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Added a UserData void *pointer so that the callback functions can access user state
"Just in case a project has adverse reactions to adding globals or statics in their own code."
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@ -331,6 +331,7 @@ ImGuiIO::ImGuiIO()
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MouseDoubleClickMaxDist = 6.0f;
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MouseDoubleClickMaxDist = 6.0f;
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// User functions
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// User functions
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UserData = NULL;
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RenderDrawListsFn = NULL;
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RenderDrawListsFn = NULL;
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MemAllocFn = malloc;
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MemAllocFn = malloc;
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MemReallocFn = realloc;
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MemReallocFn = realloc;
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3
imgui.h
3
imgui.h
@ -427,6 +427,9 @@ struct ImGuiIO
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// User Functions
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// User Functions
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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// Store your own data for retrieval by callbacks.
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void* UserData; // = NULL
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// REQUIRED: rendering function.
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// REQUIRED: rendering function.
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// See example code if you are unsure of how to implement this.
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// See example code if you are unsure of how to implement this.
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void (*RenderDrawListsFn)(ImDrawList** const draw_lists, int count);
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void (*RenderDrawListsFn)(ImDrawList** const draw_lists, int count);
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