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Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.

This commit is contained in:
ocornut 2022-02-07 11:55:24 +01:00
parent c6cab1f352
commit 2554b512c0
2 changed files with 6 additions and 2 deletions

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@ -23,6 +23,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2022-02-07: Inputs: Forward keyDown/keyUp events to OS when unused by dear imgui.
// 2022-01-31: Fix building with old Xcode versions that are missing gamepad features.
// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago)with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
@ -131,7 +132,8 @@ static double GetMachAbsoluteTimeInSeconds()
- (void)keyDown:(NSEvent*)event
{
ImGui_ImplOSX_HandleEvent(event, self);
if (!ImGui_ImplOSX_HandleEvent(event, self))
[super keyDown:event];
// Call to the macOS input manager system.
[self interpretKeyEvents:@[event]];
@ -139,7 +141,8 @@ static double GetMachAbsoluteTimeInSeconds()
- (void)keyUp:(NSEvent*)event
{
ImGui_ImplOSX_HandleEvent(event, self);
if (!ImGui_ImplOSX_HandleEvent(event, self))
[super keyUp:event];
}
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange

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@ -153,6 +153,7 @@ Other Changes:
- Backends: OSX: Added basic Platform IME support. (#3108, #2598) [@liuliu]
- Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. (#4759)
- Backends: OSX: Fix building with old Xcode versions that are missing gamepad features. [@rokups]
- Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.
- Backends: Android, GLUT: Submit keys using io.AddKeyEvent(). Submit keymods using io.AddKeyModsEvent() at the same time. (#2625)
- Backends: Android, GLUT: Submit mouse data using io.AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() functions. (#4858)
- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]