDebugBeginReturnValueLoop && g.DebugBeginReturnValueCullDepth == g.CurrentWindowStack.Size)))
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#ifndef IMGUI_DISABLE_DEBUG_TOOLS
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if (!window->IsFallbackWindow)
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if ((g.IO.ConfigDebugBeginReturnValueOnce && window_just_created) || (g.IO.ConfigDebugBeginReturnValueLoop && g.DebugBeginReturnValueCullDepth == g.CurrentWindowStack.Size))
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{
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{
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if (window->AutoFitFramesX > 0) { window->AutoFitFramesX++; }
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if (window->AutoFitFramesX > 0) { window->AutoFitFramesX++; }
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if (window->AutoFitFramesY > 0) { window->AutoFitFramesY++; }
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if (window->AutoFitFramesY > 0) { window->AutoFitFramesY++; }
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return false;
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return false;
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}
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}
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#endif
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return !window->SkipItems;
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return !window->SkipItems;
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}
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}
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@ -15561,9 +15570,6 @@ void ImGui::DebugLogV(const char*, va_list) {}
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void ImGui::ShowDebugLogWindow(bool*) {}
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void ImGui::ShowDebugLogWindow(bool*) {}
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void ImGui::ShowIDStackToolWindow(bool*) {}
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void ImGui::ShowIDStackToolWindow(bool*) {}
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void ImGui::DebugHookIdInfo(ImGuiID, ImGuiDataType, const void*, const void*) {}
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void ImGui::DebugHookIdInfo(ImGuiID, ImGuiDataType, const void*, const void*) {}
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void ImGui::UpdateDebugToolItemPicker() {}
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void ImGui::UpdateDebugToolStackQueries() {}
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void ImGui::UpdateDebugToolFlashStyleColor() {}
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#endif // #ifndef IMGUI_DISABLE_DEBUG_TOOLS
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#endif // #ifndef IMGUI_DISABLE_DEBUG_TOOLS
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