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Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside a drag and drop source or target. (#6973)
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@ -81,6 +81,8 @@ Other changes:
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- InputText: allow callback to update buffer while in read-only mode. (imgui_club/#46)
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- InputText: allow callback to update buffer while in read-only mode. (imgui_club/#46)
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- InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870)
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- InputText: fixed an issue programmatically refocusing a multi-line input which was just active. (#4761, #7870)
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- TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660)
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- TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660)
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- Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside
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a drag and drop source or target: a SetNextWindowPos() call won't be overriden. (#6973)
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- Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var.
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- Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var.
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- Fonts: made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903)
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- Fonts: made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903)
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- Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper function because GLFW does not
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- Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper function because GLFW does not
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@ -11096,7 +11096,8 @@ bool ImGui::BeginTooltipEx(ImGuiTooltipFlags tooltip_flags, ImGuiWindowFlags ext
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// See FindBestWindowPosForPopup() for positionning logic of other tooltips (not drag and drop ones).
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// See FindBestWindowPosForPopup() for positionning logic of other tooltips (not drag and drop ones).
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//ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding;
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//ImVec2 tooltip_pos = g.IO.MousePos - g.ActiveIdClickOffset - g.Style.WindowPadding;
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ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET * g.Style.MouseCursorScale;
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ImVec2 tooltip_pos = g.IO.MousePos + TOOLTIP_DEFAULT_OFFSET * g.Style.MouseCursorScale;
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SetNextWindowPos(tooltip_pos);
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0)
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SetNextWindowPos(tooltip_pos);
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SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
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SetNextWindowBgAlpha(g.Style.Colors[ImGuiCol_PopupBg].w * 0.60f);
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//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
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//PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.60f); // This would be nice but e.g ColorButton with checkboard has issue with transparent colors :(
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tooltip_flags |= ImGuiTooltipFlags_OverridePrevious;
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tooltip_flags |= ImGuiTooltipFlags_OverridePrevious;
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@ -15937,7 +15938,7 @@ static void ShowDebugLogFlag(const char* name, ImGuiDebugLogFlags flags)
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void ImGui::ShowDebugLogWindow(bool* p_open)
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void ImGui::ShowDebugLogWindow(bool* p_open)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (!(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize))
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) == 0)
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SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 12.0f), ImGuiCond_FirstUseEver);
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SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 12.0f), ImGuiCond_FirstUseEver);
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if (!Begin("Dear ImGui Debug Log", p_open) || GetCurrentWindow()->BeginCount > 1)
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if (!Begin("Dear ImGui Debug Log", p_open) || GetCurrentWindow()->BeginCount > 1)
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{
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{
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@ -16254,7 +16255,7 @@ static int StackToolFormatLevelInfo(ImGuiIDStackTool* tool, int n, bool format_f
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void ImGui::ShowIDStackToolWindow(bool* p_open)
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void ImGui::ShowIDStackToolWindow(bool* p_open)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (!(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize))
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if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize) == 0)
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SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 8.0f), ImGuiCond_FirstUseEver);
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SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 8.0f), ImGuiCond_FirstUseEver);
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if (!Begin("Dear ImGui ID Stack Tool", p_open) || GetCurrentWindow()->BeginCount > 1)
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if (!Begin("Dear ImGui ID Stack Tool", p_open) || GetCurrentWindow()->BeginCount > 1)
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{
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{
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