mirror of
https://github.com/ocornut/imgui.git
synced 2025-02-02 12:37:20 +01:00
Error Handling: Turned common EndTable() and other TableXXX functions fail cases into recoverable errors. (#1651, #8314)
This commit is contained in:
parent
0b8ff4b238
commit
1d962820d8
@ -45,6 +45,8 @@ Other changes:
|
||||
|
||||
- Error Handling: Fixed bugs recovering from within a table that created
|
||||
a child window, and from nested child windows. (#1651)
|
||||
- Error Handling: Turned common EndTable() and other TableXXX functions
|
||||
fail cases into a recoverable error. (#1651, #8314)
|
||||
- InputText: Fixed a bug where character replacements performed from a callback
|
||||
were not applied when pasting from clipbard. (#8229)
|
||||
- InputText: Fixed issue when activating a ReadOnly field when the underlying
|
||||
|
@ -1337,7 +1337,11 @@ void ImGui::EndTable()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "EndTable() call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
|
||||
// This assert would be very useful to catch a common error... unfortunately it would probably trigger in some
|
||||
// cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
|
||||
@ -1560,8 +1564,12 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!");
|
||||
IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
|
||||
IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()");
|
||||
if (table->DeclColumnsCount >= table->ColumnsCount)
|
||||
{
|
||||
@ -1634,7 +1642,11 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
|
||||
IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
|
||||
IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
|
||||
@ -1711,9 +1723,11 @@ void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL);
|
||||
if (!table)
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
|
||||
if (column_n < 0)
|
||||
column_n = table->CurrentColumn;
|
||||
@ -3034,7 +3048,11 @@ void ImGui::TableHeadersRow()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Call layout if not already done. This is automatically done by TableNextRow: we do it here _only_ to make
|
||||
// it easier to debug-step in TableUpdateLayout(). Your own version of this function doesn't need this.
|
||||
@ -3079,7 +3097,12 @@ void ImGui::TableHeader(const char* label)
|
||||
return;
|
||||
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
IM_ASSERT(table != NULL && "Need to call TableHeader() after BeginTable()!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
|
||||
IM_ASSERT(table->CurrentColumn != -1);
|
||||
const int column_n = table->CurrentColumn;
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
@ -3254,7 +3277,11 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImDrawList* draw_list = window->DrawList;
|
||||
IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!");
|
||||
if (table == NULL)
|
||||
{
|
||||
IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
|
||||
return;
|
||||
}
|
||||
IM_ASSERT(table->CurrentRow == -1 && "Must be first row");
|
||||
|
||||
if (max_label_width == 0.0f)
|
||||
|
Loading…
x
Reference in New Issue
Block a user