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TODO items. Moved ImDrawList::Clear* methods suggesting they aren't for end-user.
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14
imgui.cpp
14
imgui.cpp
@ -406,7 +406,8 @@
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- window: maximum window size settings (per-axis). for large popups in particular user may not want the popup to fill all space.
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- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
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- window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column). clarify.
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- window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis).
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- window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify.
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- window: allow resizing of child windows (possibly given min/max for each axis?)
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- window: background options for child windows, border option (disable rounding)
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- window: add a way to clear an existing window instead of appending (e.g. for tooltip override using a consistent api rather than the deferred tooltip)
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@ -424,6 +425,7 @@
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- widgets: clean up widgets internal toward exposing everything.
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- widgets: add disabled and read-only modes (#211)
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- main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
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- main: make it so that a frame with no window registered won't refocus every window on subsequent frames (~bump LastFrameActive of all windows).
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- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
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@ -470,7 +472,6 @@
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- plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
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- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
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- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
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- applet: file selection widget (as an example)
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
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- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
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@ -489,7 +490,7 @@
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- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249)
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- settings: write more decent code to allow saving/loading new fields
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
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- style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
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- style/optimization: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding.
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- style: color-box not always square?
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- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
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- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
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@ -506,13 +507,14 @@
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!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
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- keyboard: full keyboard navigation and focus.
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- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
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- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
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- input: rework IO system to be able to pass actual ordered/timestamped events.
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- input: support track pad style scrolling & slider edit.
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- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space?
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- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
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- style editor: color child window height expressed in multiple of line height.
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!- examples: directx9/directx11: resizing window duplicate the font data :(
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- drawlist: user probably can't call Clear() because we expect a texture to be pushed in the stack.
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- examples: directx9/directx11: save/restore device state more thoroughly.
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- optimization: use another hash function than crc32, e.g. FNV1a
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- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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- optimization: turn some the various stack vectors into statically-sized arrays
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4
imgui.h
4
imgui.h
@ -1105,8 +1105,6 @@ struct ImDrawList
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ImDrawList() { _OwnerName = NULL; Clear(); }
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~ImDrawList() { ClearFreeMemory(); }
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IMGUI_API void Clear();
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IMGUI_API void ClearFreeMemory();
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IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2. Only apply to rendering. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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IMGUI_API void PushClipRectFullScreen();
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IMGUI_API void PopClipRect();
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@ -1152,6 +1150,8 @@ struct ImDrawList
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// Internal helpers
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// NB: all primitives needs to be reserved via PrimReserve() beforehand!
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IMGUI_API void Clear();
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IMGUI_API void ClearFreeMemory();
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IMGUI_API void PrimReserve(int idx_count, int vtx_count);
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IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col);
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IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
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