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Backends: WebGPU: fixed validation error with default depth buffer settings. (#5869, #5914)

(initialize WGPUCompareFunction params to valid values)
This commit is contained in:
kdchambers 2022-11-23 15:58:02 -05:00 committed by ocornut
parent 856c6314ec
commit 233d7ad3f2
2 changed files with 5 additions and 1 deletions

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@ -13,6 +13,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2022-11-24: Fixed validation error with default depth buffer settings.
// 2022-11-10: Fixed rendering when a depth buffer is enabled. Added 'WGPUTextureFormat depth_format' parameter to ImGui_ImplWGPU_Init(). // 2022-11-10: Fixed rendering when a depth buffer is enabled. Added 'WGPUTextureFormat depth_format' parameter to ImGui_ImplWGPU_Init().
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11. // 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2021-11-29: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer()/wgpuRenderPassEncoderSetIndexBuffer(). // 2021-11-29: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer()/wgpuRenderPassEncoderSetIndexBuffer().
@ -606,6 +607,9 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
WGPUDepthStencilState depth_stencil_state = {}; WGPUDepthStencilState depth_stencil_state = {};
depth_stencil_state.format = g_depthStencilFormat; depth_stencil_state.format = g_depthStencilFormat;
depth_stencil_state.depthWriteEnabled = false; depth_stencil_state.depthWriteEnabled = false;
depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
depth_stencil_state.stencilBack.compare = WGPUCompareFunction_Always;
// Configure disabled depth-stencil state // Configure disabled depth-stencil state
graphics_pipeline_desc.depthStencil = g_depthStencilFormat == WGPUTextureFormat_Undefined ? nullptr : &depth_stencil_state; graphics_pipeline_desc.depthStencil = g_depthStencilFormat == WGPUTextureFormat_Undefined ? nullptr : &depth_stencil_state;

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@ -46,6 +46,7 @@ HOW TO UPDATE?
active but a payload hasn't been submitted yet. This is convenient to detect new payload active but a payload hasn't been submitted yet. This is convenient to detect new payload
from within a drag source handler. (#5910, #143) from within a drag source handler. (#5910, #143)
- Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908) - Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908)
- Backends: WebGPU: fixed validation error with default depth buffer settings. (#5869, #5914) [@kdchambers]
----------------------------------------------------------------------- -----------------------------------------------------------------------
@ -114,7 +115,6 @@ Breaking changes:
- Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. (#255) - Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. (#255)
They only made sense before we could use IMGUI_USER_CONFIG. They only made sense before we could use IMGUI_USER_CONFIG.
Other Changes: Other Changes:
- Popups & Modals: fixed nested Begin() inside a popup being erroneously input-inhibited. - Popups & Modals: fixed nested Begin() inside a popup being erroneously input-inhibited.