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Examples: Emscripten: Tweaks for size. (#2494)
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examples/.gitignore
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examples/.gitignore
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@ -25,6 +25,7 @@ project.xcworkspace
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xcuserdata
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xcuserdata
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## Emscripten output
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## Emscripten output
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*.o.tmp
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*.out.js
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*.out.js
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*.out.wasm
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*.out.wasm
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example_emscripten/example_emscripten.*
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example_emscripten/example_emscripten.*
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@ -24,10 +24,12 @@ UNAME_S := $(shell uname -s)
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EMS = -s USE_SDL=2 -s WASM=1
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EMS = -s USE_SDL=2 -s WASM=1
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EMS += -s ALLOW_MEMORY_GROWTH=1 -s BINARYEN_TRAP_MODE=clamp
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EMS += -s ALLOW_MEMORY_GROWTH=1 -s BINARYEN_TRAP_MODE=clamp
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EMS += -s DISABLE_EXCEPTION_CATCHING=1 -s NO_EXIT_RUNTIME=0
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EMS += -s DISABLE_EXCEPTION_CATCHING=1 -s NO_EXIT_RUNTIME=0
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EMS += -s ASSERTIONS=1 -s SAFE_HEAP=1
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EMS += -s ASSERTIONS=1 -s NO_FILESYSTEM=1
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#EMS += -s SAFE_HEAP=1 ## Adds overhead
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CPPFLAGS = -I../ -I../../
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CPPFLAGS = -I../ -I../../
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CPPFLAGS += -g -Wall -Wformat -O3
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#CPPFLAGS += -g
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CPPFLAGS += -Wall -Wformat -Os
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CPPFLAGS += $(EMS)
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CPPFLAGS += $(EMS)
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LIBS = $(EMS)
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LIBS = $(EMS)
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LDFLAGS = --shell-file shell_minimal.html
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LDFLAGS = --shell-file shell_minimal.html
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@ -14,7 +14,7 @@
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#include <SDL.h>
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#include <SDL.h>
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#include <SDL_opengles2.h>
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#include <SDL_opengles2.h>
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// Emscripten requires to have full control over the main loop. We're going to store our SDL book-keeping variables globally.
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// Emscripten requires to have full control over the main loop. We're going to store our SDL book-keeping variables globally.
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// Having a single function that acts as a loop prevents us to store state in the stack of said function. So we need some location for this.
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// Having a single function that acts as a loop prevents us to store state in the stack of said function. So we need some location for this.
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SDL_Window* g_Window = NULL;
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SDL_Window* g_Window = NULL;
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SDL_GLContext g_GLContext = NULL;
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SDL_GLContext g_GLContext = NULL;
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@ -63,6 +63,10 @@ int main(int, char**)
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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// For an Emscripten build we are disabling file-system access, so let's not attempt to do a fopen() of the imgui.ini file.
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// You may manually call LoadIniSettingsFromMemory() to load settings from your own storage.
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io.IniFilename = NULL;
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// Setup Dear ImGui style
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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ImGui::StyleColorsDark();
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//ImGui::StyleColorsClassic();
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//ImGui::StyleColorsClassic();
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@ -90,7 +94,7 @@ int main(int, char**)
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emscripten_set_main_loop_arg(main_loop, NULL, 0, true);
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emscripten_set_main_loop_arg(main_loop, NULL, 0, true);
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}
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}
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void main_loop(void* arg)
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void main_loop(void* arg)
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{
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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IM_UNUSED(arg); // We can pass this argument as the second parameter of emscripten_set_main_loop_arg(), but we don't use that.
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IM_UNUSED(arg); // We can pass this argument as the second parameter of emscripten_set_main_loop_arg(), but we don't use that.
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