mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-12 02:00:58 +01:00
TODO items. Moved ImDrawList::Clear* methods suggesting they aren't for end-user.
This commit is contained in:
parent
1bdd3b8e00
commit
1c5aa32d2b
14
imgui.cpp
14
imgui.cpp
@ -406,7 +406,8 @@
|
||||
|
||||
- window: maximum window size settings (per-axis). for large popups in particular user may not want the popup to fill all space.
|
||||
- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass.
|
||||
- window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column). clarify.
|
||||
- window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis).
|
||||
- window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify.
|
||||
- window: allow resizing of child windows (possibly given min/max for each axis?)
|
||||
- window: background options for child windows, border option (disable rounding)
|
||||
- window: add a way to clear an existing window instead of appending (e.g. for tooltip override using a consistent api rather than the deferred tooltip)
|
||||
@ -424,6 +425,7 @@
|
||||
- widgets: clean up widgets internal toward exposing everything.
|
||||
- widgets: add disabled and read-only modes (#211)
|
||||
- main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
|
||||
- main: make it so that a frame with no window registered won't refocus every window on subsequent frames (~bump LastFrameActive of all windows).
|
||||
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
|
||||
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
|
||||
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
|
||||
@ -470,7 +472,6 @@
|
||||
- plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
|
||||
- plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value)
|
||||
- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
|
||||
- applet: file selection widget (as an example)
|
||||
- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
|
||||
- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar).
|
||||
- slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate.
|
||||
@ -489,7 +490,7 @@
|
||||
- textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (git issue #249)
|
||||
- settings: write more decent code to allow saving/loading new fields
|
||||
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
|
||||
- style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
|
||||
- style/optimization: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding.
|
||||
- style: color-box not always square?
|
||||
- style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc.
|
||||
- style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation).
|
||||
@ -506,13 +507,14 @@
|
||||
!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
|
||||
- keyboard: full keyboard navigation and focus.
|
||||
- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
|
||||
- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
|
||||
- input: rework IO system to be able to pass actual ordered/timestamped events.
|
||||
- input: support track pad style scrolling & slider edit.
|
||||
- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
|
||||
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
|
||||
- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space?
|
||||
- style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438)
|
||||
- style editor: color child window height expressed in multiple of line height.
|
||||
!- examples: directx9/directx11: resizing window duplicate the font data :(
|
||||
- drawlist: user probably can't call Clear() because we expect a texture to be pushed in the stack.
|
||||
- examples: directx9/directx11: save/restore device state more thoroughly.
|
||||
- optimization: use another hash function than crc32, e.g. FNV1a
|
||||
- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
|
||||
- optimization: turn some the various stack vectors into statically-sized arrays
|
||||
|
4
imgui.h
4
imgui.h
@ -1105,8 +1105,6 @@ struct ImDrawList
|
||||
|
||||
ImDrawList() { _OwnerName = NULL; Clear(); }
|
||||
~ImDrawList() { ClearFreeMemory(); }
|
||||
IMGUI_API void Clear();
|
||||
IMGUI_API void ClearFreeMemory();
|
||||
IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2. Only apply to rendering. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
||||
IMGUI_API void PushClipRectFullScreen();
|
||||
IMGUI_API void PopClipRect();
|
||||
@ -1152,6 +1150,8 @@ struct ImDrawList
|
||||
|
||||
// Internal helpers
|
||||
// NB: all primitives needs to be reserved via PrimReserve() beforehand!
|
||||
IMGUI_API void Clear();
|
||||
IMGUI_API void ClearFreeMemory();
|
||||
IMGUI_API void PrimReserve(int idx_count, int vtx_count);
|
||||
IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col);
|
||||
IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
|
||||
|
Loading…
Reference in New Issue
Block a user