diff --git a/imgui.h b/imgui.h index c7234346b..4fc23e83a 100644 --- a/imgui.h +++ b/imgui.h @@ -655,7 +655,7 @@ namespace ImGui IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true! IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0); // create a Tab. Returns true if the Tab is selected. IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true! - IMGUI_API bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button + IMGUI_API bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar. IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name. // Logging/Capture diff --git a/imgui_demo.cpp b/imgui_demo.cpp index e1d31063d..c728bbe15 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2363,6 +2363,15 @@ static void ShowDemoWindowLayout() for (int i = 0; i < 3; i++) active_tabs.push_back(next_tab_id++); + // TabItemButton() and Leading/Trailing flags are distinct features which we will demo together. + // (It is possible to submit regular tabs with Leading/Trailing flags, or TabItemButton tabs without Leading/Trailing flags... + // but they tend to make more sense together) + static bool show_leading_button = true; + static bool show_trailing_button = true; + ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button); + ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button); + + // Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown; ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton); if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown)) @@ -2370,18 +2379,12 @@ static void ShowDemoWindowLayout() if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll)) tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll); - static bool show_leading_button = true; - static bool show_trailing_button = true; - ImGui::Checkbox("Show Leading TabItemButton()", &show_leading_button); - ImGui::Checkbox("Show Trailing TabItemButton()", &show_trailing_button); - if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags)) { - // Demo Leading Tabs: click the "?" button to open a menu - // Note that it is possible to submit regular non-button tabs with Leading/Trailing flags, - // or Button without Leading/Trailing flags... but they tend to make more sense together. - if (show_leading_button && ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip)) - ImGui::OpenPopup("MyHelpMenu"); + // Demo a Leading TabItemButton(): click the "?" button to open a menu + if (show_leading_button) + if (ImGui::TabItemButton("?", ImGuiTabItemFlags_Leading | ImGuiTabItemFlags_NoTooltip)) + ImGui::OpenPopup("MyHelpMenu"); if (ImGui::BeginPopup("MyHelpMenu")) { ImGui::Selectable("Hello!"); @@ -2389,8 +2392,10 @@ static void ShowDemoWindowLayout() } // Demo Trailing Tabs: click the "+" button to add a new tab (in your app you may want to use a font icon instead of the "+") - if (show_trailing_button && ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) - active_tabs.push_back(next_tab_id++); + // Note that we submit it before the regular tabs, but because of the ImGuiTabItemFlags_Trailing flag it will always appear at the end. + if (show_trailing_button) + if (ImGui::TabItemButton("+", ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip)) + active_tabs.push_back(next_tab_id++); // Add new tab // Submit our regular tabs for (int n = 0; n < active_tabs.Size; ) @@ -2411,7 +2416,7 @@ static void ShowDemoWindowLayout() } ImGui::EndTabBar(); - } + } ImGui::Separator(); ImGui::TreePop(); } diff --git a/imgui_internal.h b/imgui_internal.h index 796e03e53..b48e2cc4f 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -1716,7 +1716,7 @@ struct ImGuiTabItem int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance float Offset; // Position relative to beginning of tab float Width; // Width currently displayed - float ContentWidth; // Width of actual contents, stored during BeginTabItem() call + float ContentWidth; // Width of label, stored during BeginTabItem() call ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames ImS8 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable ImS8 IndexDuringLayout; // Index only used during TabBarLayout() @@ -1727,13 +1727,13 @@ struct ImGuiTabItem struct ImGuiTabBarSection { - int TabStartIndex; - int TabCount; - float Width; - float WidthIdeal; - float InnerSpacing; // Horizontal ItemInnerSpacing, used by Leading/Trailing section, to correctly offset from Central section - float WidthWithSpacing() const { return Width + InnerSpacing; } + int TabStartIndex; // Index of first tab in this section. + int TabCount; // Number of tabs in this section. + float Width; // Width of this section (after shrinking down) + float Spacing; // Horizontal spacing at the end of the section. + ImGuiTabBarSection(){ memset(this, 0, sizeof(*this)); } + float WidthWithSpacing() const { return Width + Spacing; } }; // Storage for a tab bar (sizeof() 92~96 bytes) @@ -1758,12 +1758,12 @@ struct ImGuiTabBar ImGuiID ReorderRequestTabId; ImS8 ReorderRequestDir; ImS8 TabsActiveCount; // Number of tabs submitted this frame. - ImGuiTabBarSection Sections[3]; bool WantLayout; bool VisibleTabWasSubmitted; - short LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem() bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame + short LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem() ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar() + ImGuiTabBarSection Sections[3]; // Layout sections: Leading, Central, Trailing ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer. ImGuiTabBar(); diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 2ddbbb88b..e224859a7 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -6820,9 +6820,8 @@ ImGuiTabBar::ImGuiTabBar() ReorderRequestTabId = 0; ReorderRequestDir = 0; TabsActiveCount = 0; - WantLayout = VisibleTabWasSubmitted = false; + WantLayout = VisibleTabWasSubmitted = TabsAddedNew = false; LastTabItemIdx = -1; - TabsAddedNew = false; } static int IMGUI_CDECL TabItemComparerBySection(const void* lhs, const void* rhs) @@ -6898,8 +6897,8 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG return true; } - // When toggling ImGuiTabBarFlags_Reorderable flag, or when a new tab was added while being not reorderable, ensure tabs are ordered based on their submission order. - if (((flags & ImGuiTabBarFlags_Reorderable) != (tab_bar->Flags & ImGuiTabBarFlags_Reorderable)) || tab_bar->TabsAddedNew) + // Ensure correct ordering when toggling ImGuiTabBarFlags_Reorderable flag, or when a new tab was added while being not reorderable + if ((flags & ImGuiTabBarFlags_Reorderable) != (tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (tab_bar->TabsAddedNew && !(flags & ImGuiTabBarFlags_Reorderable))) if (tab_bar->Tabs.Size > 1) ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerByBeginOrder); tab_bar->TabsAddedNew = false; @@ -6966,12 +6965,14 @@ void ImGui::EndTabBar() static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) { ImGuiContext& g = *GImGui; + ImGuiTabBarSection* sections = tab_bar->Sections; tab_bar->WantLayout = false; // Garbage collect by compacting list + // Detect if we need to sort out tab list (e.g. in rare case where a tab changed section) int tab_dst_n = 0; - bool need_sort_trailing_or_leading = false; - tab_bar->Sections[0].TabCount = tab_bar->Sections[1].TabCount = tab_bar->Sections[2].TabCount = 0; + bool need_sort_by_section = false; + sections[0].TabCount = sections[1].TabCount = sections[2].TabCount = 0; for (int tab_src_n = 0; tab_src_n < tab_bar->Tabs.Size; tab_src_n++) { ImGuiTabItem* tab = &tab_bar->Tabs[tab_src_n]; @@ -6989,34 +6990,34 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) tab = &tab_bar->Tabs[tab_dst_n]; tab->IndexDuringLayout = (ImS8)tab_dst_n; + // We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another) ImGuiTabItem* prev_tab = &tab_bar->Tabs[tab_dst_n - 1]; int curr_tab_section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; int prev_tab_section_n = (prev_tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (prev_tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; - - // We will need sorting if either current tab is leading (section_n == 0), but not the previous one, - // or if the current is not trailing (section_n == 2), but the previous one is. if (tab_dst_n > 0 && curr_tab_section_n == 0 && prev_tab_section_n != 0) - need_sort_trailing_or_leading = true; + need_sort_by_section = true; if (tab_dst_n > 0 && prev_tab_section_n == 2 && curr_tab_section_n != 2) - need_sort_trailing_or_leading = true; - - tab_bar->Sections[curr_tab_section_n].TabCount++; + need_sort_by_section = true; + sections[curr_tab_section_n].TabCount++; tab_dst_n++; } if (tab_bar->Tabs.Size != tab_dst_n) tab_bar->Tabs.resize(tab_dst_n); - if (need_sort_trailing_or_leading) + if (need_sort_by_section) ImQsort(tab_bar->Tabs.Data, tab_bar->Tabs.Size, sizeof(ImGuiTabItem), TabItemComparerBySection); - tab_bar->Sections[0].TabStartIndex = 0; - tab_bar->Sections[1].TabStartIndex = tab_bar->Sections[0].TabStartIndex + tab_bar->Sections[0].TabCount; - tab_bar->Sections[2].TabStartIndex = tab_bar->Sections[1].TabStartIndex + tab_bar->Sections[1].TabCount; - - tab_bar->Sections[0].InnerSpacing = tab_bar->Sections[0].TabCount > 0 && (tab_bar->Sections[1].TabCount + tab_bar->Sections[2].TabCount) > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; - tab_bar->Sections[1].InnerSpacing = tab_bar->Sections[1].TabCount > 0 && tab_bar->Sections[2].TabCount > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; - tab_bar->Sections[2].InnerSpacing = 0.0f; + // Calculate spacing between sections + sections[0].Spacing = sections[0].TabCount > 0 && (sections[1].TabCount + sections[2].TabCount) > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; + sections[1].Spacing = sections[1].TabCount > 0 && sections[2].TabCount > 0 ? g.Style.ItemInnerSpacing.x : 0.0f; + sections[2].Spacing = 0.0f; + sections[0].TabStartIndex = 0; + sections[1].TabStartIndex = sections[0].TabStartIndex + sections[0].TabCount; + sections[2].TabStartIndex = sections[1].TabStartIndex + sections[1].TabCount; + sections[0].Width = 0.0f; + sections[1].Width = 0.0f; + sections[2].Width = 0.0f; // Setup next selected tab ImGuiID scroll_track_selected_tab_id = 0; @@ -7042,16 +7043,10 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Min.x! scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID; - // Reserve shrink buffer for maximum possible number of tabs - g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); - // Compute ideal widths - tab_bar->Sections[0].Width = tab_bar->Sections[1].Width = tab_bar->Sections[2].Width = 0.0f; - tab_bar->Sections[0].WidthIdeal = tab_bar->Sections[1].WidthIdeal = tab_bar->Sections[2].WidthIdeal = 0.0f; - const float tab_max_width = TabBarCalcMaxTabWidth(); - ImGuiTabItem* most_recently_selected_tab = NULL; bool found_selected_tab_id = false; + g.ShrinkWidthBuffer.resize(tab_bar->Tabs.Size); for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++) { ImGuiTabItem* tab = &tab_bar->Tabs[tab_n]; @@ -7072,51 +7067,52 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x; int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; - ImGuiTabBarSection* section = &tab_bar->Sections[section_n]; - float width = ImMin(tab->ContentWidth, tab_max_width); - section->Width = section->WidthIdeal = section->Width + width + (tab_n > section->TabStartIndex ? g.Style.ItemInnerSpacing.x : 0.0f); + ImGuiTabBarSection* section = §ions[section_n]; + section->Width += tab->ContentWidth + (tab_n > section->TabStartIndex ? g.Style.ItemInnerSpacing.x : 0.0f); // Store data so we can build an array sorted by width if we need to shrink tabs down g.ShrinkWidthBuffer[tab_n].Index = tab_n; g.ShrinkWidthBuffer[tab_n].Width = tab->ContentWidth; - IM_ASSERT(width > 0.0f); - tab->Width = width; + IM_ASSERT(tab->ContentWidth > 0.0f); + tab->Width = tab->ContentWidth; } tab_bar->WidthAllTabsIdeal = 0.0f; for (int section_n = 0; section_n < 3; section_n++) - tab_bar->WidthAllTabsIdeal += tab_bar->Sections[section_n].WidthIdeal + tab_bar->Sections[section_n].InnerSpacing; + tab_bar->WidthAllTabsIdeal += sections[section_n].Width + sections[section_n].Spacing; // We want to know here if we'll need the scrolling buttons, to adjust available width with resizable leading/trailing bool scrolling_buttons = (tab_bar->WidthAllTabsIdeal > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll); - float scrolling_buttons_width = GetTabBarScrollingButtonSize().x * 2.0f; + float scrolling_buttons_width = scrolling_buttons ? GetTabBarScrollingButtonSize().x * 2.0f : 0.0f; // Compute width - bool central_section_is_visible = tab_bar->Sections[0].WidthWithSpacing() + tab_bar->Sections[2].WidthWithSpacing() < tab_bar->BarRect.GetWidth() - (scrolling_buttons ? scrolling_buttons_width : 0.0f); + // FIXME: This is a mess, couldn't TabBarScrollingButtons() just be called earlier? + bool central_section_is_visible = (sections[0].WidthWithSpacing() + sections[2].WidthWithSpacing()) < (tab_bar->BarRect.GetWidth() - scrolling_buttons_width); float width_excess = central_section_is_visible - ? ImMax(tab_bar->Sections[1].WidthWithSpacing() - (tab_bar->BarRect.GetWidth() - tab_bar->Sections[0].WidthWithSpacing() - tab_bar->Sections[2].WidthWithSpacing()), 0.0f) - : (tab_bar->Sections[0].WidthWithSpacing() + tab_bar->Sections[2].WidthWithSpacing()) - (tab_bar->BarRect.GetWidth() - (scrolling_buttons ? scrolling_buttons_width : 0.0f)); + ? ImMax(sections[1].WidthWithSpacing() - (tab_bar->BarRect.GetWidth() - sections[0].WidthWithSpacing() - sections[2].WidthWithSpacing()), 0.0f) + : (sections[0].WidthWithSpacing() + sections[2].WidthWithSpacing()) - (tab_bar->BarRect.GetWidth() - scrolling_buttons_width); if (width_excess > 0.0f && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyResizeDown || !central_section_is_visible)) { // All tabs are in the ShrinkWidthBuffer, but we will only resize leading/trailing or central tabs, so rearrange internal data + // FIXME: Why copying data, shouldn't we be able to call ShrinkWidths with the right offset and then use that in the loop below? if (central_section_is_visible) - memmove(g.ShrinkWidthBuffer.Data, g.ShrinkWidthBuffer.Data + tab_bar->Sections[0].TabCount, sizeof(ImGuiShrinkWidthItem) * tab_bar->Sections[1].TabCount); // Move central section tabs + memmove(g.ShrinkWidthBuffer.Data, g.ShrinkWidthBuffer.Data + sections[0].TabCount, sizeof(ImGuiShrinkWidthItem) * sections[1].TabCount); // Move central section tabs else - memmove(g.ShrinkWidthBuffer.Data + tab_bar->Sections[0].TabCount, g.ShrinkWidthBuffer.Data + tab_bar->Sections[0].TabCount + tab_bar->Sections[1].TabCount, sizeof(ImGuiShrinkWidthItem) * tab_bar->Sections[2].TabCount); // Replace central section tabs with trailing - int tab_n_shrinkable = (central_section_is_visible ? tab_bar->Sections[1].TabCount : tab_bar->Sections[0].TabCount + tab_bar->Sections[2].TabCount); + memmove(g.ShrinkWidthBuffer.Data + sections[0].TabCount, g.ShrinkWidthBuffer.Data + sections[0].TabCount + sections[1].TabCount, sizeof(ImGuiShrinkWidthItem) * sections[2].TabCount); // Replace central section tabs with trailing + int tab_n_shrinkable = (central_section_is_visible ? sections[1].TabCount : sections[0].TabCount + sections[2].TabCount); ShrinkWidths(g.ShrinkWidthBuffer.Data, tab_n_shrinkable, width_excess); - // Update each section width with shrink values + // Update each section width with shrunk values for (int tab_n = 0; tab_n < tab_n_shrinkable; tab_n++) { float shrinked_width = IM_FLOOR(g.ShrinkWidthBuffer[tab_n].Width); ImGuiTabItem* tab = &tab_bar->Tabs[g.ShrinkWidthBuffer[tab_n].Index]; - int section_n = tab->Flags & ImGuiTabItemFlags_Leading ? 0 : tab->Flags & ImGuiTabItemFlags_Trailing ? 2 : 1; + int section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1; - tab_bar->Sections[section_n].Width -= (tab->Width - shrinked_width); + sections[section_n].Width -= (tab->Width - shrinked_width); tab->Width = shrinked_width; } } @@ -7126,8 +7122,9 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) tab_bar->WidthAllTabs = 0.0f; for (int section_n = 0; section_n < 3; section_n++) { - // TabBarScrollingButtons will alter BarRect.Max.x, so we need to anticipate BarRect width reduction - ImGuiTabBarSection* section = &tab_bar->Sections[section_n]; + // TabBarScrollingButtons() will alter BarRect.Max.x, so we need to anticipate BarRect width reduction + // FIXME: The +1.0f is in TabBarScrollingButtons() + ImGuiTabBarSection* section = §ions[section_n]; if (section_n == 2) next_tab_offset = ImMin(tab_bar->BarRect.GetWidth() - section->Width - (scrolling_buttons ? scrolling_buttons_width + 1.0f : 0.0f), next_tab_offset); @@ -7138,17 +7135,16 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar) next_tab_offset += tab->Width + (tab_n < section->TabCount - 1 ? g.Style.ItemInnerSpacing.x : 0.0f); } tab_bar->WidthAllTabs += ImMax(section->WidthWithSpacing(), 0.0f); - next_tab_offset += section->InnerSpacing; + next_tab_offset += section->Spacing; } // Horizontal scrolling buttons if (scrolling_buttons) if (ImGuiTabItem* scroll_track_selected_tab = TabBarScrollingButtons(tab_bar)) // NB: Will alter BarRect.Max.x { - if (scroll_track_selected_tab->Flags & ImGuiTabItemFlags_Button) - scroll_track_selected_tab_id = scroll_track_selected_tab->ID; - else - scroll_track_selected_tab_id = tab_bar->SelectedTabId = scroll_track_selected_tab->ID; + scroll_track_selected_tab_id = scroll_track_selected_tab->ID; + if (!(scroll_track_selected_tab->Flags & ImGuiTabItemFlags_Button)) + tab_bar->SelectedTabId = scroll_track_selected_tab_id; } // If we have lost the selected tab, select the next most recently active one @@ -7267,15 +7263,17 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab) return; ImGuiContext& g = *GImGui; + ImGuiTabBarSection* sections = tab_bar->Sections; float margin = g.FontSize * 1.0f; // When to scroll to make Tab N+1 visible always make a bit of N visible to suggest more scrolling area (since we don't have a scrollbar) int order = tab_bar->GetTabOrder(tab); // Scrolling happens only in the central section (leading/trailing sections are not scrolling) - float scrollable_width = tab_bar->BarRect.GetWidth() - tab_bar->Sections[0].Width - tab_bar->Sections[2].Width - tab_bar->Sections[1].InnerSpacing; + // FIXME: This is all confusing. + float scrollable_width = tab_bar->BarRect.GetWidth() - sections[0].Width - sections[2].Width - sections[1].Spacing; // We make all tabs positions all relative Sections[0].Width to make code simpler - float tab_x1 = tab->Offset - tab_bar->Sections[0].Width + (order > tab_bar->Sections[0].TabCount - 1 ? -margin : 0.0f); - float tab_x2 = tab->Offset - tab_bar->Sections[0].Width + tab->Width + (order + 1 < tab_bar->Tabs.Size - tab_bar->Sections[2].TabCount ? margin : 1.0f); + float tab_x1 = tab->Offset - sections[0].Width + (order > sections[0].TabCount - 1 ? -margin : 0.0f); + float tab_x2 = tab->Offset - sections[0].Width + tab->Width + (order + 1 < tab_bar->Tabs.Size - sections[2].TabCount ? margin : 1.0f); tab_bar->ScrollingTargetDistToVisibility = 0.0f; if (tab_bar->ScrollingTarget > tab_x1 || (tab_x2 - tab_x1 >= scrollable_width)) { @@ -7543,7 +7541,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, tab = &tab_bar->Tabs.back(); tab->ID = id; tab->Width = size.x; - tab_bar->TabsAddedNew = tab_is_new = true; + tab_bar->TabsAddedNew = true; + tab_is_new = true; } tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab); tab->ContentWidth = size.x; @@ -7609,8 +7608,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, // We don't have CPU clipping primitives to clip the CloseButton (until it becomes a texture), so need to add an extra draw call (temporary in the case of vertical animation) // Leading buttons will be clipped by BarRect.Max.x, Trailing buttons will be clipped at BarRect.Min.x + LeadingsWidth (+ spacing if there are some buttons), and central tabs will be clipped inbetween - float offset_trailing = (flags & (ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_Leading)) ? 0.0f : tab_bar->Sections[2].Width + tab_bar->Sections[1].InnerSpacing; - float offset_leading = (flags & ImGuiTabItemFlags_Leading) ? 0.0f : tab_bar->Sections[0].Width + tab_bar->Sections[0].InnerSpacing; + float offset_trailing = (flags & (ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_Leading)) ? 0.0f : tab_bar->Sections[2].Width + tab_bar->Sections[1].Spacing; + float offset_leading = (flags & ImGuiTabItemFlags_Leading) ? 0.0f : tab_bar->Sections[0].Width + tab_bar->Sections[0].Spacing; bool want_clip_rect = (bb.Min.x < tab_bar->BarRect.Min.x + offset_leading) || (bb.Max.x > tab_bar->BarRect.Max.x - offset_trailing); if (want_clip_rect) PushClipRect(ImVec2(ImMax(bb.Min.x, tab_bar->BarRect.Min.x + offset_leading), bb.Min.y - 1), ImVec2(tab_bar->BarRect.Max.x - offset_trailing, bb.Max.y), true);