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(initialize WGPUCompareFunction params to valid values)
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@ -13,6 +13,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-11-24: Fixed validation error with default depth buffer settings.
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// 2022-11-10: Fixed rendering when a depth buffer is enabled. Added 'WGPUTextureFormat depth_format' parameter to ImGui_ImplWGPU_Init().
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2021-11-29: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer()/wgpuRenderPassEncoderSetIndexBuffer().
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@ -606,6 +607,9 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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WGPUDepthStencilState depth_stencil_state = {};
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depth_stencil_state.format = g_depthStencilFormat;
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depth_stencil_state.depthWriteEnabled = false;
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depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
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depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
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depth_stencil_state.stencilBack.compare = WGPUCompareFunction_Always;
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// Configure disabled depth-stencil state
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graphics_pipeline_desc.depthStencil = g_depthStencilFormat == WGPUTextureFormat_Undefined ? nullptr : &depth_stencil_state;
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@ -46,6 +46,7 @@ HOW TO UPDATE?
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active but a payload hasn't been submitted yet. This is convenient to detect new payload
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from within a drag source handler. (#5910, #143)
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- Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. (#5908)
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- Backends: WebGPU: fixed validation error with default depth buffer settings. (#5869, #5914) [@kdchambers]
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-----------------------------------------------------------------------
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@ -114,7 +115,6 @@ Breaking changes:
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- Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. (#255)
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They only made sense before we could use IMGUI_USER_CONFIG.
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Other Changes:
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- Popups & Modals: fixed nested Begin() inside a popup being erroneously input-inhibited.
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