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@ -529,6 +529,10 @@ float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
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// IME (Input Method Editor) basic support for e.g. Asian language users
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//--------------------------------------------------------------------------------------------------------
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#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) // UWP doesn't have Win32 functions
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#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS
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#endif
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#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(__GNUC__)
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#define HAS_WIN32_IME 1
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#include <imm.h>
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2
imgui.h
2
imgui.h
@ -2526,7 +2526,7 @@ enum ImGuiViewportFlags_
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ImGuiViewportFlags_NoRendererClear = 1 << 5, // Platform Window: Renderer doesn't need to clear the framebuffer ahead (because we will fill it entirely).
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ImGuiViewportFlags_TopMost = 1 << 6, // Platform Window: Display on top (for tooltips only).
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ImGuiViewportFlags_Minimized = 1 << 7, // Platform Window: Window is minimized, can skip render. When minimized we tend to avoid using the viewport pos/size for clipping window or testing if they are contained in the viewport.
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ImGuiViewportFlags_NoAutoMerge = 1 << 8, // Platform Window: Avoid merging this widow into another host window. This can only be set via ImGuiWindowClass viewport flags override (because we need to now ahead if we are going to create a viewport in the first place!).
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ImGuiViewportFlags_NoAutoMerge = 1 << 8, // Platform Window: Avoid merging this window into another host window. This can only be set via ImGuiWindowClass viewport flags override (because we need to now ahead if we are going to create a viewport in the first place!).
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ImGuiViewportFlags_CanHostOtherWindows = 1 << 9 // Main viewport: can host multiple imgui windows (secondary viewports are associated to a single window).
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};
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@ -1053,7 +1053,7 @@ enum ImGuiDockNodeFlagsPrivate_
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{
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// [Internal]
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ImGuiDockNodeFlags_DockSpace = 1 << 10, // Local, Saved // A dockspace is a node that occupy space within an existing user window. Otherwise the node is floating and create its own window.
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ImGuiDockNodeFlags_CentralNode = 1 << 11, // Local, Saved //
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ImGuiDockNodeFlags_CentralNode = 1 << 11, // Local, Saved // The central node has 2 main properties: stay visible when empty, only use "remaining" spaces from its neighbor.
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ImGuiDockNodeFlags_NoTabBar = 1 << 12, // Local, Saved // Tab bar is completely unavailable. No triangle in the corner to enable it back.
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ImGuiDockNodeFlags_HiddenTabBar = 1 << 13, // Local, Saved // Tab bar is hidden, with a triangle in the corner to show it again (NB: actual tab-bar instance may be destroyed as this is only used for single-window tab bar)
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ImGuiDockNodeFlags_NoWindowMenuButton = 1 << 14, // Local, Saved // Disable window/docking menu (that one that appears instead of the collapse button)
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@ -1988,6 +1988,7 @@ namespace ImGui
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// - Do not hold on ImGuiDockNode* pointers! They may be invalidated by any split/merge/remove operation and every frame.
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// - To create a DockSpace() node, make sure to set the ImGuiDockNodeFlags_DockSpace flag when calling DockBuilderAddNode().
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// You can create dockspace nodes (attached to a window) _or_ floating nodes (carry its own window) with this API.
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// - DockBuilderSplitNode() create 2 child nodes within 1 node. The initial node becomes a parent node.
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// - If you intend to split the node immediately after creation using DockBuilderSplitNode(), make sure
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// to call DockBuilderSetNodeSize() beforehand. If you don't, the resulting split sizes may not be reliable.
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// - Call DockBuilderFinish() after you are done.
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@ -2000,7 +2001,7 @@ namespace ImGui
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IMGUI_API void DockBuilderRemoveNodeChildNodes(ImGuiID node_id); // Remove all split/hierarchy. All remaining docked windows will be re-docked to the root.
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IMGUI_API void DockBuilderSetNodePos(ImGuiID node_id, ImVec2 pos);
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IMGUI_API void DockBuilderSetNodeSize(ImGuiID node_id, ImVec2 size);
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IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir);
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IMGUI_API ImGuiID DockBuilderSplitNode(ImGuiID node_id, ImGuiDir split_dir, float size_ratio_for_node_at_dir, ImGuiID* out_id_at_dir, ImGuiID* out_id_at_opposite_dir); // Create 2 child nodes in this parent node.
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IMGUI_API void DockBuilderCopyDockSpace(ImGuiID src_dockspace_id, ImGuiID dst_dockspace_id, ImVector<const char*>* in_window_remap_pairs);
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IMGUI_API void DockBuilderCopyNode(ImGuiID src_node_id, ImGuiID dst_node_id, ImVector<ImGuiID>* out_node_remap_pairs);
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IMGUI_API void DockBuilderCopyWindowSettings(const char* src_name, const char* dst_name);
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