diff --git a/imgui.cpp b/imgui.cpp index ad4a4312b..ba5746f3a 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -183,10 +183,12 @@ namespace ImGui { static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false); -static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); -static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true); static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL); +static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, const bool hide_text_after_hash = true); +static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); +static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale = 1.0f, bool shadow = false); + static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL); static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset = NULL); static void PushColumnClipRect(int column_index = -1); @@ -1563,7 +1565,7 @@ static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, } } -static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale = 1.0f, bool shadow = false) +static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale, bool shadow) { ImGuiWindow* window = GetCurrentWindow(); @@ -2071,8 +2073,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1); //window->DrawList->AddLine(scrollbar_bb.GetTL(), scrollbar_bb.GetBL(), g.Colors[ImGuiCol_Border]); window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg)); - scrollbar_bb.Max.x -= 3; - scrollbar_bb.Expand(ImVec2(0,-3)); + scrollbar_bb.Expand(ImVec2(-3,-3)); const float grab_size_y_norm = ImSaturate(window->Size.y / ImMax(window->SizeContentsFit.y, window->Size.y)); const float grab_size_y = scrollbar_bb.GetHeight() * grab_size_y_norm; @@ -2766,15 +2767,15 @@ static bool CloseWindowButton(bool* open) ImGuiWindow* window = GetCurrentWindow(); const ImGuiID id = window->GetID("##CLOSE"); - const float title_bar_height = window->TitleBarHeight(); - const ImGuiAabb bb(window->Aabb().GetTR() + ImVec2(-title_bar_height+2.0f,2.0f), window->Aabb().GetTR() + ImVec2(-2.0f,+title_bar_height-2.0f)); + const float size = window->TitleBarHeight() - 4.0f; + const ImGuiAabb bb(window->Aabb().GetTR() + ImVec2(-2.0f-size,2.0f), window->Aabb().GetTR() + ImVec2(-2.0f,2.0f+size)); bool hovered, held; bool pressed = ButtonBehaviour(bb, id, &hovered, &held, true); // Render const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton); - window->DrawList->AddCircleFilled(bb.GetCenter(), ImMax(2.0f,title_bar_height*0.5f-4), col, 16); + window->DrawList->AddCircleFilled(bb.GetCenter(), ImMax(2.0f,size*0.5f-2.0f), col, 16); const float cross_padding = 4.0f; if (hovered && bb.GetWidth() >= (cross_padding+1)*2 && bb.GetHeight() >= (cross_padding+1)*2) @@ -3526,7 +3527,7 @@ void Checkbox(const char* label, bool* v) RenderFrame(check_bb.Min, check_bb.Max, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg)); if (*v) { - window->DrawList->AddRectFilled(check_bb.Min+ImVec2(4,4), check_bb.Max-ImVec2(4,4), window->Color(ImGuiCol_CheckActive)); + window->DrawList->AddRectFilled(check_bb.Min+ImVec2(3,3), check_bb.Max-ImVec2(3,3), window->Color(ImGuiCol_CheckActive)); } if (g.LogEnabled) @@ -3579,7 +3580,7 @@ bool RadioButton(const char* label, bool active) window->DrawList->AddCircleFilled(center, radius, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg), 16); if (active) - window->DrawList->AddCircleFilled(center, radius-2, window->Color(ImGuiCol_CheckActive), 16); + window->DrawList->AddCircleFilled(center, radius-3.0f, window->Color(ImGuiCol_CheckActive), 16); if (window->Flags & ImGuiWindowFlags_ShowBorders) {